This article touches on something else that the ostensibly-more-accurate simulator of cities elides over: parking.
Reshared post from +George Wiman
What are cities for? If you say "people" that might not be quite accurate. At least, not the way we actually build them today.
Human Transit: how sim city greenwashes parking
Here’s a shot of an edge city from the new SimCity. Notice what’s missing? (Source: BLDGBLOG) From Geoff Manaugh’s interview of the new SimCity’s designer, Stone Librande: Geoff Manaugh: While you were making those measurements of different real-world cities, did you discover any surprising patterns or spatial relationships? Librande: Yes, definitely. I think the biggest one was the parking lots. When I started measuring out our local grocery sto…