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The War on D&D (and how it was won)

Actually, the article doesn't really go into detail as to how the culture war against Dungeons & Dragons was won or lost, only that today D&D (and its fantasy mindset) have clearly won in culture, and fundamentalists touting the evils of FRPGs don't get segments on 60 Minutes any more.

Which is a good thing, of course.

I never got into RPGs until college, so, like all college students, I was able to deep dive into an indulgent, destructive lifestyle without my parents knowing. (Just kidding, Mom.) I was aware of the anti-D&D crowd, but more as something to mock.

I do have to wonder, beyond the War on D&D, if there was a certain degree to which this cultural lashing out contributed to the gradual discrediting evangelical Christianity in segments of the population. Here were arguably some of the best and brightest in schools pursuing a harmless entertainment (a lot fewer injuries than school sports, certainly), and preachers were publicly railing against their sinful acts and likely succumbing to demonic influence and madness. That sort of accusation doesn't get forgotten easily, and it's not unreasonable to think it would lead a lot of those kids to take the next pronouncements from said preachers a lot less seriously.




How We Won the War on Dungeons & Dragons
Thirty years ago, a war raged between the dorks who played Dungeons & Dragons, and the conservative parent groups who believed that gaming was debauched at best and Satanic at worst. Lives were ruined. People died. And now that war is over. I still can’t believe we won.

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Departing the (Sim)City

I've been SimCity BuildIt on my tablet for the past month or two, but I'm pretty much done with it.

– There are multiple types of currency and collectables used to pay for various things that gradually make getting anything done more and more complex.
– The city design constraints are maddeningly arbitrary (e.g., this park creates a 6×8 enrichment zone — never in the orientation you want).
– While it's possible to play without spending actual cash money, it's far more grindy. By design. Which I understand, but I'd much rather see something that incents spending money, rather than disincents not spending money, if you see the difference.
– Stuff is awfully expensive.
– The auction house for buying stuff to meet various needs (including expanding the city) is horribly, horribly, unusably broken.
– The incentives, past a certain point, are to be able to put landmark buildings (Big Ben, the Eiffel Tower, etc.) in your city. I really don't want that. But short of adding some Tokyo-style skyscrapers, I really don't see anything further-game than I'm at (at about 230K population, around level 30) that I want to aspire to.
– The basic mechanism should be about building a cool city. Instead, it's about manufacturing stuff as fast as you can for various trade and building purposes, and cursing madly at the trading post for not being able to get the one piece you need for something.

It's been a (sometimes) fun time, and I suspect there are further things I could do, but I'm done.

Now to find a sim game that I desire to play because it's fun, not that I desire to start up again because I have to harvest steel to start manufacturing hammers to build TV sets to sell to the cargo ship to get a gold key to buy a light house for the beach.




SimCity BuildIt – EA
Build, craft, and control! SimCity BuildIt is an all-new SimCity game designed just for mobile. Coming soon to iOS and Android for free. Welcome, Mayor!

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Someone has been cartooning my late nights

And people wonder why I yawn a lot.

(Original by Christian Palmer-Smith: http://christianpalmersmith.tumblr.com/post/136773204944/11-kit-has-still-not-logged-off-the-rpg-cycle)

 

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Game Day – January 2016

Our Twelfth Night party was a resounding success (with many oohs and aahs over the new kitchen), and we followed it with a "For the love of God help us eat leftovers" Thirteenth Day game day.

Two new games (among a number of others received by various attendees over the holidays) got played:

Thunderbirds Cooperative Board Game — This already has a leg-up on fun for being Thunderbirds, but our first (and only, thus far) game was pretty successful. There's a lot of the vibe of the show, not just through extensively being seeped in Thunderbird lore, but by capturing the sense of urgency the show always carried — one or more countdowns against DISASTER!, all the while trying to foil the Hood's evil schemes, and resources being scrambled every which way against multiple ticking clocks.

We won, but it was unclear whether it was because we were on the easiest setting, if we were lucky — but it was fun, and we want to play again.

Between Two Cities — This game is a fascinating combination of cooperative and competitive gaming. You partner up with the people on either side of you to build up a city center based on single and double tiles of business zones, seeing high scores for each cities to personally win.

It has a SimCity sort of feel to it, and the game mechanic of cooperative competition worked remarkably well. We ran through two games, and I look forward to more at future game days.

Other games played: Guillotine, Monty Python Fluxx, Sushi Go!, and Betrayal at House on the Hill.

A good day (and a good dent in the leftovers). On to scheduling for February!

 

In Album 1/18/16

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Board Games!

It's always vaguely strange to hear someone enthused about a new trend that you're already in the middle of.

We've been doing Game Days (focusing on board games) for at least a couple of years now. It was a reaction to our increasing inability to get Role Playing Games going or sustained in our social circle — and to the many cool board games out there that so many of us owned (and, via Kickstarter campaigns, kept adding to).

"Betrayal at House on the Hill" is a pretty regular fixture for those Game Days, right behind "Settlers of Catan" and about as frequently pulled out as "Password." It's always a lot of fun.

But having folk over to play games is always a lot of fun, too.




Betrayal at House on the Hill and the Golden Age of Board Games
“One of your fellow explorers stoops, picks up a scrap of paper from the floor, then mumbles something you can’t quite hear,” a stranger sitting at the tab

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Hmmm … a new idea for next Game Day!

This one's for … well, you know who you are.

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When the Cat runs the game

Boss fight!

