New patch (6/27)

Big new patch going out today.  Comments in italics.

Combined

Tasks

  • Fixed a bug with CoT Portals that required players to destroy the Portals to complete “Defeat All” missions.
  • Fixed bug in ‘Running Boss’ missions that caused any knockback or immobilization on the Boss to count as an immediate escape.

Powers

  • Trip Mines from all player sets have had their Detoggle ability set to 10%.
  • Giant Monster, Arch Villain and Hero class entities’ regeneration levels reduced considerably. Huzzah!

Graphics

  • Fixed issue with building lights not fading correctly if you have your world texture detail settings lowered.

Game

  • Improved server stability  Always a good thing.
  • All commands to make pets speak (/petsay, /petsayall, /petsayname, /petsaypow) are working again.

City Zones

  • Recluse’s Victory: Signature Heroes and Villains will no longer give experience or debt. They will continue to give badges. Temporal points for defeating them increased.  This was a controversial item.  Probably the best solution.
  • Recluse’s Victory: Fixed bug that caused player controlled heavies to persist after the player controlling them logged off or zoned.

Badges

  • Added female-style names to many male-oriented Badge Titles. Not sure what this means, but sounds good.
  • Added meters and hints to many badges that did not have them previously.  Huzzah!
  • Renamed ‘Media Junkie’ badge to ‘Couch Potato’. ‘Media Junky’ badge remains unchanged.

UI

  • Players can now set themselves to automatically decline super group and trade invites. Under the Options/General/Chat, there are now two additional options to turn this functionality on or off. By default it is set to off, which will prompt players whenever they receive a super group or trade invite.  Hmmm.  Probably good.
  • If a player is currently hidden from his global friends using the /ghide command, all global friend invites and global chat channel invites will automatically be declined.

Tailor

  • Female, Male and Huge costume creator clean up.  Good.
  • Unified naming conventions.  Yay.
  • Gloves and boots reordered for less confusion.  Good.
  • More Chest textures in every available category.  Very good!
  • Hip and Chest textures alphabetized.
  • Reptilian texture revamped.
  • Armored Pads added to chests and hips.  Nice.
  • Crey Tech added to chests, hips, boots, and gloves. 
  • Rough Leather added to hips.
  • “Chaos leather” revamped.
  • Shorts legs geometry fixed.
  • V belt revamped.  Good.
  • Skirts and Shorts revamped to fit tighter and prevent clipping with belts.
  • Some belts revamped to better fit revamped skirts.
  • “Plain long skirt” added.  HUZZAH!  Not everyone wears a mini-skirt.
  • Long skirts revamped so geometry doesn’t clip with V and lone skull belt
  • Matte boot texture added  Good.

City of Villains

Tasks

  • Hive Spires no longer give Bonus XP.
  • The high level Respec Trial now has level appropriate enemies.
  • Fixed mission in Black Scorpion story arc “Thwart Black Scorpion’s plans – timed”. The mission was not completing properly
  • Fixed graphics bugs in several Arachnoid Cave maps.

Powers

  • Dominator Icy Assault Ice Sword Circle has had the long pause after casting removed.
  • Corruptor Kinetics Transfusion was inadvertantly increasing a target’s regeneration rate in PvP, instead of decreasing it. This has been corrected.
  • Fixed typos in Thugs powerset description
  • Fixed a typo in the Mastermind Mercenaries Spec-Ops description.
  • Electric Armor Grounded will now have its protection from Knockback and Knockup scale per level at the same rate that Knockback powers scale by level. This should result in consistent protection throughout a characters lifetime.
  • Longbow Spec-Ops EMP Grenade power has had the amount of Endurance Drained per use reduced.
  • The Psionic Activator Temporary Power should work correctly now.

Tasks

  • Fixed issue that prevented brokers and newspapers from assigning Malta and Carnival missions.
  • Fixed some text errors in Beast of the Mountain strike force.
  • Fixed an uncompletable mission on Black Scorpion’s Patron arc. (“Thwart plan of Black Scorpion”)
  • Added badge reward to Mission 3 of the Future of Freedom Strike Force.

City Zones

  • Grandville: The plaques describing Patron Powers have been updated to give much more detailed information.

City of Heroes

Tasks

  • Eden Trial: Rock Beast Lts. should properly spawn Cairns again. 

Overall, sounds good.  Nothing earth-shattering, but who wants earth-shattering right at the moment.

6 thoughts on “New patch (6/27)”

  1. And for you costume-lovers (coughKatecough):

    The 6/27/06 patch brought a lot of new costume changes. (Yay, Jay!) Because of this, we are going to be giving out a free tailoring session.
    This tailoring session is expected to reach the Training Room shortly. The *estimated* arrival time is tomorrow for all other servers. I will post any updates as they come in.
    For those of you who may be experiencing problems with auto-charges, I highly advise that you wait until the tokens are distributed before you make any costume changes. Please note that In-game support is unable to reimburse for any tailoring charges.

  2. Start downloading well before you plan to play; that patch is trickling through oh-so-slowly! It’s only 17.1 MB, but it’s taking longer than the 2 GB patch for I7.

  3. Ah. Better now. I reconnected and the download will be less than 5 minutes. Still slower than usual, but at least I won’t miss the Sanguine Society team-up tonight.

  4. Maybe we need a Costume Storage device in bases …

    The new free costume tokens — one per slot — mentioned yesterday are now up….

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