Weekend review

Spent a fair amount of time in the latter end of the week, and Friday/Saturday, with Psi-clone and Amorpha. Both were in spitting distance of 38, and after the Nights of a Million-Zillion Rikti, we managed to ding there.
In the meantime, of course, we were in endless Rikti story arcs, including some outdoor mishes — which served (esp. the untimed ones) as massive XP farms.
PC still managed to die twice.

  1. When I signed on Saturday afternoon, I knew I was at the Brickstown train station. I walked away as it came up to do something … and a bit later heard some worrisome sounds. Came back to find myself reeling about, stunned, and several orange Council folk whomping the tar out of me.
    Not sure if it was my ambush or not, but it sure took me down hard.

  2. We had to go down into the Abandoned Sewers (first, we had to find the Abandoned Sewers) and hunt Rikti. No problem. Until we got stuck in one of those little zig-zag cofferdam rooms with a Hydra blocking the door, and the timer ticking. After trying to sneak past it (we were invisible) for thirty seconds or so, A. decided to just blast her way through — which resulted in (a) many Hydra coming into the room, (b) A. getting through, but my getting stuck behind the body, and (c) my getting hit for many points of damage.
    Free of the room, finally, I ran as fast as I could — and realized I was visible — as I ran through more Hydra — and they took it amiss — and I, similarly, missed the side passage A. had gone down — and …
    … a free trip to the hospital. W007!

Still managed, somehow, to ding.
Sunday, while frantically trying to get Margie’s machine CoH-ready, the Consortium Meet-n-Beat started up. Eventually joined up, again in the PC/A duo. Discovering everyone was 20-21, we exited out and returned as Torchielle and Kazima. Ran some blue-and-white missions with our many friends, no prob. Hit the Hollows and discovered a mish full of purple Ruin Mages …
… and many collective deaths.
Finally managed to bust through that, and then we (and the one remaining M&B player, Ciunas Bas, plowed through a Sky Raiders mission, complete with a few deaths of its own — but not enough to keep Torchy from dinging 22.
Which ding was supposed to garner the Aim power, but after spending half the Hollows mish on my butt or locked in stone, I decided to go for Acrobatics instead …

One thought on “Weekend review”

  1. Yes…Acrobatics.
    I really do miss it on the ‘Toons that don’t have it.
    Also the Meet-n-beat was fun.
    Mangaged to get a lot of debt on PuG with Dubh…sigh. Then got rid of it helping a LF’er…and then getting more with a PuG….sigh.
    Managed to get the Corruptor badge with Zazi, which is fitting being Hell Innocence.

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