CoH: Who Will Die? (Part 6 of 7)

The latest installment in the signature arc, “Who Will Die?” came out this week, and last night Margie and I ran a couple of our 50s (blue) through it.

(The arc is designated for level 40+.  Paragon decided to have the earlier episodes available in the 20s, and then ramp up to the 30s and now 40s.  Which makes it a bit tough to run a low level toon through the whole contiguous story, to be honest.)

The illustration for this ep has a skull-faced Manticore drawing back his bow, and, yes, Manticore does something that will shock, shock, shock you.  Or maybe not, since Manticore is the go-to guy for bad decision-making in the Freedom Phalanx.  (What is it about archers, anyway?)

But here’s the thing — it’s a cool adventure, full of drama and all that, but … it just didn’t click. No spoilers here, but while I could see that there was a connection with the previous eps, I didn’t go, “Ah, of course, there’s the problem.”  The episode and it’s climactic problem just felt sort of pulled out of a hat.

The adventure, at least, is pretty good, with minimal cut-scene constipation as the previous couple of eps had.  It’s centered in Peregrine Island, and was doable by both our duos in about 35-40 minutes.  Travel powers are optional, unless you have problems with the mobs in PI.  The mission sites are all within a reasonably close jog (esp. if you start at the mission-giver).

The individual missions are pretty decent and of good length.  Mobs include Carnies, Malta, Nemmies, Circle of Thorns, and Rularuu troops.  There’s also a pretty decent ally that comes along with you and is only mildly annoying in her over-aggression against the baddies. The final boss in the final mission was not all that big a deal.

Overall, a good mission arc, even if the Big Event at the end felt like it was coming out of left field (and with no sense that you could have done anything about it).

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