So, what’s with the wandering monsters?
I’ve seen this primarily with human-type mobs — Hellions, this past weekend. A group will come wandering through the mish in this weird, crouched run. Looks very bizarre (first time I saw it, it was a couple of Bone Daddies, and I though, hey, must be part of their magic juju). If they run into you, well, then, they spot you and open fire. If not, they go gliding on down the corridor.
Funny thing is, it appears to be contagious. We saw one guy glide down a corridor, get caught in a mob that was waiting there, bounce around trying to find a way out, and then the whole mob turned wanderer and headed off.
Sometimes the wandering will end up with guys stuck in odd places, or climbing the walls.
Now, WMs is not necessarily a bad thing (indeed, it adds some spice, and makes sense from a game standpoint). But the way it’s implemented in the AI seems off — the movement looks very unnatural (they don’t run like mobs usually run, the sort of skate along in a crouch).
UPDATE: Aha. Finally found a reference to this in the Forums. It seems to be legit (actually patrolling) activity, coupled with poorly chosen movement animation. Maybe.
So far, I’ve seen Skulls, Hellions, Trolls, Clanks, and Outcasts do the patrols.
Though I always laugh when the do the crab walk thing.
The worst part is when you are in a fight and a patrol comes in at the rear where the squishies are. Retreat is cut off and dead squishies everywhere.
I always figured those mobs weren’t exactly where they were supposed to be, so they were hurrying off to take their places.
“Ah! Heroes! Quick, everyone, look busy!”
It wasn’t until just after I read this post that I saw my first one. The way he was walking, I expected him to say, “The other day, I shot a hero in my pajamas. How he got in my pajamas I’ll never know.”