Ingress Hiatus

You learn interesting things while on vacation.

I mean, it’s a pain in the butt when you get back and all those fiddly little habits of the day have to be relearned.  “Wow, it’s been a few weeks — I almost forgot to do the dishes.”  You know — that sort of thing.

But sometimes that’s a good thing to have happen. It can make you aware of habits you don’t want to re-acquire.

Like obsessively playing Ingress.

I decided, on returning, that I really don’t want to spend all my commute time on the train hacking portals at each stop.  I don’t want to spend my lunches tracking down farms to harvest from or links to smash.  I don’t want to have my phone on at my work desk hacking at the portals in the building below.

I’d rather read. And walk. And work.

Plus, I’ve gotten tired of the Ingress app’s big memory footprint — a footprint that ensures that if you do almost anything else on your phone, Android will swap out Ingress and when you go back in to play you’ll have to restart the app.  A minute or two later …

When I’m reluctant to check Twitter — or answer an IM — because it will interfere with Ingress running on my phone, there’s a problem there.

Now, all that having been said … Ingress is still fun. And I enjoy the community, and enjoy talking about the game, and have been enjoying building up the portal infrastructure around the Denver area.  I’m not quitting the game, or uninstalling it, or anything like that.

But, for now … I’m still on vacation from it.  For the time being.

The Winter of My Ingress Content

L8 Ding Screen Cap

On 8 December 2012, I got my invite from Niantic to participate in the beta of Ingress. I joined as “@Star3D”.

On 30 April 2013, I hit the level cap at L8.

It’s been a long, strange journey, as they say, and largely a positive one. I’ve been doing a lot more walking (especially on business trips), and broader afield (I know downtown Denver a lot better, esp. the various piece of art and the historic buildings), than before.  While there have been frustrations, there’s also been community.

And now I’m at the level cap. Well, the present level cap: Niantic says levels beyond 8 will exist in the future.

But what about me for the future?

So for one thing, it’s not like Ingress runs out of “content” at L8.  You can still play, you can actually use L8 items you couldn’t before, and there’s certainly plenty to do.  It is, though, more of the same (only in a more powerful state), and there’s no further leveling (yet), only watching the AP odometer tick upwards.

Here’s how I see things changing:

Words of Wisdom. Even if they are in Blue instead of Green.

1. Less obsessive gameplay:  I’ve had a lot of advantages in my gameplay — I work in a building which has some portals in range (I submitted some of them, but they’re all legit), and I ride the Light Rail to work past an ever-growing number of portala (some of which I submitted, too).  But while I haven’t been the “go out on sub-zero night to join a bunch of people turning Fiddler’s Green into an L8 farm” kind of player,  I’ve spent a fair amount of time here and there — at lunch, riding the train, and driving on errands — hacking and linking. Some would say an excessive amount of time, though I’ve tried to stay within certain bounds of what seems like rationality.

Nevertheless, I will be easing back on the frequent-to-constant gameplay. If nothing else, my reading time on the train has suffered  mightily (esp. as more and more of the stations have gotten their own portals).  It would be nice to take reading walks at lunch that aren’t punctuated every five minutes to try and take an enemy portal.

I don’t believe I’m going to vanish. But I don’t think I’ll be battling compulsively for the “Ghostly Trio” portals every day. I will probably still go out (at least in Pasadena) in the evenings while on travel (great exercise to counter business  trip meals), and I do have a neighborhood portal that I will be guarding diligently.  But I might not always take 90 minutes to drive the 20 minutes from my comic book store back home on Wednesdays, or things of that sort. I might fire up the client on the train — sometimes — but I won’t wail and gnash my teeth if I ride through a station and miss hacking something because I was enrapt in a particularly good chapter of my book.

What to do … what to do …

2. But the Artistic/OCD side will continue: One of the most enjoyable aspects of the game to me has been submitted portals to Niantic (and submitting portal corrections, too).  It brings out both the artist and the OCD in me. I don’t see that changing.  (Now, if only Niantic actually rewarded someone for doing so …)

3. Community rules:  The +Ingress Colorado Enlightenment group on Google+ is a great bunch of people, and I plan on staying in conversation with them.  Or meeting them for beers at the Ghost.  Or …

4. Mentoring Margie:  She’s gotten up to L4 (as “@Kazima”), but doesn’t play that much. But we’ve done a few partnering things, and working with a higher level person is a great way to get some good AP. So we’ll be keeping that up at a low simmer.

