Yay! More pointless information!

Someone noticed a change in the training room patch:

• Added team member info messages for enhancement drops.

Which, it turns out, means you’ll get to see what drops other folks on the team get. The idea being, apparently, that with the Invention System people will want to know about these things and trade them with their friends.

Um …

  1. Who really wants more info scrolling down their chat windows?
  2. Who expects a bunch of in-mission trading. “Hey, I see you got a magic range SO — wanna trade for my nat endred SO?”
  3. Who thinks this is a realistic simulation of heroic (or even villainous) behavior?
  4. Who really has memorized all the screwball names of the TO, or even SO enhancements in various origin flavors, so that the freaking thing is actually meaningful. “Hey, I see you got a magic SO Nectanebo’s Carbuncle Polish … um, what the heck does that do?”

At present (though that’s not set in stone), there’s no option to turn it off (separate from all the Rewards text). Hopefully Lighthouse (who commented in the thread) can do something about that, as it sounds wildly annoying.

I think I understand what they’re driving at with the Invention System, but, like PvP, I’m afraid we’re all going to go through a lot of gyrations for a limited number of folks who want to take advantage of it.

3 thoughts on “Yay! More pointless information!”

  1. Huzzah!

    We wanted to let everyone know that in future builds of the game (and likely included in the next revision of the build currently on the Training Room Test Server) the UI feature to display what “drops” other team member’s receive via reward chat will be removed. This will revert the proposed change that is currently on Training Room and restore the game to the current functionality found on the Live servers.
    Not knowing has worked just fine up to now. It will likely work just as well into the future. Thanks for your feedback.

  2. Lighthouse said they dropping this puppy before it went live because of universal negative player feedback. Score one for us whiners!

  3. Yes. While the Devs do sometimes get stubborn over something that they see as play balancing, they tend to be fairly responsive to these sorts of Quality of Life issues when raised in advance.

Leave a Reply

Your email address will not be published. Required fields are marked *