A dark and windy night

2005-09-21_lynn.jpgSo I made up for a full day (and I mean a full “Working from home because there’s not a gap to drive to the office, and wiping out a battery’s worth of cell phone time on meetings, plus added meetings beyond that” day) of work, followed by house tidying, followed by a long meeting down at church … by staying up too late playing CoH. Indeed, Margie was headed upstairs at 10 about the time that I was firing things up to begin play.
That all said, and granted that it was 1:30 a.m. or so when I went up, it was both therapeutic and productive. I did the respec on her to the “LC3” build, and that worked pretty well for me against the Clockwork and Council I ran up against. Did some time teaming with Toxin Infection (Rad/Rad Def) from Exodus, which worked out quite nicely; Rad Infection is da bomb for scrapper partners. “It’s like a glowy pet!” we said, herding along one hapless cog from encounter to encounter …
Ultimately (and why I ended up playing so long) I dinged to 16 (Unyielding — and just in time to get a Tsoo assignment as I signed off). I also got the “Tough” badge (100K of damage, I believe), which was both gratifying and and a nice badge to wear IC.
I also took a title. Titles are tough for non-traditional heroes. I skipped over it last level, for just that reason. Lynn isn’t the sort to call herself (or accept being called) “Wonderful” or “Heroic.” I finally chose “The Awesome Lynn Calodo,” because if a teenage girl can’t calll herself “awesome,” who can. Plus she’d get a kick thinking of it as being the same as “Awful.”

6 thoughts on “A dark and windy night”

  1. Yeah…noticed that you were on really, really late.
    Glad the the new build is working out for you.

  2. Yeah, Lynn was still on when I hit the hay. Of course, I’m on an earlier schedule than before.
    She was… talkative, too!

  3. Well, it’s not flawless. Had to make a point of hitting the Vortex Fires and the Marksmen first, on the Council mish, since their fire damage was getting past the TI. On the other hand, I was able to take on three oranges without too much sweat or popping any green pills.
    I did notice the reduction on recharge time on Rest, which came in quite handy. 🙂
    As to the late — yeah. I considered it therapeutic. And, hey, dinged 16!

  4. I have to admit I’ve noticed the reduced recharge time on Rest even with Strat.
    Maybe even *especially* with Strat (he’s such an Endurance hog that even with Stamina fully slotted, I’m still needing a pause every few fights).

  5. It’s actually made it a useful power after, oh, 10 or so. Not necessarily critical, but a nice “quality of life” thing.

  6. And, upon consideration, that’s proper. Rest isn’t something you can use in combat, or even while being pursued by bears. It’s something to cut down on downtime between melees. It should require a modicum of tactics in its use (away from bad guys), but other than that it’s simply a way to handle impatience by players (until you get to timed missions).

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