Well, since Champion just went down, current update …
I’ve narrowed my playtime to just four characters (which is still too many for quick advancement, but there you go).
Velvet is still my highest, at 11. She’s beginning to get a high enough level that she needs to start adventuring in scarier places, like Steel Canyon, or (again) Perez Park. She’s still a high-power punch-em gal, though she’s now had a couple of very bad team experiences in the Hollows that have given her a bit of debt.
Snipehunter, my previous hard luck case, is up to 9. Been on some good teams with him. The “snipe” power has come in quite handy. Torchielle, his fire-based sister, is up to 7, and I still like her best.
Psi-Clone has been the most fun, though, between his “hey, you, you now hate your fellow bad guy, so go whale on him” powers and his blind and his not-insubstantial spectral damage … plus, in case folks might think he’s a mean SOB, he’s doing heal stuff for parties, too, so that’s all good. Endurance-draining, to be sure, but a good excuse to stay far, far away from the action …
Mission-wise, it’s been a mixed bag past few. Had fun with Avocet on a larger mission, and with a number of Stan’s characters (with a number of mine). Stan and I SKed to Doyce and Jackie last night, which taught us both a lot about the fine art of weakling blaster/controllers and how to support the big guns effectively without being a target yourself.
I’ve had good teams and bad teams, the latter defined as either (a) not well managed, with nobody directing or nobody listening to direction, and/or (b) going up into missions that were way, way, way too overpowered for us, leading to grizzly deaths. And, of course, there’s the definition of insanity, which is trying the same thing twice, thinking the results will be different …
… but when it works — when you battle through, when the plan is followed, when it succeeds even after it all goes to hell, when the bad guys fall like chaff or fall only after repeated, desperate pummeling — then, damn, it works. And it’s a hell of a rush.
No regrets so far.
Author: Dave
City of Heroes – My Cast
So what’s a game of City of Heroes if you can’t show off your characters? I tend to rotate through these guys, which keeps me from getting any one person up to a higher level very quickly, but also keeps things more varied for me. I’ll usually play one through a mission or up to a level before going on to the next.
City of Heroes – Random Thoughts
I’ve shied away from MMORPGs for years, realizing that, with aliases like “EverCrack,” it was likely to be too addictive and too much of a time sink in a life like mine that’s already 120% books. Add to that a distinct lack of interest in most of them (except to occasionally look over th shoulder) and that was pretty easy.
When Doyce, then Jackie, then others I knew started getting hooked on City of Heroes, and when I had a chance to see it, I knew that I was doomty-doom-doom-doomed.
Weekend update (so far)
Things that have happened or are happening:
- Margie’s still off in Frisco with Jackie and Mary, having (it sounds like) a grand time. I miss her gobs and oodles, and am ever-so-glad she’ll be back tomorrow evening.
- I’m doing a decent job (I think) of keeping the City of Heroes play time to a reasonable amount — not staying up too late, feeding the child, watering the cats, etc. I’ve a big post on the subject brewing.
- Margie sounded bemused, in a teeth-gritting way, upon learning of my new
addictionpastime. I think she blames Doyce, fortunately. - Went on our annual vestry retreat up at the Easter Seals Camp. Good time, as usual — lots of opportunity for bonding and planning and consideration of where we’ve been and where we’re going. It should be, I hope, a good year (which will be a nice finale to my vestry term).
- While I was up there, and Margie was in Frisco, Kitten got to have a “sleep-over” at Doyce’s. Neither she nor Doyce nor Justin seemed much worse for the wear when I arrived back this afternoon.
- That opened an opportunity for Doyce (on his PC) and I (on Jackie’s PC) to do some CoH team-ups, eventually roping in Lee on a rather nasty but enjoyable dungeon crawl mission. Good stuff.
And that’s been my life. Tomorrow: getting the house back in order.
Madcap journey redux
So, in the tradition of the Amazingly Insane Last Second Trip to the SDCC Last Year, Margie and Jackie have reciprocated by fleeing to San Francisco for an extended weekend, leaving Katherine and me on our lonesome.
I am proud to say that not only did I finish the laundry, but I did the dishes today, not to mention taking the kid to pre-school (and picking her back up shortly).
And, for those times not soaked up with Incredible Domestic Duties (and Employment), I’m finding something else to while away the hours.
Marvel vs. City of Heroes
NCSoft has filed for dismissal in the suit brought against them by Marvel, which suit claims that City of Heroes allows folks to generate clones of Marvel’s trademarked and copyrighted characters. The horror!
Some choice bits:
Kids with wandering imaginations have long decorated school notebooks with pictures of fantastic and supernatural beings of their own design. The ingenuity of individuals, as expressed through the creation of characters incorporating timeless themes of mythology, patriotism, ‘good,’ and ‘evil,’ has been a source of entertainment in the form of role-playing games for ages. In the face of technology that enables individuals to engage in such activities in a virtual, on-line context, Marvel Enterprises, Inc. and Marvel Characters, Inc. (collectively, ‘Marvel’) have taken the unprecedented step of attempting to appropriate for themselves the world of fantasy-based characters […]
City of Heroes is a tool that encourages originality, not slavish copying. It allows young and old to exercise their imaginations to create super-powered beings and send them off to interact with the creations of other individuals in a virtual world called Paragon City. If it should be banned, then so should the #2 pencil, the Lego block, modeling clay, and anything else that allows one to give form to ideas …
Hearing on the motion is scheduled for 7 Feb.
(via Thought Balloons)
I worry for Doyce
Surely, surely Jackie can talk him out of his City of Heroes addiction, maybe by using these tactics from good ol’ Pat Robertson:
Q: My 18-year-old son is hooked on computer games that have magic spells in them. I’m concerned, but what can I do?
A: Once they are 18, it is tough. Nevertheless, as a mother, sit down with your son and say, ‘We are Christians and love Jesus. This kind of conduct is hurtful to you and damaging. There are demons.’ You need to explain to him the reality of demonic possession. You begin with one of those games and it draws you in. Remember the stuff that happened out there at that tragedy in that high school near Denver when those boys had played a computer game and acted it out to their classmates? These things are dangerous. You need to sit down and talk to him and say, ‘I love you and this is the way it is.’
Bring the biblical verses that show him how these things are wrong. You can find a number of instances. Get a concordance and look up ‘spirits’ and ‘demons’ and look up the ‘devil,’ ‘Lucifer,’ and ‘Satan’ and show that they are not just fun and games. You need to show him the consequences and he will listen. And do a lot of praying that the spells he may be under may be broken, because it is possible for someone to get transfixed like they do with Dungeons & Dragons. They play those roles so much and it takes them over.
Hmmm. Maybe Jackie should talk to him about his addiction to D&D, too. Perhaps an intervention is in order …
(via J-Walk)
Now it can be told …
Now I know why Doyce hasn’t been posting since Christmas …
“No homages for you!”
Hey, here’s a swift move that will no doubt make Marvel the favorite company of any number of fans and potential fans. Marvel is suing the City of Heroes folks because players of the online game can use its extremely flexible character design to design characters that look and act like … well, Marvel super-heroes.
How … adult of them.
It’s not that CoH has Marvel characters, or knock-offs thereof, inherently in it. It’s just that there’s nothing to stop players from creating big, strong, angry characters with green skin and purple pants. Or agile fighters with claws coming out of their hands and yellow/black/blue costumes. Or … well, you get the idea. And, in fact, players can name their characters … well, whatever they want. Including names that are trademarked by Marvel.
This is, of course, the fault of the software publisher and the company that hosts the game on their servers.
Feh. I think Scott Kurtz’s commentary on the subject is spot on.