Okay, pretty radical respec on Velvet, based on (a) her Endurance drain sucks, (b) I really need to get Invincibility, and (c) Doyce’s preaching on the subject.
Courtesy of CoH Planner, here is what Velvet looks like right now (VJ1), or would, once I levelled her to 24:
01 : Jab dam(01) dam(3) acc(7) dam(9) dam(13)
01 : Resist Physical Damage damres(01) damres(5)
02 : Punch dam(02) dam(3) acc(5) dam(9) dam(11) dam(13)
04 : Temp Invulnerability damres(04) damres(15) damres(17)
06 : Dull Pain hel(06) endred(7)
08 : Resist Elements damres(08) damres(15) damres(17)
10 : Combat Jumping jmp(10) defbuf(11)
12 : Resist Energies damres(12) damres(21)
14 : Super Jump jmp(14)
16 : Taunt tntdur(16)
18 : Unyielding damres(18) damres(19) damres(19) endred(21) damres(23) damres(23)
20 : Swift runspd(20)
22 : Hurdle jmp(22)
24 : Stamina endrec(24) endrec(25)
Upcoming would be Invincible and Hasten.
Here is what she’ll look like after the respec (VJ2):
01 : Jab acc(01) dam(3) dam(17)
01 : Resist Physical Damage damres(01) damres(5) damres(7) damres(11) damres(13) damres(15)
02 : Punch acc(02) dam(3) dam(17) dam(19)
04 : Dull Pain recred(04) recred(5) recred(7) recred(19)
06 : Combat Jumping endred(06)
08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(13) damres(15)
10 : Taunt tntdur(10)
12 : Swift runspd(12)
14 : Super Jump jmp(14)
16 : Hurdle jmp(16)
18 : Invincibility defbuf(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(23)
22 : Temp Invulnerability damres(22)
24 : Haymaker acc(24)
Main differences are dropping REL/REN, holding TI until the very end (and just with one slot, for “emergencies”), pumping up RPD, getting Stamina way earlier, less damage to the physical attacks but adding Haymaker … and getting Invincibility.
Looking at damage resistance, for VJ1 vs VJ2 (with TI); VJ1 vs VJ2 (without TI) (and all assuming at-level DOs):
77, 76; 40, 42 – Lethal/Smash
49, 26; 40, 26 – Cold/Fire
48, 26; 49, 26 – Energy/Neg
26, 26; 26, 26 – Toxic
00, 00; 00, 00 – Psi
1.4, 1.2; 1.8, 1.6 – Endurance Recovered per Second
So the damage resistance for lethal/smash is pretty close; VJ1 does quite a bit better with cold/fire/energy than VJ2 (due to the REN/REL).
But, looking at it, the endurance recovery, even with close-to-fully-slotted Stamina, is actually slightly worse for VJ2 than VJ1. Why change?
Because VJ2 also has Invincibility running, which is giving her a big boost on defense (and to hit) whilst in mobs. Without Invincibility, her net EPS recovery is 1.5/1.9 (with/without TI).
I’m still not 100% sold. The damage dealt is a bit lower (though with an extra attack).
The only thing that I would change is going for health instead of hurdle. For both Puck and Zazi, I have found it to be great. The final bit that made me a convert to Health, was on the respec trial, and I could stan right next to the reactor, and I was healing much faster then I was taking damage…Thus I could stop running back to the rad shield machine except for moments of complete calm.
Off the top of my head Roben is:
01: Jab
01: Res phys dam
02: Dull pain
04: Punch
06: Stealth
08: unyelding
10: combat jump
12: heymaker
14: super jump
16: taunt
18: invincibility
Though based on what I’ve read I may repec Roben just to move slots around to better locations.
Where do you get the figures for resistances?
Out of COH Planner (there’s a View that shows the cumulative, as affected by enhancements of level X).
My only thought on Health is that, as an Invuln tanker, Health recovery should be much less of an issue — and being able to jump without Combat Jump on is pretty valuable.
