A nice article by Shamus Young on what kind work, what kind don't, and the role of the trust that the storyteller builds with the reader / viewer / gamer.
'With trust, the storyteller can get away with all kinds of plot holes. They can leave things unresolved, fudge motivations, move characters around in ways that don’t make sense, and even pull out the occasional deus ex machina. Without trust, the storyteller can’t do anything. Even things that aren’t plot holes can become plot holes in the mind of an un-trusting audience.'
The question is, how do you build that trust, and then not squander it. The article talks about that, too.
Embedded Link
Plot Holes Part 1: Trust in the Storyteller
[image|splash_hulk.jpg] About two months ago we turned a critical eye towards the ending of Mass Effect 3, and also criticized Film Crit
Google+: View post on Google+
