Well, amidst the other brouhaha, a patch got downloaded last night, bringing over stuff that’s been on Test a while. The full notes are here (no, really, though you might need to F5 to dump the cache if you can’t see them). To my mind, the biggies:
- Added new temporary attack powers to all low level characters. Which attack a character receives varies according to the Origin of the character. Once a character reaches level 10, the power is used up. Not strictly necessary, but a nice QoL enhancement. Margie went through and tried out all of them as a test. Sound like a fun addition.
Still think we need an earlier travel power, though … - “Glowies” that gave XP and Inf. in missions no longer give XP. The amount of Inf. they give has been doubled. This should reduce farming glowies a goodly piece. Not a big deal, esp. since the mechanic is used only intermittently. Should also avoid hard feelings on the mission.
- You are no longer allowed to interact with mission objectives while you are untouchable. Which iis a bit different from the original of being unable to do it while stealthed/invis, and that makes a lot of sense.
This is the big one in my mind:
* Added new Contact for new villains. When talking to the Arachnos Pilot in Breakout, villains may choose to be sent to talk to Kalinda or a mercenary contact.
Finally, the potential for new very low level missions. Or at least not having to go to Kalinda and be an Arachnos stooge right out of the gate.
Yeah, that one’s nice, too (I commented on it when it hit Test).