4 thoughts on “My uninformed opinion”

  1. I don’t have a problem with the range requirement. If you and Margie clear one tunnel while Stan and I clear the other, I don’t feel that I am entitled to xp for your work.
    I do have a problem with tying it directly to damage. If Margie’s bubbles are keeping me alive so I can dish out damage, she should be rewarded. If a Defender has to focus a significant part of her attention on dealing dribs of damage continually throughout the fight, there’s an increased chance that she’s not going to notice a teammate’s health is critical. That could mean more xp debt for the fighters.
    Maybe there’s an algorithm that can calculate a person’s contribution (of any sort) to the fight, but I imagine it wouldn’t be simple.

  2. Latest official word:

    If you are on a team and within 200 ft., you will get full XP regardless of whether you did damage or not.

    If you are outside of 200 ft, but did damage, you receive XP.

    If you are outside of 200 ft. and did not damage, you receive nothing.
    Which is an expansion of this:

    If you do ANY damage to a target and you’re on the same map (zone or mission), you’ll receive full XP share.

    As for 200 ft. – this is essentially visual range. If you can’t see the mob that your teammates are fighting, then you aren’t getting XP on it.

    To those Controllers and Defenders out there: max distance of Buffs is 190 ft.

    Buffs have a starting range of 80 ft. (some are less, but I don’t think any are more). Slot it with six Range SO’s three levels higher than you. Each SO boosts the range by 20%, and there’s a 15% bonus for the level difference. That makes a total boost of 238%. Multiply that by 80 ft. – bingo – 190 ft.

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