Bits and pieces from an interview with War Witch, who oversaw the design of the “upgraded” Faultline zone.
The new Faultline was War Witch’s baby (yay! go WW!)
The dam area has been opened up. No surprises there…
The dam’s been built up and made into a kind of a hazard area. The rest of the zone is city sized spawns. A bunch of new villain groups have been added into it – the Circle of Thorns have said ‘bye bye!’ and moved on! Vazhilok are still there. Level range is bumped up to 15.
It’s been levelled a bit for the superspeeders’ sake.
Storyline: seismic anomalies on the moon are causing problems with the tides, and Faultline ends up flooding! The water level of Faultline has been raised. Construction crews have come in and started shoring it up – there are construction elevators all over the place, so you can get from the lower areas to the higher. Catwalks too.
The zone now has missions, a hospital, a trainer and stores, and even a (‘unique’!) entrance to Pocket D. There are more plaques and badges – and a special badge that War Witch snuck in, and good luck to you if you try to find it!
Arachnos has been sifting through the old Supergroup bases, looking for technology. They’ve been there for a while (nobody knew they were down there) and have made themselves quite comfortable.
The PPD are in Faultline, complete with DOUGHNUT SHOP and GIGANTIC DOUGHNUT. And there are some new animations (can’t have doughnuts without a doughnut eating animation).
Hints dropped that something is going on with villain players in Pocket D, but nothing specific!
Interesting. And interesting about Pocket D, which makes having to have a base portal to Faultline less urgent.
Another person’s parallel summary (this was all from an audio interview):
It’s now a City Zone instead of Hazard Zone (entered via and underpass instead of Secure Gate)
Added new villain groups. CoT are gone, Vahz are still there. Smaller villain spawns, higher levels ~lvl 15.
The Dam area has been opened, and will be a bit harder than the rest of the zone (presumably the red part of the map) a “hazard kind of area” per War Witch.
Tried to make things more level by raising the water level (due to seismic activity) with catwalks and construction, making foot-travel easier. Cut a section of the zone out to make things fit together. (?)
There will be contacts and missions, stores, “unique” entrance to Pocket D. New plaques and badges.
Arachnos is there now, tunnelling for old deserted SG bases (apparently have been there for a while). PPD is there (and a donut shop with a giant donut on top)
This is a placeholder to remind me to post a link to the audio interviews.
Now that I have listened to the interviews… I’d be happy to stick with the summary.
🙂
The audio interviews are linked off the page I’ve linked to above.
Consider this a place-holder to remind me to actually go scout out FL before it gets changed. I think I’ve traveled all of 100 yards from the current gate.
If you can fly, Peter… you’ll be fine.
Imagine the worst combination of Skyway City and the Hollows. At the level range it is currently set for, it can be a death trap.
I’m sorry. I had skimmed the post without checking the links first.
I downloaded the interviews and was underwhelmed. I firmly believe that I could have done a more professional set of interviews than those.
I have no doubt you could.