Wow. Just in time for my birthday …
- Added new temporary attack powers to all low level characters. Which attack a character receives varies according to the Origin of the character. Once a character reaches level 10, the power is used up. An interesting thought (esp. for the origin side of things), but … hrm, I’d rather have travel powers appear at 10 rather than 14. I’ve gotten used to the whole back pack thing.
Also, while it’s a nice gimme, fact is that most folks don’t have a lot of problems getting up through level 10 right now.
Now, a string of temp powers tied to origin that evolves over each decade of SLs … that would be interesting. - “Glowies” that gave XP and Inf. in missions no longer give XP. The amount of Inf. they give has been doubled. Odd. Especially given the stealth nerf (below). It does mean no more arguing over who gets to click on the glowie, though.
- You are no longer allowed to interact with mission objectives while you are stealthed or untouchable. Hmmm. Disliked it that Invis didn’t work alongside hostages one was rescuing (makes no sense, folks — team members can see each other in Invis, why not a hostage also in Invis? Why don’t hostages go Invis, anyway?). Adding it to glowies? Hrm.
- Added new Contact for new villains. When talking to the Arachnos Pilot in Breakout, villains may choose to be sent to talk to Kalinda or a mercenary contact. Well, it adds a bit of variety to the CoV beginning game. Aside from that, shrug.
And so it goes.
Patch update
Well, amidst the other brouhaha, a patch got downloaded last night, bringing over stuff that’s been on Test a while. The full notes are here (no, really, though you might need to F5 to dump the cache if you can’t…