Lowbies on Parade

Had a fair amount of solo time on this weekend, so played with some of my low-level solo characters (I did make one attempt to bring on Lynn, but nobody was around and I just wasn’t feeling in the mood for her solo).

Actually, most of these I don’t really care to run solo — I like getting onto PUGs (for better and for worse) with them. Indeed, of them, only LZ is really solo-friendly.

Honor the Flag – Managed, by hook or by crook, to solo a pip-and-a-half to get her to level in Skyway, including a brief stint assisting some folks in pounding on Babbage. She still runs into Endurance problems, and will until, of course, 20. Sigh. Got invited to and accepted membership on an SG — “The Good Guys,” I think it is. Did some SKing into the New Faultline (I think the real estate interests really need to encourage them to rename that neighborhood — maybe back
to its original pre-invasion name), and earned an SG promotion due to presige gathered. Had fun playing a tank.

Lady Zebra – Trying so hard to get her to 14 and travel powers (SS planned). Ended up invited onto a Frostfire team, which was a hoot — lots of fun, two near-TPKs, and, at one point, the original mission owner, who discoed, came back on with another team and into the same mission instance. Yikes. As usual, the final battle was anticlimactic. Other fun running around Steel, and burned a costume token at Icon to give her actual hooves (which, alas, I can’t stripe).
Most fun solo character, at the moment. Also invited onto a team, “The Freedom Phalanx: Black Ops Division” (I noted to the SG leader it was odd that a black ops group would be advertising via Broadcast). Built customized tell files for her, too.

Fr. Frank – And sometimes an Empathy Defender is a “Healer.” Played in a couple of Hollows PUGs which did not turn out well, though I was able to use my jet pack to bypass Grendal Gulch. In one case, the team leader was a lunatic blaster who liked to charge first into melee range to let fly (hint: don’t torque off the healer in the group too often); in the other, we ended up forging across the Hollows only to have our team leader — and damage-dealer — drop off
for “SG needs,” leaving us pretty much without anything to do. Still having fun, though Built customized tell files for him.

Molly Magpie – Still at only 6. Joined up with a higher level Controller quartet in the Hollows and learned (a) imps are nasty, (b) kill me twice, shame on me, (c) Personal Force Field is very helpful sometimes. I do like her power set (Grav/FF controller), and she’s fun to play and watch.

Fired up

Logged in Torchy and Hildy for the first evening in a while. After a few weeks of mostly in-your-face gameplay (Rita, obviously, as a scrapper, but Unchained Path as a controller also tends to be right in the thick of things), being the blaster who stands back,waits for the tank to gather folks, then burns them to cinders felt kind of … odd.

On the other hand, seeing all those orange numbers float up was pretty grand.

That was following a quick run with Lady Zebra and a couple of PUGs in the Hollows. The only reason I can give for my survival without any debt was that everyone else was doing a far better job of drawing aggro than I was — which, as LZ’s a scrapper, tells you something about their, um, tactical playstyle.

Cats and Dogs

Did a brief stint of Hostess Heroes last night (some nice new costumy bits included), then Margie and I hopped over onto Rita & Runt.

Which was all good fun, though we learned Damage Mitigation Through Taking Them Down Fast wasn’t always a guaranteed win, and early /Regen may stand up to an orange Damned, but not so much to several yellow Cadavers.

Still, we took full advantage of no-debt 9 and dinged up to 10. Dull Pain will help dull the pain.

One interesting twist to what we’ve been doing is trying to coordinate missions between our pairs, so that we maximize mission/arc credit and move through storylines faster. That’s easier said than done, since the contacts don’t always give the same missions, or the same contacts (and sometimes what looks like the same mission isn’t — we basically had to run the Patchwork Vahz mish twice, even though it was the same mish). Need to learn a bit more, or the tech needs to be a bit more refined.

Safeguard!

So I’ve run in the Atlas Safeguard mission with a variety of toons and players in the last week. I’m pleasantly … well, pleased by how they turned out.

The earlier “Protect the Widget from the Bad Guys” missions in CoX were, generally, annoying — an unknown number of enemies, too many targets or too fragile a target or whatever. My fear about stopping the robbers from escaping the bank can be summed up in three words “Fir Bolg” and “Dolmen.”

