In Memorium – CoH – Pinnacle

Continuing my series of City of Heroes characters, server by server …

Pinnacle was an oddball server for us — some early legacy characters, plus one pair that really took off.

So Margie had a character named Kazima on Champion, a Broadsword / Invuln scrapper.  She started out partnering with Honeygun for a while, but when Dave dropped that character (long story elsepost), Margie kept playing her.  Margie had a lot of fun with the toon, but eventually wasn’t playing her much. So we decided she had a sister …

… Leilah, a Plant/Storm controller. And Margie rerolled Kazima onto Pinnacle, and the rest was 36 levels of historic fun. The two of them were devas, brethren spirits from an Arabian realm. They had sort of a Thor / Loki vibe, with plenty of vain bickering between the two. They were also pretty darned effective together.

Plant Control was just a heck of a lot of enjoyment to use. I kind of wish I’d done more of that power set.

Leilah was one of those annoying flying types who didn’t like to be on the ground. She took a lot of slots in Hover.

 

Honeygun has … a long story.  One of the earliest toons I rolled, she was a police woman whose cop boyfriend was killed and who thus turned vigilante. Assault Rifle/Traps Blaster.  And, boy, did her power set suck. The “super-soaker” gun was ugly as sin (only later in the game could you choose between rifle designs), Gadgets/Traps was a crappy secondary, and she just didn’t feel “super”, even teamed up as she did with Kazima early days.

Her bete noir was the Transcendence Trial, an early days (level 12-15) task force. It was a bitch of a mission, for a variety of reasons (it was very easy for the whole thing to fail after a lot of time investment). A bunch of us ran that thing three or four times, with Honeygun one of the characters, and failed each time.  This made her very depressed, RP-wise … especially when we did it again, with Torchielle as my toon, and succeeded.

Upset over her failure, she left Paragon and pursued mysterious occult ways to get her the power she thought she needed. When she came back (rerolled), she was the black-clad Taste of Honey, a Dark/Dark Defender.  And, of course, they actually won that trial, after which she realized what she had done and at what cost, and departed Paragon City again …

… only coming back latest days as Honey Gun on Pinnacle.  Never did much with her then (beyond getting her to 10, because Rifle Blaster is still a sucky power, even if you can have a nicer-looking rifle), but the story needed retelling.

Winter Storm Warning was an Ice Blaster I got up to 22 (with Margie, I think). Don’t recall why I stopped running her, except that we didn’t frequent Pinnacle after a while.  Ike Berg was an Ice Tank, a big hulking guy with refrigeration units on his hands (which he would ice himself up with); cool concept what I would have loved to play except I really grew to hate playing tanks.  Djinn Taniq was a Storm Summoning Defender, who floated as was appropriate for a djinn; I loved her name.  Are You My Mummy  was my tribute (never played, just paper-dolled) to Stephen Moffat’s “The Empty Child” episode of Doctor Who.

Honorable Mention: Shishiko (again); Lord Maxwell (after Maxwell Lord); Mule One, Mule Two, Mule Three (generated by Margie using the beast sets for some sort of resource transfer, they just looked very cool).

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