I8 Test Release Notes

From the Test Server (with a few comments):


 

NOTE: Veteran Reward will be announced for test at a later date.

Now Testing in the Training Room – 10/23/06 2pm CST

Known Issues on the Test Server

• Clicking on a worktable with salvage can cause a client crash. This is a client crash only and does not affect other users.

COMBINED NOTES

Powers

• Added a control to Moment of Glory to insure that the -Regen portion goes away at the end of the duration of the power. This fixes a bug that was introduced with the recent change to correct the Icon blinking.

• Added -Fly to the Oni’s Ring of Fire Power.

• Added -Fly to Gravity Control Gravity Distortion power.

• Jump Kick from the Leaping pool set now does Knock Up instead of Knockback. The chance of Knock Up occurring has increased to 20% (from 15%.) Not sure that makes sense, given the (annoying) graphic, but what the heck.

• Removed hesitation from the Mental Blast animation. There was a pause that prevented the character from acting, even after the power had finished animating.

• Fixed missing animation for Ice Sword when used with Fly.

• Fixed bug with Build Up that caused some weapon powersets (War Mace, Battle Ax, Broadsword) to redraw weapons. I can think of a few BS users who will welcome that.

Universities

• Paragon City University and Aeon University are now on semester break. The campus buildings will be closed until the next semester starts. Heh. I.e., all those folk who found a way to sneak in and see the insides of the buildings need to wait now for I9 and the invention stuff.

Tasks

• Set all PvP zone mission rewards down to the normal mission completion levels. This is getting a fair amount of bitching on the boards, but evidently a few folks had figured out an exploit. *shrug*

Titles

• Fixed bug that prevented players from being able to reset their second title to “none”.

Game

• Banking animation for flight/strafe combinations have been changed. This change also improves combinations of running, jumping, and strafing. Cool.

• New Flight animations were tweaked a bit. Old flight animation appears again. Other players now see the same flight animation that you do. Very cool. flight animations rock.

• Female players will now choose a random food item when using the eat emote (instead of always eating a donut.) Because only PPD eats donuts all the time.

• Some emotes, such as eat, weren’t being properly interrupted by flight. They should be now.

List of new/updated emotes

Emote Invent

Emote Dance1

Emote Dance2

Emote Dance3

Emote Dance4

Emote Dance5

Emote Dance6

Emote EatDonut

Emote Donut

Emote EatFood

Emote Eat

Emote Food

Emote ListenPoliceBand (Heroes only)

Emote SitChair1

Emote SitChair2

Emote SitChair3

Emote SitBench1

Emote SitBench2

Emote SitBench3

Emote SitBench4

Emote SitExecutiveChair

Emote SitStool

Emote SitTable1

Emote SitTable2

Emote Teabag

Tailor

• Thin stripes 1 & 2 added. Thin anything is usually good.

• Excess patterns revamped.

• Assassin pattern added to gloves and boots.

Pocket D

• Fixed bug with the Arena terminals that allowed players to become PvP flagged while inside Pocket D.

CITY OF HEROES

Powers

• Changed the display name of the Mayhem Mission reward Jump Pack to Zero-G Pack to avoid confusion between it and the new Good vs Evil edition Jump Pack.

Tasks

Safeguard Mission adjustments:

• Bank robber spawns (the lobby robbers and robbery boss) will attack players when they are spotted, instead of running straight for the exit. If the robbers do not see any players, they will run for the exit as usual. Oh, huzzah. Margie was complaining about this earlier.

• Side mission rewards fixed and give the proper rewards.

• Safeguard Mission objects should be less fragile now. Level based combat modifiers have been removed.

• Fixed Moneybag power in Safeguard Missions. Escaping thieves should now have the Moneybag displayed even after moving through a door way.

• The final mission of Agent G’s story arc has been modified. If players can defeat all 3 AVs without letting them defeat each other first, the players will receive 4 SOs for their efforts. Players MUST receive Kill Credit on the Archvillains, and have sufficient inventory space to receive the rewards.

Game

• Emotes for Eating, sitting, and selected dances are now available for the Kheldian Dwarf forms.

CITY OF VILLAINS

Powers

• Corrected the Level Range on the Freakshow Elite Boss Metal Shift. He should no longer show up green to players at higher levels of the mission.

Tasks

• Heroes in the Lord Recluse Strike Force have been slightly reduced in level. Vindicators are now level 51 and the Freedom Phalanx are level 53.

City Zones

• Corrected Scorpion Shield text on the Patron Powers plaques in Grandville.

Game

• The PPD has confiscated all of the Police Ban Scanners that had fallen into Villain hands.

3 thoughts on “I8 Test Release Notes”

  1. • Jump Kick from the Leaping pool set now does Knock Up instead of Knockback.
    I never even knew that it was possible to knock up your opponent. I mean… Oh, forget it.

  2. It’s a very effective power, though it tends to increase spawns, and it has a recharge time measured in months …

  3. I’m sure Crey Pharmaceutical could provide a little pill which would help with that long, long recharge time between…
    Er, nevermind. *cough*

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