Twenty Sided – Stolen Pixels #131: It Is a Silly Place http://bit.ly/418eoY – Snake Gulch in #Champs … not for the vertically challenged. #
4 thoughts on “Heroic Tweets for 2009-10-06”
One of the benies from tunnelling is, that while you have all the routing problems of SS, Acro and Swing, no one shoots at you.
Thus far it has been amusing for me to see the highlighted paths of the Flyer/TPr v the Tunneller.
I’ve heard in some quarters that there is (or was) a bug with Tunneling that made you still visible to (and attackable by) higher-class villains.
I haven’t found a character for whom Tunneling (or Swinging) has been a good travel motif. I want Acrobatics to work, dagnabbit!
(Actually, the comments section of that post, I believe it was, has the clever advice of using the Anti-Grav Boots — separately purchasable or part of my GameStop advance order — to overcome some of the vertical challenges. Still goofy and irritating.)
So far, flying has been the the best overall travel power. You can see the crafting items and doors flashing, which you cannot do while tunnelling (which is one of my many complaints about the power), and everythingg is just a blue blur in TP, which is not very helpful either.
I have only seen two swingers and one acro so far and no SSr’s at all and a few other fellow tunnellers, all the rest have been the many forms of flying.
Fixes I would like to see:
SS, Acro, Tunnelling, swinging need to be faster, so as to compete with Flying and not make yourself as much of a target. Tunnelling needs to be go “through” things that are surface blockages only (cars, people, baracades, curbs, etc) and be able to see instance flashing items just like everyone else.
Actually, rather than making them faster (well, SS maybe), they simply need to add in a stealth component (to SS, and fix it for Tunneling), and maybe a high Defense for Acro and SS (“I can’t draw a bead on him!”) that doesn’t actually slow you down when you get targeted.
I agree that Tunneling should go under surface blockages. That it doesn’t is, um, dumb.
One of the benies from tunnelling is, that while you have all the routing problems of SS, Acro and Swing, no one shoots at you.
Thus far it has been amusing for me to see the highlighted paths of the Flyer/TPr v the Tunneller.
I’ve heard in some quarters that there is (or was) a bug with Tunneling that made you still visible to (and attackable by) higher-class villains.
I haven’t found a character for whom Tunneling (or Swinging) has been a good travel motif. I want Acrobatics to work, dagnabbit!
(Actually, the comments section of that post, I believe it was, has the clever advice of using the Anti-Grav Boots — separately purchasable or part of my GameStop advance order — to overcome some of the vertical challenges. Still goofy and irritating.)
So far, flying has been the the best overall travel power. You can see the crafting items and doors flashing, which you cannot do while tunnelling (which is one of my many complaints about the power), and everythingg is just a blue blur in TP, which is not very helpful either.
I have only seen two swingers and one acro so far and no SSr’s at all and a few other fellow tunnellers, all the rest have been the many forms of flying.
Fixes I would like to see:
SS, Acro, Tunnelling, swinging need to be faster, so as to compete with Flying and not make yourself as much of a target. Tunnelling needs to be go “through” things that are surface blockages only (cars, people, baracades, curbs, etc) and be able to see instance flashing items just like everyone else.
Actually, rather than making them faster (well, SS maybe), they simply need to add in a stealth component (to SS, and fix it for Tunneling), and maybe a high Defense for Acro and SS (“I can’t draw a bead on him!”) that doesn’t actually slow you down when you get targeted.
I agree that Tunneling should go under surface blockages. That it doesn’t is, um, dumb.