So, that’s the plan! But regardless of how it works out, I’ve enjoyed the Ingress (Beta), and look forward to its eventual release into the wild.

So, besides mourning CoH, what else game-wise have I done lately?

The extended memorial service for City of Heroes, posted earlier today, aside, what’s new for me and online gaming?

Um … honestly, not a heck of a lot.

First off, it’s been a busy month or two. Margie’s been away on business. I’ve been away on business. Holidays and social butterflying and all that sort of thing. And the next month isn’t looking any better.

Secondly, yeah, I’ve been in mourning. Mercifully, Margie talked me into playing CoH one last time before it went away. But since then … really haven’t felt the yen.

And thirdly … well, I haven’t found … the thing. The game to take its place.  I’ve done some World of Warcraft solo and duoed, and likely will some more. But while it’s a decently pleasant passtime, I’m just not feeling the characters as such (something I became very aware of as I was crafting my endless memorials). There’s more variety (if of a less-rich nature) than of Lord of the Rings Online, but, honestly, I don’t feel invested in the characters in either game. With everyone wearing whatever they pick up, and the power/skill selection being fairly categorized, the players are (absent a strong social environment, which we’re not and not likely to get into) pretty much cookie cutter in nature.

(And that, I’m realizing, was one of the geniuses of CoH — that your fundamental appearance could be so different and unique, and the encouragement to have an origin story and a cool super-name to go with it, and that even your power selections could be tailored and tweaked and recombined and enhanced and respecced and recolored to make you completely individual. The focus was more on the characters than on the setting, though the setting was still pretty full of content.)

I’ve given Champions Online another go, and while some of those CoH advantages might seem to pertain, it feels both too mechanics-driven and too arduously neutral / balanced, to the point where every blast power is kind of like ever other blast power, and so forth.  And the setting starts to come into play again as feeling uneven and alternately goofy and grim. Plus, the whole game feels like a carnival in so many ways.

I haven’t retried DC Universe Online, or Star Trek Online, but I don’t recall much (or see much in current press) to make me feel they will fit any better.

Maybe we need to try D&D Online again / some more, since that has such character differentiation. There was something vaguely disjointed about what experience we had there, but we didn’t really drive things to any great conclusion.

I keep hearing encouraging words about Star Wars: The Old Republic — and highly discouraging words about it, too. But maybe that’s a possibility.

People keep suggesting to me Guild Wars 2, but aside from my fiery passion to not give another red cent to NCSoft, I hear a lot of trouble in that particular paradise, too.

So … what next?  I haven’t the foggiest. And, honestly, given the “firstly” above, I don’t expect to make any great progress until January. At least. At the earliest.

And that’s okay, right? Because it’s not like I don’t have eleventy-dozen other things going on. And while Playing Game with Margie is a lot of fun and doing-stuff-togethery, it’s not the be-all and end-all of our relationship.

I’ll — we’ll — find something that we enjoy together. And (assuming it’s a game), we’ll give it a try. And we’ll have fun. Or not, in which case we’ll move on.

Ob-la-di, ob-la-da, life goes on, brah,
La la, how the life goes on.

Exit the Heroes

I haven’t played City of Heroes since the announcement it was going down. It was too painful.

Tonight, around 10 or so, Margie said, “Do you want to play CoH, just one last time?” Or something like that.

And I hemmed. And hawed. And …

… well …

… um …

… yeah.

And so we thought about Rita and Runt — could we race up three levels, 47 to 50, in a couple of hours?  (It would have been three hours, in fact.)

But … I wasn’t feeling scrappery.

Hamidon in Atlas Park

We got on instead as Positive Force and Ms. Crackle, a pair we’ve been comfortably pleased with, and were ready to go do some missions …

… when we discovered Victory had a big party going on at the big hill in the middle of Talos.  Big party meaning “The Ghost Ship is stuck there, and there are at least three Monsters spawned at any given time, amidst some dozens of heroes fighting them off.” Yikes.  And, yeah, fun.  We played with them, and then swapped out with some other toons (Velorio, for me). It was lots of intense action fun … until Jade Spider appeared at the top of the hill, doing 1700 hp psychic attacks beyond the borders of the block, and wiping out pretty much everyone around. Repeatedly.

