“I haven’t got time for Dull Pain …”

Interesting guide, by the numbers, on Dull Pain under I6 and ED and how to slot it and when it makes sense to be running it all the time and when it makes sense to use it as an emergency. Interesting stuff, esp. since I have a number of heroes that use it.
One fun bit:

The way that you use DP now depends on how you want to deal with the alpha strike. It’s really a simple question. Are you gonna die in the first 5 seconds? If the answer is no, it’s actually more beneficial to take the full brunt of the alpha, and then use DP to recover from it. Now, if you think you will die to the alpha, you should use DP before you rush in to keep you from falling.
With supporting numbers, and drug interactions from slotting, other powers, Accolades, and the like.

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