Instead, the crooks here act pretty much like bad guys. I’m sure that, given the chance, they’ll really try to get away (though the truck is stashed across the zone), but faced with heroes blocking the way, the bad guys, naturally, choose to fight their way through.

Similarly, the vandalism events in the city come in series over time, and so are somewhat manageable, and also are trigged by villains seeing heroes, which makes life a bit dicier. Again, it makes the game experience more enjoyable, even if it’s not 100% realistic.

The related side missions — foiling other robberies, plantings of bombs, etc. — are also well structured (and pretty to behold), and provide a decent challenge.

By “decent challenge,” I mean, “Capable of being won, but not without a few tense moments or even deaths.”

Indeed, I’ll go a step further — I think the Safeguard missions are as good as, if not better, than the Mayhem missions. Ideally, I’d love to see a combination of both — I can imagine a “Mayhem” mission for heroes (a smash-and-run raid on an Arachnos base, for example), as well as a “Safeguard” mission on the Villain side (“Longbow is raiding the Arachnos archives!” or even “Other bandits are robbing the bank — the one you’ve got your money laundered into!”).

It’s early in the day, and I haven’t tried any of the Safeguards at higher levels (need to try something with Hildy/Torchy sometime), but I’m pretty pleased by this addition, as well as the Police Band stuff, to the CoH world.

“Like Fontaine and Lunt”

So this morning, all the West Cost servers were down. Or, rather, the connections between the login servers and them were down. So … no Champion … no Virtue …

Screwed around a little while with Molly Magpie (a test Grav/FF controller), then when Margie came down she decided we’d follow up with a pet idea of hers — Duo Scrappers.

Enter Rita the Cat and Runt the Dog. Rita and Runt are escaped mutates from Crey (those wacky Crey scientists are good for blaming everything on), making their way in a world they’ve never seen. Both Scrappers, both /Regen (“No Waiting!”). Rita is Claws and Runt is Dark. Together, They Fight Crime!

Well, that was just too much fun. Over the course of the day (minus a quick Safeguard mish with Mal and Co. playing Cetus and Lunulata), we plowed through pretty much everything. For the first time … ever, I think, we duoed through the Hollows, tearing up the missions, up to and including Frostfire (we won, natch), ending in time for dinner
at SL 9.

(FF was particularly exciting since the ice was invisible.)

What a hoot. Sort of like being brutes — you just launch into the orange mobs and love it. (Katherine amused herself, meanwhile, with a new Pink Winged Demon on Test, playing at Father Time’s chalet. Didn’t realize you could log an account into both Test and Live at the same time …).

An unproductive weekend, objectively, but a lot of fun, and very relaxing.

New Toons

Been a while since I did an in-game screen cap — but also been a while since we built new characters, as were awaiting I8.

Presenting Idzuna (the white fox oni) and Unchained Path (the pilgrim on the road to entropy). Idzuna’s a Katana/Dark scrapper, UP’s an Ice/Kin controller. Together, they Fight Crime!

And, at least up through Level 6, they Kick Butt, too. Love the Scrapper/Controller combo … though by no means will we be abandoning Hildy/Torchy!

But allow me to say that I8 was worth the wait just to get shared mission credit in Outbreak. Glee!

Boom and Quiet

Torchy and Hildy dinged 45 a couple of days ago — and are already well on their way to 46. Having fun, though we ran into an Elite Paragon Protector the other day who was also a Fire blaster — and demonstrated to Torchy that booms hurt on the receiving end.

Our playtime (and blogtime) over the next week-plus will be a bit constrained, I expect — family coming to visit, a small mini-vacation, holidays, etc., all combining to reduce our time at the keyboards. Which, of course, will probably mean we miss the I8 roll-out (or only get a little time with it in the short term). Ah, well.

Well-strung quartet

Hail and well met to both T’lauro and Shock.Therapy, who went along with Hildy and Torchy on the first half of the final push of the first Praetorian arc (Wildcat and Shadowhunter). There’s a reason we don’t duo AVs (dropping to Heroic to make them EBs), but with those two in support, we pulled it off with only a few deaths.