Hrm. Not fun.

We decided, eventually, to sign on with some of our 50s and see what was going on over on Champion.  Nostalgia time.

On with Torchy and Hildy.  And ended up on Talos Hill again, but only for a Rikti Invasion.  Got on teams, and then league, and, when that was done, went Monster Hunting.  Cleaned out two of them from Croatoa — Eochai and Jack in Irons (badges!). Back to Adamastor in Talos.  Couldn’t find Lusca in IP. Took out the Kraken in Perez (oh, Perez — how long ago it was …). Heard about action in Atlas …

… which is where the GM / Devs were lobbing Arch-Villains and Monsters.  We swapped out to Psi-clone and Amorpha, and spent a good hour and change taking on (with scores of our fellows — Atlas 1 and 2 were full up, and Atlas 3 was pretty busy) Drop Ships and Avatar of Hamadon and Lord Recluse and Seed of Hamadon and most of Recluse’ gang and the mad gods from the Shadow Shard and Babbage and … yeah, actual-real Hamidon showed up, too.

“Slip on that Wedding Ring, boys — use it or lose it!”

Eventually the GM had to move to another server. We did a bit more stuff (monster hunting on Monster Island in PI), hopped off to do this and that, but eventually …

Exit the Heroes

… got back on with Psi-clone and Amorpha She had the Peregrine Island bank mission, so we decided to go out that way. Because they were our truest, bestest duo.

And, as the big red messages kept popping up about the 30 minute, 10 minute, 5 minute count-down, we did our damnedest for the people of Paragon City. We went toe-to-toe with Carnies and Malta, foiling a bank robbery, disarming bombs, and subduing and arresting miscreants.

And as we dashed to the next mission, in one final leap, the screen froze, Butch-and-Sundance-like, on Psi-clone and Amorpha, heroes together through time and memory.

-Fin-

The chunks of memory taken up by this game, over the last 7+ years, is amazing.  Geography (every nook and cranny of the Hollows) … Opponents (when faced with mob X, target individual Y) … Group fun, PUG frustration (or exhilaration), friends, family … The Transcendence Trial (in the true meaning of the latter word) … SG leadership (and all the drama attendant thereto) … new rules, improving Quality of Life, added zones … events and arcs and stories and that huge Level 50 DING …

Many thanks to the Devs and all the creative talent behind the game. I was there from Issue 3, and never regretted a single dollar spent. It was a life-enriching experience and a pleasure.

Many thanks to the folks we teamed with here and now and there and again … Scott and Kevin and Lorne and Doyce and Kate and Stan and … many more I’m not remembering, I know.

Many thanks to Doyce, for hooking me on this particular opiate — I could quit any time, right? But I hated ending cold turkey. I appreciate the “first taste”, the companionship, and the encouragement.

Charity at Home is unamused by the final message (that locked up her machine).

And many thanks, of course, to my faithful duo partner, Margie. It sounds weird, but it’s non-trivial playing a game like this with your spouse. There are endless challenges, leadership quibbles, tactical considerations, and, of course (for us) figuring out all of that with multiple alts across multiple story threads and game issues.  It was occasionally challenging, but also always engaging, which is just what makes for a great marriage. Whether it was a game or not.If not for her, I wouldn’t have played nearly as much. And, with her, playing was so much more than just a game.

You always remember your first car. Your first job. Your first SO. Your first house. Your first Doctor. Your first … well, you get the idea.

City of Heroes was my first MMORPG. And while it wasn’t (and won’t be) my last, it will always hold a very special, fundamental, place in my heart.

Dear NCSoft: I Hate You

Okay, it’s childish, I know. And rude. And probably not good for my mental or moral health.

But I am still really, seriously, sorely pissed at NCSoft.

Since the announcement about City of Heroes closing down, I haven’t played the game. At all. Simply … couldn’t.

In the past few days, though, I’ve been running around taking screen caps and staring various memorial pages. And I look at all the characters  created — ones I ran up to 50, and ones that were along the path — and it just freaking chaps my hide.

