Went out with Velvet and P-Siren to Capt. Atomyc’s weekly Freedom Phalanx exercise meeting. Took for-evah to actually get going, between PS being delayed in joining and then uncertainty as to where we were going and then (most especially) delays in how to actually make a team of 9 work.
In the end, had a group of 7 up against Infernal. Velvet was the point person, natch, as the only tank on the team. Mostly consisted of going through portals, finding a group of a dozen or so demons, standing in the middle and taunting them, then letting the controllers lock them down and the blasters take them down. I was SKed to the highest person in the group, I think, so between that and bubbles (Margie’s mostly, though Puck was tossing them off, too), I was immune to pretty much anything thrown at me.
In the final battle — no prob. I locked down Infernal, the others took out the portal and the peripherals, and then we took him down proper. One death only (and I don’t think that was from Infernal). A kinetic on the team kept my endurance up, and it was just a matter of hitting him enough times.
Got some decent XP for Infernal and the mish, but my high SK kept the overall XP-per-demon pretty low. A fair trade-off for immunity, I suppose.
(As a complete side note — Margie has sometimes joked about replacing the FF on P-Siren with Sonics — and it just occured to me that, with a name like that, Sonics would make a lot more sense now. Not that I’m suggesting she reroll a level 29 character!)
After that, we switched over to Fazenda and Araware. We have a Storm Knights meet-n-beat on Monday we want to attend, and it would be nice if we had our travel powers by then. We’re 13, so it’s just, oh, several pips away. Should be more than doable.
One thing I’ve noticed the last few times out is that the SG channels on other groups tend to be a lot more chattery than the CoJ. Sometimes there’s more SG chat going on than CC (and, to be honest, I tend to swing that way when on those channels, too). F/A had a nice, lengthy, IC/RP chat with someone last night, all on SG. Earlier in the evening, we were using the FP channel for all our organizational discussion around the mission.
As to the difference from the CoJ? Well, four of the several regular players in the group are in duos (Margie/me in our various CoJ instances, mostly PC and A; and, of course, Hype and Syn). Duos tend to talk mostly to each other. There are other individuals in the CoJ, certainly, and they do pipe up, but it tends to mostly be in CC.
Interesting. Question is, is that a problem?
I have no problem with it.
That and if someone pip up and says that they need help on the CoJ SG channel I am willing to come to their aid. And I except that that the couple thing is a very big thing on the CoJ ( and not just for you, MK Hype/Syn, but with a couple of other couple sets in the CoJ.
And…Since there are a lot more folks on regularly on CC then any of the SG’s it kind of makes sense to talk there. Last night when I logged on the the Phalanx there were 3 other players from the SG on, but there were about a dozen on the CC, so that was were I psent most of my time talking.
Well, that’s certainly true. There’s usually a lot more folks on CC than on any given SG. That said, I was just noticing that the CoJ SG channel tends to be more quiet (except for hi/bye stuff) than other SG channels I’ve been privy to of late.
Also…on Infernal.
I think thatAvo had it set to Heroic. The funnest time doing that one was with Noelle for the Girl Power Moment (all the male ‘toons were eating pavement) so that you had Two controllers that had him locked down and it was a long but painless battle.
The other thing about that mission that I liked. It was like a Hype/Syn mission EX wise…2 bubbles worth. So…98 bubbles to go.
Girl power rules!!
Ahem. Sorry. Just had to say that. Back to your regularly scheduled chatting.
Velvet was originally SKed to Avo, but I suggested the tank should get the highest level possible, so we switched her to Fixette. My previous two times against Infernal both resulted in TPWs. This one went amazingly smoothly! (Well, except for the logistics portion. Too bad Mia had to leave; it would have been an interesting experience for her! Did you see all the nice things she wrote about us in her journal?)
And I did bump it back down, but only to Rugged, I believe, on Fixey’s advice.
Natch, Avo now has Battle Maiden on his dance card. Care to tango with her, Velvet?
Well, certainly it (along with bubbles a-plenty) was effective in making Velvet an Immovable Object, which was good for the party.
The one other time I’ve done Infernal was with PC/Amorpha. It was a TPK, too, but fortunately not all at once — by which I mean that I think everyone died at least once, but enough of us stayed on our feet (and Shock was busy healing/TPing/rezzing, and PC was busy healing) that we managed to finally take dude down.
As to Battle Maiden — sure. Not sure what my schedule is coming up, but put something up on the wall and I’ll try to make it.
Hmmm…really?
I have never had a TPK against Infernal….the Envoy of Shodow’s though…that is a completely different story.
The one we were on (no idea if you were there, BD — ah, apparently not) wasn’t a TPK insofar as everyone ended up dead, but everyone died at some point in time during the battle. A pretty wild, desperate affair, but ultimately quite triumphant.