Which put us, when all was said and done, about 2/3 of the way to 45.

A very fun evening. Thanks, guys!

Note to selves: Remember what’s recently been noted about AVs, i.e., Gauntlet doesn’t actually taunt them. I.e., the tank had damn well better use Taunt to keep them off the associated high-damaging squishies …

Four-four, good buddy

Dinged 44 with both Hildy and Torchy over the weekend, wrapping up a couple of arcs (Indigo’s Malta, Countess Crey) and making substantial progress through Tina’s first Praetorian arc.

Had one odd mish where we rescued a Traditionalist (or some such) named Rikti, who thanked us, then promptly died (having been gravely wounded by a Warhulk exploding next to him). The mission seemed to be confused at that point, suggesting we once again needed to rescue the Rikti, even though he was dead and faded out.

So we got to make good use of the “cancel this mission and give us credit” button. Yay!

For 44, Hildy took another Big Attack. Torchy took Fire Shield (so that now she can make annoying whooshing sounds wherever she goes, just like Hildy).

Halloween costumes

Fun times. We got started with the Hostess Heroes a bit late — Margie and I did Trick-or-Treating. Doyce got on first, and we figured we’d do the Respec Trial — until we discovered it took 4. Then we got someone to start it with us … and did fine, until the mission that was full of +3 to +5s.

Sooooo … instead we played a bit with Divinity Chu, whonking on Council. Then Cheesy Poof joined, and we did a bit more.

Costume-wise, Margie had come up with something fun and hi-tech (with a Halloween black cat on her shoulder). Doyce had Bear Claws in a great Manticore outfit. Cheesy Poof did up Back Alley Brawler. Divinity was … Divinity. 🙂 And Ho Ho? She had the Infernal look (once I discovered what my (cough) costume problem was).

Heroism

Got on last night, post-Catan, and did some Hildy/Torchy stuff. Fair number of Storm Knights around, which was nice.

Most stuck to PI and plowed through some nasty adventures. Worst was probably “Rikti portals in the Baphomet dimension” portal mission — largely because those Air Thorn Casters are such annoying bastards (we quickly went from targeting the Big Orange Behemoth Overlords to taking down the Little Yellow ATCs, which helped things quite a bit).

Baphomet itself went down pretty quickly — despite our setting, it was only an Elite Boss. It helped that we had already cleared the map, nuked the portals, and won the mission, so we could have zoned at any time if it got nasty.

Tonight … Hostess Heroes! Huzzah! Ho Ho picked out a brand new tube top, just to celebrate.

Play time, old and new

Post-retreat, we eschewed any work around the house and instead hopped onto CoH. Spent a couple of hours with Torchy and Hildy, and T’Lauro came on as well, which made things entertaining as always.

After T’Lauro left, we started playing around with another set of prototype alts that we’re considering for duoing. I rolled up another Ice/Kin controller, and determined again that it’s a combo I want to play. Margie’s trying out different scrapper types (the scrapper/controller combo seeming to be a key piece of fun for us). She may re-roll Kazima (BS/Invuln), or do another BS toon. I’m rooting for Kazima because she’s a fun character, but I also want Margie to get to a chance to play
something other than a BS, which is what Kazima and Blue Point both are. Katana, maybe?

Did talk her into rolling up a Claws/Inv scrapper, and we ran around a bit. That combo seemed to work well, too.

No plan on abandoning H/T, just looking for a bit of variety. Not sure if we’ll do anything with them until after I8 comes live.

Trick or … oh, never mind …

So, the Halloween Event (complete with Paragon Times article, no less), and …

Ho hum.

We ran a couple of Hildy/Torchy mission — struggling with Malta, rolling over Crey — and finally got over to PI, the only zone that we could Trick-or-Treat in.

Um …

So, very little gain for the time involved. Really. Click on a door every couple of minutes and get a big Insipration (a fraction of the time) or a trio of whites (or a white and a yellow). Stand around. Rinse. Repeat. And it can’t be mission doors — it has to be non-mission doors. And it has to be in a particular zone. And if your team mate does it, you don’t get a treat. Etc.

Very low value-per-minute there.