 

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Board Game Enthusiast

Well, maybe more Table-Top Game Enthusiast, but the bottom line (literally and figurative) are the same.

Originally shared by +Justin White:

Pretty much spot on.

 

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Game Day, September 2015

Great Game Day (inauguration of the new kitchen) with a passel of people, a load of good food, and some fun game play. Titles played included:

Settlers of Catan (of course)
Exploding Kittens (of course, multiple rounds)
Betrayal at House on the Hill
Rampage
Big Bang Theory

Plus another game that Tim brought that I didn't get to play but that looked kind of fun and Hearts-like.

Okay, so there was probably more chatting and eating than gaming, but it was still a good time. Glad we could host everyone.

  

In Album 2015-09-05

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Where the Orks Are

It's possible to make Orks (or Orcs, or however your copyright lawyer advises you to spell it) something a bit more interesting than either Tolkien or Gygax did. And that's probably a good thing, depending on what kind of campaign / novel you're crafting.

(See also: mob goons, tong thugs, Nazi guards, security bots, pretty much anything that rhymes with "cannon fodder" for your protagonists on the way to the Boss Fight.)




What the Orks Want
Do the Orks have a greater reason for their existence? Or, are they merely story filler like so many fantasy packing peanuts surrounding the nugget of the interesting stuff?

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Scheduling our March 2015 Game Day

I really need to sic Margie on min-maxing our deductions.

(original, with hover text at http://xkcd.com/1566/)

 

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D&D Harmony

For the encounter of your dreams.

(original: http://www.d20monkey.com/comic/dd-harmony/)

 

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Heroic Women

The "Hall of Heroes" by Scott Park Illustration. Unsorted, but grouped by the movie/show they appeared in. The key is at the bottom.

(via http://www.geeksaresexy.net/2015/07/19/hall-of-heroes-63-of-the-most-badass-women-in-sci-fi-and-fantasy/hall-of-heroes/)

 

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Game Day for June

Whilst the kitchen remains non-functional (for entertainment purposes), +Doyce Testerman and +Kate Testerman hosted Game Day at their lovely new house.

Games played (at various tables) included (there may have been others I didn't see played):

Tsuro of the Seas*
Sentinels of the Multiverse*
Ultimate Werewolf*
Love Letter*
Power Grid
Night of the Grand Octopus

* ones I played

Good times were apparently had by all, even with munchkins of various sizes capering about.

There's a decent chance that the next Game Day will be something we can actually play from the house, if the current kitchen schedule holds up. (Ha!) Looking forward to it, regardless.

 

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Emojic 8-Ball

It's a Magic 8-Ball. With Emoji. Brilliant.

Originally shared by +Unofficial XKCD:

#xkcd




xkcd: Emojic 8 Ball
Sorry blind people. There is no title text, even. Just a text box, an “ask” button, and a graphic that changes to a random emojii. This one doesn’t seem to be for you. Selected Comics. Search comic titles and transcripts: RSS Feed – Atom Feed. Comics I enjoy: Three Word Phrase, Oglaf (nsfw), …

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Game Day, April 2015

As our kitchen is still offline, Jackie and Scott kindly hosted Game Day for this month, with the theme "Bring a bottle of wine you're not sure about." Played were:

Machi Koro – [NEW!] Catan/SimCity resource management city-building made simple. Lots of fun. Look forward to replay. (Also known as "Minivilles" in some circles.)

High Society – [NEW!] Clever auctioning as you buy the most ostentatious goods while not being the most cash-poor at the end.

Catan – But of course. Two games played, actually — and +Kay Hill won the second one.

Guillotine – A fun standard.

Tsuro of the Seas – [NEW!] Adding the random element of kaiju makes this more difficult to plan in than the original "Tsuro" (and makes things a bit less elegant), but it also lets you play with more people. Net-net, a somewhat different but still enjoyable game.

Scattergories – Classic party word game. Always enjoy this one.

Password – I am so glad that +Mary Oswell is as fanatical about this as I am, and that both of us have such cooperative spouses.

Good times had by all, so far as I could see.

  

In Album 2015-04-26

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Dungeons & Dragons & Philosophers

Heh. (Panels extend beyond what is shown below.)

(h/t +Stan Pedzick)




Dungeons & Dragons & Philosophers V: The Battle of Five Philosophers – Existential Comics
And that was the day that Utilitarians, Objectivists, Communists, and Egoists all united as one: to kill Nietzsche. And also they told him that their group was really hardcore and didn’t allow re-rolling characters, so once you died you had to wait outside and not talk. Didn’t get the joke?

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Another pleasant evening playing “Torchlight 2” with @MargieKleerup and @FragolaKat

Another pleasant evening playing “Torchlight 2” with @MargieKleerup and @FragolaKat Family time is good time.

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Kids Have It So Soft These Days

Back in my day, of course, it was reading in the back seat …

(Clay tablets, in cuneiform, as I recall.)

Originally shared by +Marty Shaw:

Gameboy. The struggle is was real.

 

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Pondering “Munchkin Panic”

Trying to decide if tinkering with a faboo co-op game like "Castle Panic" by adding competitive Munchkin aspects is courting disaster or sheer brilliance.

I suppose it depends on one's devotion to cooperation vs competition. If done right, it would make for some interesting gameplay balance.




Stab Your Buddies, Protect the Castle in Munchkin Panic – GeekDad
GeekDad’s favorite cooperative game, Castle Panic, gets a backstabbing update when it collides with Munchkin in the all new Munchkin Panic boardgame. Continue reading →

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