https://buy-zithromax.online buy kamagra usa https://antibiotics.top buy stromectol online https://deutschland-doxycycline.com https://ivermectin-apotheke.com kaufen cialis https://2-pharmaceuticals.com buy antibiotics online Online Pharmacy vermectin apotheke buy stromectol europe buy zithromax online https://kaufen-cialis.com levitra usa https://stromectol-apotheke.com buy doxycycline online https://buy-ivermectin.online https://stromectol-europe.com stromectol apotheke https://buyamoxil24x7.online deutschland doxycycline https://buy-stromectol.online https://doxycycline365.online https://levitra-usa.com buy ivermectin online buy amoxil online https://buykamagrausa.net

People spend 1.2 billion hours a year playing Angry Birds

Crikey.

That's an order of magnitude more than has been spent on building Wikipedia since its inception. In just one year.

I don't begrudge the creative team here their success, or the folks who played it their enjoyment, or even begin to think that, if only folks weren't playing Angry Birds they would be doing something socially constructive (proof: they didn't before Angry Birds).

But, imagine if that effort could be turned to something socially constructive.

Oh, yeah, the article has some interesting notes about why the game has been so successful, from a user experience analysis standpoint. Interesting. #ddtb

Embedded Link

Why Angry Birds is so successful and popular: a cognitive teardown of the user experience
Analysis and Commentary on High Technology User Experience Research and Design

73 view(s)  

Leave a Reply

Your email address will not be published. Required fields are marked *