At least that’s how Margie characterized 99% of the forum response to the announcement of I11 coming out Real Soon Now and what it will have.
Issue 11: A Stitch in Time reveals that all that is and was is not as it should be! The mysterious Ouroboros organization, a group of beings from the ends of time, enlists the aid of Heroes and Villains to rewrite the past. Heroes and Villains are able to travel through time using the new Ouroboros System, which opens the gates to both new and existing content for players. Issue 11 also unleashes two brand new power sets: Dual Blades and Willpower, giving Heroes and Villains a slew of new power options. Additionally, Dual Blades offers Weapon Customization – taking the “City of” Character Creator to the next level! And the Inventions system is enhanced with new “Very Rare” Purple invention sets.
Okay, sounds interesting.
Ouroboros System
Through the mysterious Menders of Ouroboros, players gain the ability to “Flashback”, that is to travel through time and relive major events from the history of Paragon City™ and the Rogue Isles™. Heroes who travel back in time will embark on missions such as preventing the Circle of Thorns from unleashing a devastating demon on a defenseless world, a story originally presented in the City of Heroes comic book. Villains who journey through time will get the chance to assist Lord Recluse™ in his initial campaign to conquer the Rogue Isles, and much more.
Heroes and Villains also use the Ouroboros System to return to story arcs that they may have missed and replay hundreds of missions from earlier in the game. Players will even get to set mission parameters for these missions to earn special badges. Heroes and Villains will be auto-exemplared to the appropriate level for each story arc to ensure the challenge level remains constant.
Interesting. “Flashback” is the feature that was being talked about earlier as a long-term request that the devs wanted to do — for those completists who wanted to go back and run arcs (and get badges) that they’d bypassed on the way up.
The addition of doing it as a time travel device for added content, though, is a very cool bit.
The “mission parameters” include “Time Limits, Lives, No Inspirations, No Temp Powers, self-nerf, (as well as others).”
Weapon Customization
Sometimes an assault rifle just isn’t the right tool for the job, or character, especially when he or she should be using a sniper rifle instead. Players can now change their weapons in the same way that they change their costume parts! From within the costume creator and tailor screen players select the new “Weapons” region. A number of new options are now available for appropriate power sets. Current power sets that benefit from this upgrade include Assault Rifle, Mercenaries/Assault Rifle, Bow, Broadsword, Claws, Villain Claws, Dual Blades (see below), Katana, Ninja Blade, Mace, Robotics/Pulse Rifle, and Thugs/Dual Pistols.
Okay, this is definitely worth of an OMGASM. First off, though AR is an annoying set to begin with, it’s a *really* annoying look. But the idea that we can now tailor the various swords, axes (not mentioned here, but included elsewhere), and other such discrete weapons is extremely cool. Granted, folks will now want tailored/customized power effects, but that’s a different technical battle (which includes spines).
Well done.
That customization, btw, seems to include (based on the pics) colors for weapons. Hmmmm … Jack could use a bloody sword …
And though it’s not mentioned above, axe is part of the customizable set.
It’s also mentioned elsewhere that mace includes as variants, war hammer, pipe wrench, and sledge hammer. And dual blades includes sais and faerie daggers and red cap daggers. Oh, and tommy guns for AR. And, somewhere, shovels. And compound bows. And, for the dual pistols (me wants for non-MM character!) “Revolvers, semi-autos, flintlocks” — and “color-tinable laser sights.”
Another note that customization refers “for Masterminds it’s the bow, pistols, assault rifle, and pulse rifle for Ninja, Thugs, Mercenaries, and Robotics powersets.”
There are hints, btw, that some weapon options (at least) will be unlockable or based on combat defeats of enemies that wield them. That feels appropriate on the one hand (a combat trophy) and annoying on the other (no “I start off as a rebel Family guy with the tommy gun”). That includes at least a couple of Rikti weapons, as well as the aforementioned tommy gun. Or, as another example, “Vanguard Talsorian blades (claws) and the Redding Rail Rifle (Assault Rifle) are purchased with Vanguard Merits, if you are of the correct AT and powerset.”
And because it’s costume system based, it means (a) you can have different variations in different costume slots (“Today I feel like wielding a pipe wrench”), and (b) it doesn’t open up for you until you start using the costume system (Icon). Though that will, I suspect, start folks using all those unused veteran costume tokens they’ve (well, I’ve) not seen much use from.
Two New Power Sets
The City of… universe expands with two new amazing power sets: Dual Blades and Willpower.
Dual Blades
With a flashing blade in each hand, the Stalker made quick work of the Coralax hybrids guarding the shipwreck.
