I9 Sneak Peak

Beta release of Patch Notes for I9.  I’m going to ignore all the stuff that’s already been publicized — the Invention System, plus the Hammy revamp.  Some other cool bits:

Statesman’s Task Force

Marcus Cole (Statesman) himself now stands aboard a Freedom Corps ship in Independence Port. If you have 8 level 45 to 50 Heroes, you can start the Statesman Task Force and undertake a mission that is of vital importance to the fate of the entire planet. 

  • Your reward for this can be either a Synthetic Hamidon Enhancement (courtesy of Positron) or a random rare Recipe for use in the Invention system.
  •  Each of these rewards can be given out only once every 24 hours.

Looking forward to trying this, assuming we can wrassle up 8 players still …

Enhancement drop rates have changed and been decreased as you level up. Players at higher levels will no longer receive enhancements that are of no use to a character at that level. Following is the composition of Enhancement drops by level:

o 1 to 12 100% Training Origin Enhancements
o 13 to 21 50% Training, 50% Dual Origin
o 22 to 31 50% Dual Origin, 50% Single Origin
o 32 to 40 25% Dual Origin, 75% Single Origin
o 41 to 50 100% Single Origin

• You should still receive optimal enhancement drops at near, or sometimes faster than the rate you received them in previously.

o For example, if, at level 45, you previously got an SO 25% of the time you got an enhancement drop, you now should receive enhancements 75% less often, but they will be an SO 100% of the time.

Cool.  Less deletion of TOs and DOs.

When the game gives you a reward it will check your free inventory slots and not allow you to choose something if that inventory is full. For example, if you wanted an Enhancement, but your 10 enhancement inventory slots were already full, you would be notified that that inventory is full, and you can not select that reward. Deleting something to free up space will immediately refresh the reward window and allow you to make the choice.

Also a good thing.

• King’s Row :
o King’s Row now has Superpowered Field Trainers (NPC Stores)

• Green Line Tram :
o The Green line now runs to Skyway City and Founders’ Falls

• Peregrine Island
o The zone now has a Trainer: Castle.

When Margie pointed out the trainer in KR during the closed Beta, I made little happy noises.

Extending the Green Line to FF and Skyway (down by Faultline) is a nice add.

And adding a trainer to PI just makes freaking sense.

New emotes are always good:

Emote Binoculars
Emote Camera
Emote Cellphone
Emote Clipboard
Emote Crouch
Emote Drum
Emote DrumLow
Emote Fishing
Emote FlippingCoin
Emote FloatBooks
Emote Howl
Emote Talk
Emote Waiting
Emote Wounded

Custom Flying Animation Emotes. (These will only interrupt the flying forward animations)
Emote FlyPose1
Emote FlyPose2
Emote FlyPose3
Emote FlyPose4

And, last but not least (and not least overdue):

The Trade Interface now allows for much larger amounts.

It’s the little things that count.

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