Mastermindful

We continue to plug away with The Gifted Kid and Special Educator. Dinged to 20 last night — which was not nearly the grand hoohah that it is with every other character because, damn, really not having stamina problems.

SE is hitting the endurance the most, with her various Darkish activities. But she’s been doing fine on blues. Before she started taking Leadership, though, she decided to finish up getting to Stamina, which she’ll grab at 22.

TGK, on the other hand, is wildly non-Endurance-sucking — aside from when I summon my Crewe, of course. Aside from the occasional Force Bolt, and (as of 18) Assault, not much going on with the Endurance for him. Bubbling is intermittent, and I spend most of my time directing the ‘bots as to their next attack.

That might change Real Soon Now — just picked up at 20 Dispersion Bubble, so that’s a second sucking toggle. I’m on track to take Health at 22 and Stamina at 24, which will be perfect timing for the Assault Bot at 26. And if I find myself seriously sucking wind between now and then, I can use one of my Vet respecs and swap out the thus-far-unused Recall Friend for Health and get Stamina next power level.

Playwise, things continue to roll right along with them. We’ve yet to encounter anything we can’t handle — we’re bumped up one to Malicious, so the mobs are numerous but never over orange. We might try another tick, just to see how badly it hurts. We can be overwhelmed by numbers — it’s happened with some ill-timed patrols — but concentrated fire tends to make short work of pretty much anyone, and Margie is quite talented with all the debuffy bits.

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