After about 40-odd minutes in which Torchy got squat in the way of salvage (i.e., Halloween costume parts), Margie mentioned that she’d harvested a bunch earlier in the day. So we went back to the base, divvied up the goodies, hopped over to Croatoa, chatted with Annah, and …

Okay, fifth costume slot. Cool. Ish. Will be more cool when we get free costume tokens with I8. Meantime …

Okay, I know they don’t want people harvesting and PLing via the Halloween Event. But as it stands, the XP-per-minute is way below (even counting travel time) a normal mission. So why, aside from the dubious fifth costume slot, invest anything in it.

Oh, well. Plenty of fun chatter on the CC last night, which was nice.

In our 40s

Hildy and Torchy continue to churn through 41, navigating PI with relative aplomb (though on the one AV mish we’ve had to date — Psychic Clockwork King — we dropped the difficulty to get him to an Elite Boss … and he still, um, cleaned our clocks the first time we attacked him).

We’re dying in more or less even numbers. Torchy might be dropping a bit more than Hildy — Hildy’s on the front line, but Torchy’s awfully squishy, and if we get taken from multiple sides, I usually kiss pavement pretty quickly. It’s hard to say, though, as Hildy has Rise of the Phoenix, so even when she goes down, she gets back up again shortly (usually, though not always, before the remaining mobs carve me into chutney, and usually, though not always, successfully enough to finish taking them down).

I did end up making a mad sprint through other-dimensional Oranbega last night, various Malta troops and a Herc-class Titan on my tail (yes, looking back down a long tunnel and seeing that wonderful spiral of rockets heading your way is a wonderful last sight to carry off with you).

Malta are probably the worst opponents we’re facing now. Nemmies are annoyingly long-ranged in their attacks, but rarely a huge threat. Rikti are just more grunts to churn through. But Malta are pretty problematic, especially the Sappers, which can take either of us to Useless pretty quickly — either of which is usually lethal for me, since as soon as Hildy’s armor drops, even for a moment, everyone’s attention gets turned to the Big Flaming Damage Dealer across the room.

Fortunately, at 41, we both ended up with a Hold — which is does decently to take down the Sapper if we’re lucky, and which (if we do it together) can hold a boss-level (which is a nice way to deal with Paragon Protectors before they go all invulnerable on us). The alternative, which is also effective, is for me to snipe the damned Sapper, which (if I buff up) will usually one-shot him without drawing aggro from the whole room.

I do like the Malta group, for a variety of reasons (not least of which is the hi-larious mission dialog from Indigo and Crimson), but they’re probably dealing us 80% of our deaths right now, and continue to refine our tactics (and add Accuracies to our holds) seems an imperative.

Fire and Ice

Wrapped up the Steven Sheridan / Rikti / “Organ Grinders” arc last night — only slightly stale, as we both dinged 41 while doing it. That let both Torchy and Hildy get their first Epic Power. Torchy’s in the Flame Mastery, and Hildy’s into the Ice Mastery, but we both ended up with a single-person hold, which gives us a lot more tactical flexibility (though I still ended up dying at least once, swarmed with Rikti). Good stuff.

Astonishing news!

I actually played CoH tonight!

No, really, it’s amazing to me that it’s amazing to me that I actually played CoH. Probably the first time in at least a week. Did some fun missions with Hildy and Torchy (about half-way to 41), all that kinda good stuff. But … yeah.

Fun. But I remember when it was noteworthy when I night passed that I didn’t play CoH.

Ennui Go

Interesting article over here on what the author calls “WoW-nnui,” a sort of, “Huh, kinda getting tired of this” feeling that more World of Warcraft folks (in his circle) are feeling these days.

Last night I logged in to WoW for the first time in a long time. I visited my characters one by one, but didn’t stick around to play very long despite finally having an evening free to play. I felt a distinct detachment from my characters and soon recognized my old friend, game ennui.

Now I don’t mean to sound like I’m spelling doom for WoW (or MMOs in general!). Far from it. I don’t know WoW’s sales numbers, but as far as I know their box sales remain at or near the top of the charts. And of course there’s a much-anticipated expansion pack coming up that will give them a welcome, if perhaps temporary, bump in their usage numbers.

