So I’m looking to respec Lynn, since I feel like she’s way too brittle right now under I5. Here’s the current version; she’s at SL15, so I’ve noted the things she doesn’t yet have:
Lynn Calodo #1
Archetype: Scrapper
Primary Powers – Ranged : Dark Melee
Secondary Powers – Support : Invulnerability
01 : Resist Physical Damage damres(01) damres(7) damres(9)
01 : Smite dam(01) acc(3) dam(5) dam(7) // dam(29)
02 : Shadow Maul acc(02) dam(3) dam(5) dam(9) // dam(31)
04 : Dull Pain recred(04) recred(11) recred(11) recred(13)
06 : Combat Jumping endred(06)
08 : Shadow Punch dam(08)
10 : Swift runspd(10)
12 : Hasten recred(12) recred(13) recred(15) recred(15) // recred(17) recred(19)
14 : Super Jump jmp(14)
====
16 : Unyielding damres(16) damres(17) damres(19) damres(23) damres(27) damres(29)
18 : Health Empty(18)
20 : Stamina Empty(20)
22 : Kick (Fight) acc(22)
24 : Tough damres(24)
26 : Weave defbuf(26) defbuf(27)
28 : Invincibility thtbuf(28) thtbuf(31)
30 : Soul Drain dam(30)
Present build (enh slotted fully to only 21), designed for I4 along the non-toggle approach to Inv, since then nerfed. Too brittle in the DR area (though even the builds below don’t help that much at this level and with only even-level DOs). Ignore the future Weave — it looked a lot better in I4, and I’d already changed my mind on it.
Lynn Calodo #2
01 : Resist Physical Damage damres(01)
01 : Smite acc(01) acc(3) dam(5)
02 : Shadow Maul acc(02) acc(3) dam(5) dam(9) // dam(31)
04 : Dull Pain recred(04) recred(7) recred(7) recred(9)
06 : Combat Jumping endred(06)
08 : Temp Invulnerability damres(08) damres(11) damres(11) // damres(17) damres(19) damres(19)
10 : Swift runspd(10)
12 : Hasten recred(12) recred(13) recred(13) recred(15) recred(15) // recred(17)
14 : Super Jump jmp(14)
====
16 : Unyielding damres(16) damres(27) damres(29) damres(29) damres(31) damres(31)
18 : Health hel(18) hel(21)
20 : Stamina endrec(20) endrec(23) endrec(21) endrec(25) endrec(25) endrec(27)
22 : Siphon Life acc(22) hel(23)
24 : Shadow Punch acc(24)
26 : Dark Consumption acc(26)
28 : Invincibility defbuf(28)
30 : Soul Drain acc(30)
32 : Midnight Grasp acc(32)
This version gets rid of RPD extra slots, and adds in TI (at the expense of my third DM attack, Shadow Punch, which waits until 24, leaving me with two DMs and Brawl). Better, but I hate losing my attack chain like that.
The approach here is the idea that you can cap Lethal/Smash Resistance in Scrappers(70%) with 6xUny, 1xRPD, 6xTI (76% with even SOs — so it’s all off in the distant future anyhow). The Uny also then gives you some res to Elemental and Energy dmg, too. I would just as soon (on principle plus not needing it) avoid Tough from the Fighting pool, which is also used to hit the cap.
Lynn Calodo #3
01 : Resist Physical Damage damres(01)
01 : Smite acc(01) acc(3) dam(5) dam(17)
02 : Shadow Maul acc(02) acc(3) dam(5) dam(9) // dam(31)
04 : Dull Pain recred(04) recred(7) recred(7) recred(9) recred(13) recred(13)
06 : Combat Jumping endred(06)
08 : Temp Invulnerability damres(08) damres(11) damres(11) // damres(17) damres(19) damres(19)
10 : Swift runspd(10)
12 : Shadow Punch acc(12) dam(15) dam(15)
14 : Super Jump jmp(14)
====
16 : Unyielding damres(16) damres(27) damres(29) damres(29) damres(31) damres(31)
18 : Health hel(18) hel(21)
20 : Stamina endrec(20) endrec(23) endrec(21) endrec(25) endrec(25) endrec(27)
22 : Siphon Life acc(22) hel(23)
24 : Dark Consumption acc(24)
26 : Hurdle jmp(26)
28 : Invincibility defbuf(28)
30 : Soul Drain acc(30)
32 : Midnight Grasp acc(32)
Replaces Hasten. Adds enh slots to perma-DP, uses the power slot to get Shadow Punch that much earlier. Much nicer, and I’m seriously considering this, though it’s almost blasphemous to get rid of Hasten with a Scrapper. But it’s a pretty quick attack chain regardless, if I’ve permaed DP is not as big a deal, and it frees up a lot of enh slots.
Thoughts?
Considering that I am going to be replacing Roben 3 with Roben 4 because of the Inv changes…not the one to ask.
I like Build3… if I remember right, this is pretty close to what we did with Jackie’s Sable Fist (level 24 DM/Inv).
So SF doesn’t have Hasten, either?
Nope. Jackie generally flies in the face of traditional builds — Shock made it all the way to level 50 without Stamina, and neither Sable or Tanker-belle has Hasten.
Why I am I unsurprised at Jackie “flying in the face of traditional builds”? Heh.
Went ahead with the LC3 build last night. No serious problem with attack chains without Hasten (which was still only a part-time state for me). I still have levels left around 30-plus, so I may go for it at that time.
Six-slotted (even DO) Dull Pain is up 2 minutes, down 1, so I don’t have it on auto-fire yet.
Running with TI on all the time was tiring but not crippling. And against most things it was pretty effective damage resistance, even only half-slotted with even DOs. Ran against Clocks and Council, mostly, and did passably fine.
Ended up going with Shadow Punch rather than A/S, largely for the additional scrapper attack damage and because of the shorter attack cycle (4 sec vs. 6). I can still, like Hasten, look for it as an additional attack later on.
Overall, pretty happy.