Roben Repec 3
Archetype: Tanker
Primary Powers – Ranged : Invulnerability
Secondary Powers – Support : Super Strength
Level 01 : Jab
Endurance Reduction ( 01 )
Accuracy ( 5 )
Damage ( 31 )
Level 01 : Resist Physical Damage
Damage Resistance ( 01 )
Damage Resistance ( 3 )
Damage Resistance ( 7 )
Damage Resistance ( 11 )
Damage Resistance ( 15 )
Damage Resistance ( 15 )
Level 02 : Dull Pain
Endurance Reduction ( 02 )
Healing ( 3 )
Healing ( 7 )
Healing ( 13 )
Healing ( 17 )
Recharge Reduction ( 23 )
Level 04 : Punch
Endurance Reduction ( 04 )
Accuracy ( 5 )
Damage ( 31 )
Level 06 : Taunt
Taunt Duration ( 06 )
Recharge Reduction ( 9 )
Range ( 46 )
Recharge Reduction ( 46 )
Level 08 : Unyielding
Endurance Reduction ( 08 )
Damage Resistance ( 9 )
Damage Resistance ( 11 )
Damage Resistance ( 13 )
Damage Resistance ( 19 )
Damage Resistance ( 23 )
Level 10 : Combat Jumping
Defense Buff ( 10 )
Defense Buff ( 43 )
Defense Buff ( 43 )
Level 12 : Swift
Run Speed ( 12 )
Level 14 : Super Jump
Jump ( 14 )
Level 16 : Haymaker
Endurance Reduction ( 16 )
Accuracy ( 17 )
Damage ( 33 )
Level 18 : Invincibility
Endurance Reduction ( 18 )
Defense Buff ( 19 )
Defense Buff ( 21 )
Defense Buff ( 21 )
Defense Buff ( 25 )
Defense Buff ( 25 )
Level 20 : Health
Healing ( 20 )
Healing ( 45 )
Level 22 : Stamina
Endurance Recovery ( 22 )
Endurance Recovery ( 27 )
Endurance Recovery ( 27 )
Endurance Recovery ( 29 )
Endurance Recovery ( 29 )
Endurance Recovery ( 39 )
Level 24 : Knockout Blow
Endurance Reduction ( 24 )
Accuracy ( 31 )
Damage ( 33 )
Level 26 : Tough Hide
Defense Buff ( 26 )
Defense Buff ( 40 )
Defense Buff ( 40 )
Defense Buff ( 40 )
Defense Buff ( 42 )
Defense Buff ( 42 )
Level 28 : Provoke
Accuracy ( 28 )
Taunt Duration ( 36 )
Range ( 37 )
Level 30 : Intimidate
Endurance Reduction ( 30 )
Accuracy ( 37 )
Range ( 37 )
Level 32 : Unstoppable
Endurance Reduction ( 32 )
Damage Resistance ( 33 )
Damage Resistance ( 34 )
Endurance Recovery ( 34 )
Damage Resistance ( 34 )
Damage Resistance ( 46 )
Level 35 : Hurl
Endurance Reduction ( 35 )
Accuracy ( 36 )
Damage ( 36 )
Level 38 : Foot Stomp
Endurance Reduction ( 38 )
Accuracy ( 39 )
Damage ( 39 )
Level 41 : Char
Endurance Reduction ( 41 )
Accuracy ( 42 )
Range ( 43 )
Level 44 : Fireblast
Endurance Reduction ( 44 )
Accuracy ( 45 )
Damage ( 45 )
Level 47 : Resist Elements
Damage Resistance ( 47 )
Damage Resistance ( 48 )
Damage Resistance ( 48 )
Damage Resistance ( 48 )
Level 49 : Resist Energies
Damage Resistance ( 49 )
Damage Resistance ( 50 )
Damage Resistance ( 50 )
Damage Resistance ( 50 )
——————————————-
Level 01 : Brawl
Accuracy ( 01 )
Level 01 : Sprint
Run Speed ( 01 )
Level 02 : Rest
Healing ( 02 )
>there’s a View that shows the cumulative, as affected by enhancements of level X
Couldn’t find that view. Do you have to be in Legacy mode?
I got the Test Server program loaded up yesterday so we can now test out our rebuilds before making the permanent.
I tried out a similar respec on Kazima last night and it was interesting. The biggest difference was swapping in Air Superiority for Hoover and dropping Resist Elements in favor of Buildup. Still not sure if I need TI because scrappers get Invincibility so much later.
I also tried to work on P-Siren before the TF today, but she got stuck in the train to Kings Row – permanently, and then the test server went down. We will see if they get it back up this morning. I’m thinking of dropping Force Bolt and moving up Stamina, Tactics and the Stealth Pool. Also reordering some existing powers to make her scale better when exemplaring.
(Doyce, what are your thoughts on Repulsion Field? It gets mixed reviews in the forum and I think I’ve been doing ok without it.)
Ignore my last question. I discovered that I was using a different program!
Okay, I’ll definitely be scrapping Hro Planner in favor of CoH Planner!
One question: What the hey is a “Brawl Index”? It’s listed in the default view for some powers, but I don’t know how to interpret it.