Preliminary/draft analysis of numbers for I5 and Scrapper defenses.
Yikes! Glad I already dropped (not for this reason) OFFICER, since Super Reflexes truly looks to be the suck for I5 (and it wasn’t any great shakes before then). With Focussed Fighting, Dodge, and Weave fully 6-slotted with even SOs, the Defense is 46%; while that’s fine against an even-level minion, who has 50% TH, it looks like a great way to get really dead against anything higher (since, with Defense, if it hits, it does full damage).
Over on the Invinvicibility front (calling Mr. Azure and Kazima …) we’re looking at being unable to hit the Resistance Cap of 75%, even fully slotting all our Lethal/Smash Defenses (Unyielding, Resist Physical, Temp Invuln, totals only 70%). But you can hit the cap with … Tough. Which, of course, is in the Fighting pool. Which means you can’t be Invulnerable without using a generic power from outside the Invuln power set. Right.
I don’t know the Regen stuff well enough to comment (that’s Amorpha‘s bailiwick, though Lynn is beginning to get up there in levels), let alone Dark Armor (Araware). Good article, though; looking forward to the final version (read from the bottom, as there are several revisions in-stream).
(via Doyce)
DA looks fine, and I’ll have to give Ciunas a spin when it switches over. The big changes from what I read are that most of the DA powers are going to be much lower in End cost.
Zazi is going to be screwed. I am going to have to play around with the numbers and see what works. Either going with the toggle powers, or with the auto powers since I won’t be able to fully slot all of them.
But, yeah…what part of a hit causing full damage don’t the dev’s understand.
Well….
Looking at the numbers again, I am going to have to drop all of the auto powers and go with only the toggles, and pick up tough and weave instead.
What part of “Resist Physical Damage” don’t the Devs understand, as far as that goes? 6% base plus 1% per even-level SO? That’s not icing on the cake, that’s waving the powdered sugar around on the far side of the kitchen. Especially for the power that every Invuln has to take.
Ditto for REn/REl. The powers aren’t worth taking until way late in the build, and worth slotting exactly never.