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Old School, New Style

Doyce has been waxing lyrical about D&D 4.0 over on his gaming blog. Which is cool, because I’m thinking something crunchy would be fun times, too, and everything he talks…

Doyce has been waxing lyrical about D&D 4.0 over on his gaming blog. Which is cool, because I’m thinking something crunchy would be fun times, too, and everything he talks about sounds majorly fun. Even if he won’t let me play Shishiko …

Interestingly, he’s seeing a ton of concept imports from both indie games (many of which he’s run for the local games) and MMOs. And, as a result, some hardcore D&D 3.x folks are having problems figuring out what’s what in a system that is no longer solely about emulating small unit battle tactics.

Say the word, dude, and I’ll pick up the Players Handbook.

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4 thoughts on “Old School, New Style”

  1. Pick it up! It’s VERY VERY good! I’m in the process of putting together a Dragonborn Warlord .. . very fun!

    4E has turned D&D back into what it used to be: the entry drug of the RPG world.

    Players of MMOs will immediately recognize the roles and powers. Players of CCGs will recognize the mechanics of activating powers and stacking effects.

    What old school D&D players are missing, because of all the new flashy lights, is that this update makes D&D a MUCH tighter game where the PCs actually depend on one another for stacking abilities, improved tactical options and greater flexibility in options.

    At the end of the day, a good game will still revolve on the group and the GM, the rules are a framework. 4E is the best framework the D&D has had since the old Blue and Red books (or original Chainmail rules) that gave us a way to codify our imagination.

    New is not always good, but I give 4E a hearty thumbs up.

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