Now Heroes and Villains can wield paired weapons to devastating effect! Use the new Weapon Customization interface to choose from several types of weapons. Dual Blades also uses a brutal new Combo system, where the order of your strikes can create new advantages for you to take down your foes! Dual Blades is available to Brutes, Scrappers, Stalkers and Tankers!
Okay, I will be curious to see how this “Combo” system works — and when/if it gets retrofitted to other power sets. More variations in the Attack Chain is a good thing.
Willpower
Available to Tankers, Scrappers, Brutes and Stalkers, the Willpower set offers a strong mix of resistance, defense and regeneration powers. This is the perfect power set for those characters who have the mental will and determination – the willpower – to ignore pain and press on through insurmountable odds!
And (as I understand it from previous posts) who want minimum fx around their defensive set. Though the picture used is anything but.
More images via here.
New Inventions
Issue 11 brings with it new invention sets including “Very Rare” Purple sets, as well as brand new invention sets for Taunt, Buff and Debuff powers, among others.
/em shrug
It also looks like (from the illustration) that we’re going to see more cut scenes, as in CoV. I have mixed feelings about those. On the one hand, they provide some nice flavor. On the other hand, they are always startling out-of-the-moment intrusions, and (when repeating a mission for the Nth time) annoying.
Whew. Good stuff. And, interestingly, what’s drawing the most commentary (or the most red-name reaction) is the customization bits, which ties into the general acknowledged strength of CoX in toon design.
Another sword option: Carnie Rapier (and Main Gauche). Oh, my — I can seriously think of some uses for those.
It is also implied that this is just the beginning of power customization. It would be so cool if fire blaster could access carnie senichal power affects. Add in some more costume parts and it will be city of Carnies: Girl-Power!
Alos it looks like willpower will be more of an attempt at a balanced set: Defense + Resist + Regen. Could be great … Could be crap
All that said – I so want to beta test this.
Summary of What We Know About Weapon Customization So Far.
More on when weapons will be available:
The above comment was from here.
On the Flashback stuff, you get exemped down. Someone asked why not scale the enemies up, instead. Posi answers:
New FAQ up here.
Cool. And the token is almost a torches-and-pitchforks necessity.
I’m really pleased they’ve included new content along with the FB system.
That could be cool.
Ah. Interesting. A shame, but understandable.
Heee!
Interesting and cool (and nice that they’re doing it for post-50s).
Worth noting — this is all pre-beta. We’ve seen that sort of thing change in the last several minutes.
Still, it is interesting to consider that you can substitute your broadsword for a katana (or vice-versa) and be using the “wrong” set with your weapon.
Makes sense.
Ah. That makes sense, too, though it’s vaguely disappointing.
See, now I’m tempted to redo Jack with dual blades (daggers) — and if it was meat cleavers, that would be even more tempting.
Ah. “Secondary effect” similar to the other power sets, e.g., tends to debuff, tends to slow, tends to (etc.).
Ho-ho may need to check that out.
Good stuff.
Positron notes that the Flashbacks are not special instances, but take place in the “live” world. Which breaks the immersion a bit. Posi’s take is that it’s not like people are running around saying, “It’s 2007, it’s 2007,” but unless you are a solo player, you are likely to run into people you “know.” Do you just mutter to yourself “/l wow, I can even remember a time in the future when my pal Captain Nucular walks this street — I’ll have to look him up when I get back to the present”? I guess so.
And more info on the Flashback stuff. It’s sort of Task Force-y.
And here. By which I mean, you form a team first (no inviting afterwards), the leader selects the mission(s) (and other challenge parameters), you can’t contact any other contacts or do any other missions … but you can still get messages from your SG or run into your friend at the train station (a bit goofy — I mean, I’d rather see a “all com channels except your team go dark, and you are Hidden from everyone” if you want to play the time travel bit.)
As noted, the weapon pieces that are tied to badges (“defeat 100 X”) will automatically go to you if you have the badge before I11. A list will be published pre-release.
As also noted in the previous comment’s post, badges are per-toon, not per player. So if your alt X gets the tommy gun, that doesn’t mean you can get the tommy gun from Day 1 on alt Y (or a new alt). That’s a shame, actually.
A few more FAQ from BAB:
A shame — but only because I think Spines is one of the ugliest powers out there. It’s one of the few power sets I’ve never played with because it is so distractingly awful, though Margie’s run a couple of Spine scrappers with me.
Who thought of it? What’s it based on? Are there that many Porcupine Pete fans out there?
Which makes sense, since those powers are (mostly) specific items you’re receiving, not generic weapons.
I would cast my vote for this. I’ve always thought the flame and ice swords are cheesy looking (and have avoided them to date); the stone mallet isn’t bad.
Not sure I understand the reasoning here. Esp. since the Undead Slaying Axe is already available to all vets.
Which makes perfect sense.
Ditto. Plus the silliness factor would be anti-immersive.