Signs of trouble

Sign of Trouble #1: When you go out to search for an additional team member, at the behest of the others (because your team is too weak to make solid headway against the baddies in the mish), the person you find accepts … and immediately starts up a chat, en route, about World of Warcraft.
Sign of Trouble #2: While you are busy searching, and having told the others that you are doing so (at their behest, mind you), they wander off, encounter bad guys, and run for their lives, past you, screaming for help. You, of course, are busy in search screens, and, since you were resting after the last hellish encounter, had your shields down.
Hilarity ensues.
Somehow, I managed to not get killed. Somehow, the others on the team got killed two or three times.
Trouble, indeed. Though it netted Velvet another bubble of XP.

4 thoughts on “Signs of trouble”

  1. In the words of Nelson Muntz…
    “HA ha”.
    That is ver funny.
    I’m sure there were things like this said:
    “u teh suk”
    or
    “y dnt you pull aggro”

  2. No, actually the folks involved were very civil, didn’t lay any blame when things went wrong, and were, in fact, apologetic. They were nice enough that I didn’t give into my impulse to simply quit midway through (since they’d given me — ack! — the star).
    Actually, the mish started poorly when, standing by the front door, I got noticed by a flock of about 20 yellow green ink men, who started overwhelming my mez resist, knocking me down to orange, forcing me to flee, just as the other guys came up and pitched in and got real dead.
    So I felt a little guilty, too … 🙂

  3. So I did. Not meant as a slight, by any means — I was focused on the less sanguine parts of the affair, and Amorpha charging in to the rescue was definitely a huge, huge help.

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