CO: New State of the Game

Chronomancer chats on what’s going on. In summary …

  • New repeatable mission chains for Monster Island are on their way to Test next week
  • Enhancements to the team system to let everyone see more about team missions and team member missions.
  • Some graphics improvements have gone live, but you may need to re-tune your sliders down if they were ratcheted all the way up (for high-end players).
  • No ETA yet on not being able to send resources to other heroes. It’s on the list, but requires “a tech solution.”
  • Balancing continues on powers, and on trying to get more resources into the economy.
  • Getting black and white tinting into the powers is turning out to require some major work on the graphics engine. But … CoX did it!
  • Celestial Powers are coming (yes, we know).
  • They’re working on how to let players skip the Qularr Invasion tutorial if they’ve already done it once. “It’s next up on the list for our content lead, and we’re hoping to have this onto the Public Test Shard as soon as next week.”
  • The plan is to make Club Caprice and the Powerhouse duel-free zones (thank you!) ASAP.
  • The Powerhouse is also going to get a “Danger Room” to let you try out powers against automated enemies. Excellent.

All in all, sounds good.

2 thoughts on “CO: New State of the Game”

  1. Yeah, I was tempted to see what would happen if I tried to send resources, but chickened out.

    I did find it completely off that White and Black were not color options on the powers….especially for the Darkness and Ice sets. Have resorted to just hitting default on them all.

    Duel Free zones? Why, that is the point of duelling, stupid idea.

    A danger room is a nice feature, that will be helpful.

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