I think we need a hybrid cartoon of this sort. Educational and fun.
Originally shared by +Les Jenkins:
That would improve upon his story greatly in my mind. A few explosions and car chases wouldn't hurt either.
I think we need a hybrid cartoon of this sort. Educational and fun.
Originally shared by +Les Jenkins:
That would improve upon his story greatly in my mind. A few explosions and car chases wouldn't hurt either.
Heh. Yeah, there are a few …
(by Magnolia Porter – http://www.monster-pulse.com/; original at Dorkly http://www.dorkly.com/post/73488/the-nerdy-equivalent-to-running-into-your-high-school-ex)
I think it unlikely I'll do anything with this (having successfully kicked the Ingress habit a while back), but I'll be interested in seeing what comes of it.
Google’s Niantic Labs merges another virtual world with reality in upcoming game – GeekWire
Google will be turning the real world into a battleground thanks to a new mobile game from the company’s Niantic Labs division. Called “Endgame: Proving Ground,” the app offers users… Read More
Shadowcraft seems like a very cool setting, using a FATE Variant.
"It's Mission Impossible, if Mission Impossible took place in Neverland, and if Neverland's faeries were powerful dictators who kidnapped the Lost Boys from London and used faerie dust to change them into…something else, and the Lost Boys rose up against their faerie captors and took over, only to be confronted by Captain Hook and his army of ne'erdowells, and after several open battles that went in no one's favor, the Lost Boys engaged in a cold war against Captain Hook and his gang in multiplayer Assassin's Creed missions."
I mean, who couldn't love that?
At this point, there are 5 days left in the Kickstarter campaign, though, and it's still below the funding level. Give it a look-see!
Shadowcraft: The Glamour War by Ryan Danks — Kickstarter
Ryan Danks is raising funds for Shadowcraft: The Glamour War on Kickstarter!A Fate Core roleplaying game of high-stakes espionage in a unique fantasy setting.
Defined as Les indicates.
(RIP Mr Bristow; you provided me many quarters-worth of pleasure in bygone days.)
Originally shared by +Les Jenkins:
It's weird to think that video games have been around long enough to have some of the pioneers start passing away, but it's true.
Obituary: Gaming pioneer Steve Bristow helped design Tank, Breakout
Atari engineer was instrumental to the company’s golden age.
Sharing so that I can check this out next time the opportunity arises.
Originally shared by +Scott Randel:
I've been setting up my own playlists for games (the Twilight Zone 40th Anniversary set minus the themes is ideal for horror games), but this site will let me quickly pick appropriate music or ambient sounds for a variety of games. I'll definitely be using it.
Tabletop Audio – Ambiences and Music for Tabletop Role Playing Games
Original, 10 minute ambiences and music for your Tabletop Role Playing Games.
Congratulations to Elan Lee, Mathew Inman, et al., for a record-breaking Kickstarter. I am very much looking forward to this game.
Originally shared by +Matthew Inman:
We just made Kickstarter history. Exploding Kittens is the first campaign to cross the 200,000 backer mark.
Good parenting advice.
(via https://twitter.com/GameWireGirl/status/567836085180444672, h/t +Stan Pedzick)
RT @PaperworkNinja I wish City of Heroes was still online just so we could see a story arc titled “50 Shades of Crey.”
Fortunately, our Game Days usually turn out a bit nicer than this. But nearly so erudite. Except about geek culture items.
(h/t Stan)
Candyland and the Nature of the Absurd – Existential Comics
Sartre and Camus told everyone that their falling out was over politics, but really it was mostly over Sartre evoking “radical freedom” one too many times at game night. Permanent Link to this Comic: http://existentialcomics.com/comic/58. Support the comic on Patreon …
Not Stephen's most hard-hitting interview, but I'm glad he had her on. Worth a thumbs-up in my book.
Yeah, what +Yonatan Zunger pretty much says here.
