Our CIO is a stickler for this sort of thing — color is a powerful tool, but reports and system output (and games) that rely solely on color to convey quick information are a bad idea for a variety of reasons.
(h/t +Rob Donoghue)
Originally shared by +Daniel Solis:
A Quick Guide to Color-Coding in Tabletop Games
Inspired by this week's #BoardGameHour discussion of disabilities and access to tabletop games, I made this quick guide to color-coding. Boy howdy, did this blow up on Twitter. It's by far my most RTed and faved tweet. Below is the text from the image. Quic…
Daniel Solis: A Quick Guide to Color-Coding in Tabletop Games
Inspired by this week’s #BoardGameHour discussion of disabilities and access to tabletop games, I made this quick guide to color-coding. Boy howdy, did this blow up on Twitter. It’s by far my most RTed and faved tweet. Below is the text from the image. Quick Guide to Color-Coding in Tabletop …
Titan (Avalon Hill) was first game I remember that had both color and color blind coding.
Hanabi.
This was an issue in the Kickstarter for Tiny Epic Galaxies. As a stretch goal, we were given the opportunity to vote for a color for the added player slot. A day later, the vote was cancelled due to this very concern. Black was chosen as the most colorblind-friendly option. The creator then posted pictures of his tweaks to the existing colors, showing how they were now easier for the colorblind to distinguish.
While I'll miss purple (I have a player who always wants purple), I applaud the decisions made.
https://www.kickstarter.com/projects/coe/tiny-epic-galaxies-the-universe-in-your-pocket/posts/1107562?ref=backer_project_update