New stuff up on Test. Who says big stuff only with Issue numbers?
(Linked to the European boards because that’s where I saw someone reference them.)
# Added new inherent power to Defenders – Vigilance: As a Defender’s teammates lose Health, the Defender gains an Endurance Discount.
Sweet. Of course, if it’s like Defiance, it won’t do anything nearly soon enough (and I’d rather have a Recharge Redux than an EndRedux), but it beats a poke in the eye with a sharp stick. Or, at least, heals it more cheaply.
# Added Damage Resistance Inspirations (Reduces the damage you take from an attack). Drop rate for non-defensive Inspirations has not changed. 50% of defensive Inspirations that drop will be the old Defense (avoid getting hit) Inspirations, and 50% will be the new Damage Resistance Inspirations.
On one level, very cool. Very, very cool. On the other hand, gah, another Insp type to make room for. I’d really liked the consolidation of the mez ones.
# Made several changes to the Force Field powersets for Defenders and Controllers:
Deflection Field now has Defense to Melee attacks, in addition to its old effects.
Insulation Field now has Defense to Ranged attacks, in addition to its old effects
Dispersion Bubble now has Defense to Area of Effect attacks, in addition to its old effects
Significantly Reduced the Endurance cost of Force Bubble. Also, added a small chance to knock down foes.
Huzzah for more bubbly goodness!
Reduced duration of XP Debt protection in Resurrect Powers.
Booo! Didn’t they just give this power? Obviously they saw folks writing about perma-Revive …
Reduced recharge time of Rest.
Yay! All level 12 and below characters thank you! (Heck, a few higher ones that solo or don’t have healers along thank you, too.)
Decreased Recharge time of Police Bot attack.
Rats. That’s the best part of the Hollows, gunning down invading troll gangs before the police bots disintegrate them.
* Fixed bugs with escort NPCs:
Fixed bug in some missions where if a hostage is killed, the mission does not end.
Fixed bug that could cause escort NPCs to become hostile and attack players.
Fixed bug that caused escort NPCs to despawn 10 minutes after being freed.
* Removed invisible turrets that appeared in some missions.
Yikes. Yeah, those all sound like things worth fixing.
More stuff listed, too.
Btw, thanks much for attentive support folks. I /bugged not getting a badge and credit I ought to have last night, and it appeared in about 5 minutes. Nice.
Yay! Bubble goodness!
Yay several of the other fixes too!
Upcoming? Vigilance and the Resistance inspirations are already on live, I think. The boards are buzzing about it this morning.
Cool.
Well, all I can go by is that it’s announcements as of yesterday for what was going on Test. If they pushed it into Live already, coolness.
On the other hand, I just downloaded a patch … which includes …
The stuff noted above.
On the bubble stuff:
Dev Note: These changes will not increase the effectiveness of these Force Field Powers. However, they will allow these Force Field powers to more efficiently stack with Melee and Ranged type defense powers like Super Reflexes.
Well, poop.
Ah. It was a quick turn-around. CuppaJo on Vigilence:
I wanted to address some concerns from the community on pushing this out to live after being on test for only a few days.
The truth of the matter is that this most recent patch had a lot of fixes in it that were needed by the community and the GMs. This patch addressed some server stability issues, some client side crashing issues, and some bugged mission issues and it needed to be on live ASAP.
This does NOT mean that we do not want to hear your thoughts on Vigilance. We do. I have already been feeding the devs some concentrated feedback and they are poking around in threads as well. We will also be datamining the live servers to see how it is working. They may or may not change it to address community concerns – but we do want to do further datamining and we want to hear how it plays for you.