If you want to have a discussion about ethics in gaming journalism (which is a legit discussion I've seen running around in gaming circles for many, many years), please do so, but I'd do it as far from the #GamerGate penumbra as possible, because a rotten core within that movement have poisoned anything associated with it. I mean, you can have an interesting discussion about the problems of immigrant labor and its effects on American culture, but if you do so with a #kkk hashtag, you're starting with four strikes against you.
If you want to have a discussion about the good old days when women knew their place in gaming, and it was being a bitchy gaming widow, please have it somewhere else.
Originally shared by +Yonatan Zunger:
It's come to my attention that I haven't yet made a public statement specifically about #GamerGate. But as it's come up in a few threads, at this point, I think it's about time that I made my position on this matter absolutely clear.
"GamerGate" is a lie from beginning to end. It has exactly three parts to it: it has its core, which is and has been from the very first day about allowing and preserving a "gamer culture" which is actively hostile to women (among others), and preserving it by means of threats, harassment, and violence towards anyone who ever suggests that it should be otherwise.
It has its bullshit layer, which is that it is about ethics in journalism. If it were about ethics in journalism, then you would see people talking about actual ethical questions in journalism, and you would have seen it from the beginning. But from its first days, its only ties to this notion were the use of bizarre (and provably false) accusations from Zoe Quinn's ex-boyfriend to accuse game journalists of being in a cabal to destroy the "gamer culture" of its core layer, and one listserv thread (as covered on http://goo.gl/3B0wcc) where professional journalists did, indeed, have a serious discussion about journalistic ethics: about whether the newsworthiness of this blog post outweighed the potential harm to its subjects. But rather than portray this as journalists doing what ethical journalists do, Milo Yiannopoulos instead portrayed this as a conspiracy by journalists to support the Secret Feminist Cabal. That is, his article itself was bollocks from beginning to end, as has been the entire argument.
And it has its fellow-travelers, people who either actually believe the bullshit layer or do so vocally and disingenuously in order to confuse others and add a shroud of legitimacy.
How do I know that this is true, and that there is not a legitimate discourse mixed in with the violence and so on? That I am not unfairly tarring all of GamerGate's proponents with the same brush?
It's really simple. I have not once seen a proponent of GamerGate actually distance themselves from the hatred and violence, or excoriate it, or say that it is fundamentally wrong and that they do not agree with either its means or its ends.
What I have seen is lots of people coming up with ways in which they, too, are being harassed, and so claiming a false equivalency. I got to watch an excellent example of this on one of my own threads earlier today; there, one of its proponents argued that the movement being called a bunch of scum (as it had been by someone else) is a form of harassment, and perfect evidence of how “there are trolls on both sides.” Yet he elides the difference between that and people being chased out of their homes, people waking up every day to death threats, to real and meaningful impact on people's lives. This is not a serious argument: it is an attempt to lie and to confuse the issue.
The other argument I have kept hearing is “I never distance myself from acts I have never associated myself with.” That is, people claim that they are under no obligation to distance themselves from the acts of the rest of GamerGate, even while they hoist its banner. Sorry: when a movement is known, first and foremost, for its violence, then to associate yourself with it does associate you with its acts. You cannot say “I support al-Qaeda. They’re really about the US military presence in Saudi Arabia,” or “Hey, the KKK has done a lot of great community service work,” and not thereby associate yourself with everything those organizations are really known for. Sorry; you lie down with pigs, you’ll get covered in mud. You keep doing that, and people will have every reason to assume that you like it.
The fact is that there is no meaningful way to "recapture" the GamerGate tag for anything honest, both because it was never tied to that in the first place, and because it has become far too polluted to do so. If someone actually feels like having a conversation about ethics in journalism, they should by all means do so — depending on what they say, I may even support them in this. But they should not do so in the company of villains, because that simply obscures any real discussion they might want to have with filth.
This is not behavior worthy of human beings. It is vile, it is violent, and if there is anything legitimate at all inside GamerGate, it needs to get its ass out of there right now and clearly separate itself from the bloodthirsty mob. Because right now, anyone who walks around with that label is painting themselves as being open supporters of it, and anyone who supports that is someone that I wouldn't piss on if they were on fire.