But in my case, not only could I really not gather any excitement about playing these characters, knowing as I do that I just don’t have multiple hours per week (much less per day!) to play them, but the more advanced the character the more difficult it was to get back into. I could sorta drive my 22lvl hunter; my 37 warlock was almost incomprehensible — and for many more expert players such levels are “lowbies.” Remembering all those spells, weapons, abilities, talents, etc., just seemed like way too much trouble.
And all the quests that were driving these characters’ progress were entirely meaningless now (this is the danger of external motivation—it’s just too easy to lose all sense of why I should care about an entirely artificial set of quests).

I’m involved, loosely speaking (given my lack of attendance), in several different guilds on PvE, RP, and PvP servers. In each, multiple people I know — both those with multiple level 60 characters and those who have never come close to that — have sort of run aground on the over-and-over again gameplay, whether that’s yet-another-kill-X-creatures quest or yet-another-raid for yet-another-piece-of-armor. No one I’ve talked to dislikes the game; there’s no sense of having been spurned
or that the experience has curdled. But in even the best parties there seems to sometimes come a moment when, amidst the music and noise you and your friends silently agree “great party; we’re outta here.” For some people that moment has come with WoW. And I’m guessing that trend is only going to accelerate.

File off some serial numbers, and swap some nameplates, and this could be CoH/CoV. I continue to be interested in news about the game, I’m curious about stuff coming out in I8, even having some character plans around it, and I have a Level 40 that’s been forging along — save for my only playing a couple of times in the last week-plus, due to other commitments — plus a stable of other characters who deserve more time in the sun.

But, honestly, the burn just isn’t there for me, these days. When I have a few free minutes — or even a free evening — I’m not instantly diving into CoX. I’m not regularly staying up to Midnight, to get in one last missoin. Part of it is a “been there, done that,” part of it is being distracted by other interests (good and bad), and part of it is the latest round of dramatic brouhaha that’s not only messed up the community but soured me on the whole associated environment.

I dunno. Not quitting any time soon, as far I as know, and I expect I’ll be playing more in the coming weeks than I have been. But, honestly speaking again, I know exactly the feeling the author of this essay is talking about, and I can imagine a time (in a way I couldn’t a year or so ago) when I won’t be playing CoX.

The Big Four-Oh

Dinged Hildegard, then Torchielle, to 40.

It’s only an enhancement level, of course (and not very exciting enhancements at this point — around 40, you start running out of things to drop enhancements into, as most of the exciting powers are already taken and fully 3- or 6-slotted, and the EPPs don’t start until 41).

Biut, still … as Doyce put it in passing. “That’s just wrong — Torchielle should still be running around Steel Canyon.” Yeah, it feels that way sometimes. 🙂

On a related note, I was … irked to discover that I was out of respecs on her. I used the I7 freespec already (to drop Super-Jump for Fly), so I’m stuck with Rain of Fire instead of Grant Invis. until another freespec comes along, or until we do an actual Respec mission (which might be a bit rough to do).

And, yes, it was fun to announce it on the Alliance OOC and have people cheer. No man is an island.

Anyway … forty! W007! Time to start hitting on Malta!

A semblance of normalcy

Two big missions last night, when all was said and done, for Torchy and Hildy.

First, wrapped up the Where Are All Those Paragon Protectors Coming From story arc for Torchy (complete with commemorative SO can’t use yet). We had things pretty well figured out against those guys, though Hildy still gets into orange/red for longer than I’m comfortable with.

I do very much like the final redressed lab with all the soon-to-be-PPs up in rooftop tubes, though it loses a bit of its uniqueness now that Arachnos is doing the same sort of fx. I remember it creeping me out when first I saw it, and it still is eerie.

Then off to a Rikti timed train mish (find the 8 people and a barrel of goo). Did fine, and earned big points clearing the map. Invis was helpful for scouting, even with all the Drones. I ended up like a quarter pip off of 40, and Margie was even closer.

Actually, started up the evening (not knowing how things were going to be on the Villain side) running a stale mission solo with Mister Thorne. Yeah, really not liking Masterminds solo. YMMV.