Not-so-temp powers

Haven’t heard anyone complaining about this — or, at least, haven’t seen any Dev comments on it (which is what I monitor in the forums), but the temp power timers are … well … not.
Temp powers with uses are working fine. You can see this by the new patch that lets you go to the Info on the power and see how many uses remain. So, last night, Torchy’s Holy Shotgun Shells got almost down to zero.
Temp powers with durations, though — “this will last X days until you have to send it back to Azuria” — are … well … showing things like “512345689 days left” under info. I have Sands of Mu, and Runes of Warding, and other goodies like that, and no sign of their going away (yay, another cone punch-out power for Lynn, even if I can’t slot it).
Ssssshhhhhh …

5 thoughts on “Not-so-temp powers”

  1. Yes, Dave.
    So I pointed out Here, and I think it’s seconds and not days. But still, that is a lot of seconds.

  2. Could well be seconds — I didn’t track it.
    At any rate, it’s *not* “3 days.”
    Now, if only I had the Nemmy Staff …

  3. Yes…
    Having the Nemmy-pop for 70 days would be nice. 🙂

  4. It’s in-game days, which tick off even when you’re logged out.
    Pumm’s three-day iron sword from Croatoa started in the 6-million range of in-game days. It’s down in the four-millions now, about four weeks later.

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