I get a lot less walking exercise these days, but a lot less gasoline consumption, too.
Originally shared by +Rose Anne Anderson:
“Fake geeks”? Gaiman isn’t having any of it, as this excerpt indicates:
‘Some people haven’t read/seen/done as much as others. Some people haven’t been around as long. Some people wear T-shirts without knowing everything about what the T-shirt represents. But they are still real, and (and this is the important bit) everybody starts somewhere.’
It’s somewhat comforting that the whole “fake geek” “fake geek girl” and even the loathesome GamerGate thangs are signs of how our geekly hobbies are spreading and going mainstream — they are the signs of people who have gotten too comfortable in their little clubs and coteries, and resent the Outsiders (especially girls!) climbing into their clubhouses.
That’s the future, though. And that’s a good thing.
Neil Gaiman Has No Truck With Any Of That “Fake Geek” Nonsense
I'm pretty sure I'm a Social Justice Bard. Get it straight, guys.
Okay, so all those DEX penalties for plate armor? Seems they were overblown.
On the other hand, the Stealth penalties may have been understated.
This is a cool video where they have some actual plate armor recreations, show how people can move in them, and then go through some combat techniques actually described in training guides of the time.
(via http://sploid.gizmodo.com/this-is-how-medieval-knights-fought-with-their-heavy-an-1640223813)
I've not had a chance to drill down into this completely, and a lot of these are from games (vs TV vs movies), but it's a pretty impressive compilation. Heck, there's even a good sampling of Babylon 5 vehicles in there (just above the bottom right).
Go to the Deviant Art link for the full size version to zoom into.
(h/t +Asbjørn Grandt)
Originally shared by +Kyla Myers:
The most complete chart of sci-fi ships to date. Compiled by Dirk Loechel
Source: http://www.nerdist.com/2014/09/the-most-complete-chart-of-sci-fi-ships-ever-is-now-complete/
http://dirkloechel.deviantart.com/art/Size-Comparison-Science-Fiction-Spaceships-398790051
So help me, if they start popping up Bing apps in-game, I'll be quite cross.
Microsoft said to be buying the maker of ‘Minecraft’ for $2 billion
Microsoft is nearing a deal to buy Mojang AB, makers of the Minecraft video game franchise, according to a new report. According to the Wall Street Journal, the deal would value Mojang at more than…
Maybe. Actually maybe.
http://www.cohtitan.com/forum/index.php/topic,10284.0 has the details (including some bits about the negotiations with NC Soft), but essentially what's being discussed:
'The CoH IP would be spun to its own company, to handle licensing. This company would itself license the existing engine from NCSoft for the creation of a maintenance mode, using a binary copy of the i23 server.
The existing user database and characters are not part of this arrangement at this time, nor is the source code.
An arrangement is to be made to license the trademarks to the various Plan Z projects, CoT, Valiance and H&V, to create a family connection, and to allow each to drop the “Spiritual” portion of successor. This means they can make references to the original game if desired, and to enable the expansion of partnerships. This could be expanded for any of them, should the desire be there.
An arrangement is also to be made for the Atlas Park Revival project. As part of the informal agreement we have with them, they would be given an official stamp of approval, and the CoT game build would be licensed to them, to create a kind of “CoH 1.5” and migrate people off of the classic game engine before it finally becomes unsuitable (we expect this to happen around when Windows 9 is released, due to binary compatibility). This can be done because both APR and CoT run on Unreal Engine 4.’
So an interim version of Issue 23 would be running, ties would be established with some of the successor games under development, and a migration plan figured out prior to the CoH binaries breaking under Win9.
Nothing's been inked yet, but that's what's under apparently serious discussion with NC Soft.
That would be … very cool.
NCsoft might allow players to resurrect the City of Heroes IP
Massively
(h/t +Scott Randel)
What it’s like to play online games as a grownup – The Oatmeal