Weekend work

We enjoyed Double XP weekend on CoX

Mostly we did low-level characters. Our new CoV pair — Allie McGordo (Rad/Pain Corruptor) and Widow Shade (Widow) got pushed up to 15, I believe. They’re a close-in pair (my two biggest Rad attacks at the moment are an AoE and a Cone), and tend to operate through “the best defense is offending them off the map” tactic. With double-XP, they were basically clearing up the map, quite successful. Allie’s my first Corruptor, and it’s an interesting variation on the concept.

We did a little work with Honey Gun (v.3) (AW/Gadget Blaster) and Red Hot Dream (Ill/Temp Controller), a squishy but thus-far successful pair. Lot of control going on with my Blaster, which helps keep us (so far) from being overrun. Got them up a level or two to 11.

And just to show that I can do the melee thing, we also played a bit with Shishiko (Kit/Regen Scrapper) and Arctic Sugar (Storm/something Def), getting them both up to 16.

So, a lot of lower-level play. We’ve actually got duos in each of the decades, though fewer up at the higher ranks. We’ll probably shift over to them sometime soon — if the CO Beta doesn’t distract us in a few weeks.

Apparently, though, there were enough connectivity problems over the weekend (which I encountered on a couple of servers) that they’re going to be repeating Double XP weekend shortly after I16 comes out. Which … well, I don’t know what their master schedule looks like, but I sort of expect these things to happen fairly regularly, anyway, so it’s not that big a deal. If they repeated it next weekend, on the other hand …

One thought on “Weekend work”

  1. My last attempt at a Corruptor will be Archery/Trick Arrow in I16. If that doesn’t work out, I’ll add Corruptors to Defenders and Controllers in the list of Archetypes I just don’t enjoy.

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