Patch notes [And my notes]:
COMBINED NOTES
Powers:
* Updated Kinetics/Increase Density text and buff Icon. The Mez protection of Increase Density will stack, but the damage resistance and the slow debuff will not stack.
* Targeted AoE powers now properly hit moving primary targets; this includes most Tanker attacks. [Yay!]
* Fixed bug that caused power animations on some teleports to play twice [Yay!]
Training Room:
* Character transfers will now transfer Influence/Infamy to the Training Room.
Arena:
* Fixed awards for Scheduled Tournaments. It is no longer possible to actually lose ranking by winning a Tournament.
* Rated Gladiator matches now award points correctly to the match victor.
Paragon Dance Party:
* DJ Zero’s transdimensional dance club has been renovated and expanded.
Rewards:
* XP earned for defeating Archvillains/Heroes has been doubled. [Yay!!]
* Defeating an Archvillain/Hero will result in a random SO Enhancement 3 levels higher than the level of the AV being awarded to everyone who received XP (if you have inventory space). [Yay!!]
* Defeating an Archvillain/Hero will result in a random Large Inspiration being awarded to everyone who received XP (if you have inventory space). [Yay!!]
* Defeating an Archvillain/Hero while in Supergroup mode will award you a piece of Salvage 100% of the time. [Yay!!]
UI:
* Improve movement in “Free Camera” mode: Pressing up will now move the player towards the top of the screen, instead of the last direction of movement. Rotate will now rotate the player and the camera instead of just the player in. Click to move no longer cancels autorun.
Bases:
* Fixed bugs with Move Room function that allowed players to create rooms that are impossible to get to.
* Fixed several bugs with Base data not updating properly when a new Item of Power Mount is added to the base.
* Characters will no longer be able to rez to Base Reclaimators from the Tutorial Zones. Characters who did this and then used base telepads to enter city zones would not be given any level 1 contacts.
Miscellaneous:
* Fixed issue where the DE Eminator would sometimes not spawn. [It will be interesting to see how Eden plays now …]
CITY OF HEROES
Powers:
* Modified Blaster/Energy Manipulation/Bone Smasher. Increased its energy Damage, decreased its smashing damage (no net change). Increased its unresistable damage in PvP to its proper 30% .
City Zones:
* Independence Port and Talos Island: fixed bug that where the Ghost ship would sometimes get stuck in one location. [Boo! [Ha!] ]
CITY OF VILLAINS
Powers
* Gamblers Cut for Ninja Blade was inadvertently giving double the critical damage. This has been corrected.
* Fixed some Combat text for Mastermind/Mercenaries Player Assault Rifle. [Hopefully including the spelling “Safety” properly.]
* Fixed Mastermind/Mercenaries/Commando Grenade Launcher range. [Hopefully increasing them. 🙂 ]
* Freedom Corps Sonic Grenades no longer have an irresistible hold.
Tasks
* In Hardcase missions, wave attacks properly spawn after protection OR destruction of obelisk. Mission can now complete in either instance.
* Caleb is fixed and should spawn now. Bring on the madness!
Tailor
* Arachnos Cape unlocked by buying the Special Edition DVD for City of Villains now appears correctly in costume selection.
Oops! I commented about the size of the download under your I7 post, not noticing that you had this one up!
I’m going to have trouble remembering to turn off auto-run. I normally begin movement with a click of my middle mouse button, and switch to keyboard when I arrive, thus allowing me to fine-tune my placement, and then begin tactical combat movement. Now I’m going to keep running after I take my fingers off the keys? Ick. Expect me to run/fly into mobs until I get the hang of the extra step, or until I remember not to use autorun for anything but long trips.
I take it back. I can still use the forward and backward movement keys to cancel autorun.
Now, if I could just find the entrance to Pocket-D…
Never use autorun, myself.
Presumably it’s the same locations as the PDP have been previously, visible via the VidiotMaps patch (or at the site). Doors in Steel, Talos, and IP.
Aha! It’s marked on the map by a nondescript green dot (clickable). The new place is interesting. I won’t be spending a lot of time there, although the Carnie cage dancers are somewhat entertaining.
Best part? You can tell one exit from another!
I love autorun. I hate holding down that key while I fly across town.
When you go to PDp and click on the door, you get a tram-style screen offering you your location or cancel. There’s a bum sitting by the door who tells you that PDP is closed and to go to Pocket D. You can choose entrances in Talos, KR, or Founders’.
Oh. Interesting. I didn’t realize the two were being treated as different.