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Game Day, Game Day, Game Day!

Power Grid, Machine of Death, Settlers of Catan, Forbidden Island, Password. 

Also Doug & Laura, Mary and Stan, Jackie and Scott and Kaylee, me and Margie and Kay, and Randy.

And beer and grilled sausages and shrimp and chips and other good things.

A nice day-after-Independence-Day.

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10 thoughts on “Game Day, Game Day, Game Day!”

  1. Ours was from Kickstarter, too.  It was … interesting. Everyone around the table was a heavy-duty puzzle-solver from D&D-style games, but with different sensibilities as to what was realistic, conceivable, or aesthetically pleasant with the items involved. It seems tome that you'd need to play a number of games to calibrate those sorts of values among a play book, otherwise you have someone trying to make things work like "James Bond" and another like "Ren & Stimpy".

  2. Also of note that i think this was the first time of Game Days at the Consortium that I managed to win not just one game, but all of the games I was in, with special thanks to Margie on Password.

  3. Have you played Smash Up? That's one of my recent acquisitions, and is much beloved by my group. (Naturally, I had to get The Obligatory Cthulhu Expansion. Yes, that's its actual name.) They even played a game of it on the Munchkinland podcast this week (for the same reason I got it: Steve Jackson Games announced a Munchkin expansion for Smash Up.)

  4. Very cool mechanic. You mix together two small decks of separate factions to form a deck that focuses on a couple of mechanics and then try to control bases with your minions. The core game includes aliens, dinosaurs, ninjas, pirates, robots, tricksters, wizards, and zombies. The Cthulhu expansion adds a new mechanic (Madness, naturally). There are other expansions, making a huge number of deck permutations, greatly increasing replayability (I expect).

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