The Devs agree that the SS/SJ Acc debuf is a problem — though not enough of a show-stopper to delay Issue 4 (huzzah). So they are experimenting with some stuff:
The Accuracy debuff, though only equal to Flight, has negatively impacted players’ gameplay. I challenged myself and our team to come up with a possible alternative to a flat out debuff – and yet still address the PvE and PvP issues with both powers.
Our solution: suppression. When someone attacks, they temporarily suppress their speed or leaping – making them temporarily vulnerable to attack (and we’ve removed the accuracy debuff). We’re playtesting it internally now and we hope to get it up to the Training Room server for your input ASAP.
The rest of the Statesman post has some interesting info on what the Devs consider as challenge/fun design goals. While one may debate over the particulars of how they go about those goals, that (a) the goals are articulated, and (b) the Devs are willing to change their course when things don’t work are both to their credit, and to the advantage of the game.