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Departing the (Sim)City

I've been SimCity BuildIt on my tablet for the past month or two, but I'm pretty much done with it.

– There are multiple types of currency and collectables used to pay for various things that gradually make getting anything done more and more complex.
– The city design constraints are maddeningly arbitrary (e.g., this park creates a 6×8 enrichment zone — never in the orientation you want).
– While it's possible to play without spending actual cash money, it's far more grindy. By design. Which I understand, but I'd much rather see something that incents spending money, rather than disincents not spending money, if you see the difference.
– Stuff is awfully expensive.
– The auction house for buying stuff to meet various needs (including expanding the city) is horribly, horribly, unusably broken.
– The incentives, past a certain point, are to be able to put landmark buildings (Big Ben, the Eiffel Tower, etc.) in your city. I really don't want that. But short of adding some Tokyo-style skyscrapers, I really don't see anything further-game than I'm at (at about 230K population, around level 30) that I want to aspire to.
– The basic mechanism should be about building a cool city. Instead, it's about manufacturing stuff as fast as you can for various trade and building purposes, and cursing madly at the trading post for not being able to get the one piece you need for something.

It's been a (sometimes) fun time, and I suspect there are further things I could do, but I'm done.

Now to find a sim game that I desire to play because it's fun, not that I desire to start up again because I have to harvest steel to start manufacturing hammers to build TV sets to sell to the cargo ship to get a gold key to buy a light house for the beach.




SimCity BuildIt – EA
Build, craft, and control! SimCity BuildIt is an all-new SimCity game designed just for mobile. Coming soon to iOS and Android for free. Welcome, Mayor!

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7 thoughts on “Departing the (Sim)City”

  1. I’ve not played for months for similar reasons – it just gets ‘grindy’ – more like a job than a game. They new bits you gain as you get bigger after a while just make it more like a chore, rather than adding any game play.

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