Levelling upwards

Most of last evening was doing some more running around with Amorpha and Psi-clone, trying to get them to about the same level (and finally succeeding, leaving Amorpha about 35% of 14th level behind me).
2005-03-22_wecanfly.jpgMost of the running around was split between a Boomtown Clockwork hunt (with Psi-clone, flying, providing recon as well as drawing at least one pack of trolls unintentionally during a sloppy landing) and running up and down in Steel Canyon.
One death in that time, when Amorpha got into too thick of a pack of Outsiders and Psi-clone lost track of the Brick to keep him under control. Much running, sniping, and controlling later, I was able to rez Margie’s character and let her have the coup de grace on the Brick.
Most amusing point: running past the Green Line rail station at the north end of the zone and spotting — gah! Purple Council types, including one of those hoverbots and a trio of similarly nasty things that I was slugging out with Velvet as SK last weekend. Yikes! Not sure how they got there, and they weren’t actually chasing anyone (unlike the Zenith War Valkyrie and company that came tromping through Kings Row the other evening), but it was a bit jarring.
Best news with Margie’s ding — she now has an official Travel Power, Superjump. Which, with Psi-clones Fly (great, flexible, a real endurance hog) led to the attached picture, once Margie figured out how to get high enough up on a neighboring building to jump to the top of the statue.
Meanwhile, OFFICER is back to being the same level, pretty much, as Deep Dark Earth, so they can go out duoing.
Margie wants to get P-Siren xped up to closer to Velvet‘s level, so they can go out duoing again as well — we really need to get her into the FP SG, so she can do some stuff with them and “catch up.” That means a lot less Velvet time for the nonce, alas, though I might do some “on the air” chit chat to keep her presence up (she’s currently having a bit of a personal downer, having seem some Evil Labs during the weekend that reminded her of some bad decisions she made when she was younger, so that explains her being off the air the past few days).
Meanwhile, the in-laws are out for the weekend, which means a lot less CoH play. Though they do tend to go to bed early … 🙂

3 thoughts on “Levelling upwards”

  1. P-Siren would be great in the FP. She’s gone on several missions with members of the SG (buds Puck, and Velvet, Strategist, Zepher Storm, Shock.Therapy). So I would think that she would be a shoe in. Plus it would give Velvet some more play time.
    Congrats on the Travel power for P-Siren. Now no more running through dangerous places.
    For me last night…
    Once more into the frosty!
    Kill Frosty 27-2
    Kill Atta 2-0
    One new thing though…in a very scary way. The leader I guess took this at a high level (17th), and it was on the second highest rating. The bosses that were purple had pets…thats right, the Lead Bricks, Lead scorchers, and the Lead Freezers had pets. I’d never seen this before, and it was truly scary. Also scary, was the fact that on a team of 8 people, levels 16-18, I was the only person that had done this mission before. I was flabergasted.

  2. Oh yeah…Saw the guys near the green station as well. I think everybody was giving that place a real wide berth.

  3. Actually, it was Amorpha who got the travel power. PS is still stuck with jogging until she can get teleport.

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