Margie got on tonight (as she was doing her own screen caps) and saw she had a toon that was just short of dinging 50. So she finished it up. She was working on it as I came back from my NaNoWriMo Write-In.

And it was, like, I want to do that. I want to play with these characters, in this world. I want to fiddle around with the combinations we created, enjoy the array of power sets, the different story arcs …

And, of course, I could … until Friday. Sometime … Friday.

Or not, since I have other things I need to do between now and then, and, of course, why freaking bother when it’s all going to go away when the plug is pulled?

(Note: one could consider this a microcosm of the moral / mental considerations of what one evaluates of the reality of the Afterlife. If there is nothing beyond this world, is there a use in going on?  If there’s no CoH after Friday, is there a use in playing the characters? Discuss.)

I try not to wish ill of people, because, as Spider Robinson said, “Vengeance is counterproductive, always. Not to mention the fact it gets your soul all sticky.” But given how the game was terminated, without explanation, at a time when it seemed from all indications that the game was doing okay — not spectacularly, but profitably — and in a way that basically left the fanbase hanging and the dev all out of jobs … I really do wish, sincerely-truly, that anyone in any management position in NCSoft who had anything to do with this decision finds themselves unemployed very, very soon. And stays that way for quite some time.

Yeah, I know, kind of a weak beer curse. But it is, after all, only a game.  But I also am just really frelling pissed at those (I’ll assume) guys, for taking away something I enjoyed, something I (and others) were willing to continue to spend money on, something that’s been a part of my life (and my life with Margie) since almost 8 years ago.

Oh, yeah — if they all suffered a bout of explosive diarrhea, at a maximally inconvenient and embarrassing moment, would be nice, too.

Rrrg.

(Yeah, and, btw, life is too short, and I have no need to ever spend any money ever again on any product from NCSoft — and will, of course, be more than happy to advise others likewise. Eat Hamidon Goo and Die, NCSoft.)

What I’m looking for in an MMO (redux)

Yeah, I know I’ve talked about this before, but it came up in conversation during date night with Margie.  “What three things,” she asked, “are you really looking for from a game?”

I hemmed and hawed, and we discussed, and this is the (not quite three) list it boiled down to. It’s a bit less mechanics-oriented than the previous one, and more functional:

  1. I need to feel heroic.  Jogging everywhere in the world? Doing boring grind missions? Imperiled by battling three opponents?  That’s not feeling heroic. (Note: this doesn’t necessarily mean “super-hero” or “comic book hero”.)
  2. Duo-friendly. A big part of my gaming life is playing with Margie.  A game that makes it difficult for us (and usually just us) to play side-by-side, due to different start points, or poor leveling / sidekicking setups, or whatever, is going to be a frustration to us.  (Heck, I remain irked at CoH for quashing Level Pacting.)
  3. A variety of content / replayability. I don’t want to feel railroaded through just one course of action. I want parallel ways of gaining experience and exploring the world and so forth.
  4. Well-written content. I don’t mind humor, but overall I want to take the story seriously.
  5. Alt-friendly. For whatever reason, Margie and I are both alt-aholics.  We like to try out different character types and combinations.  We’d like to play something (in conjunction with requirement #3) that doesn’t require us to delete characters in order to roll up new ones.
  6. Soloable. Though we game together a lot, sometimes we like running solo, just to try something new, or because the other person isn’t around or doesn’t feel like gaming.  (This tends to be tied a lot to #4.)

So that’s more than three, but those are the important things I’m (still) looking for.

Guess I’m still in that “Depression” stage

Or maybe the bottom line is that advancement in CoH was more about the achievement  and reaching the goal than the journey. Because I confess I am utterly uninterested in hopping onto CoH and doing any gameplay.  Which I feel like a kick in the gut whenever an opportunity that would have previously been, “Hey, I’ve got some time, maybe I’ll do a bit of CoH” or “Hey, Honey, want to do some Game?” comes up.

I have gone in to take some character screencaps, and I want to do a server-by-server “In Memorium” set of posts.  But right now — I can’t bring myself to go in and play with any of these people who will be evaporating in 2+ months.

City of Heroes and the Five Stages of Grief

As formulated by Elisabeth Kübler-Ross relating to how people react to terminal illness or to any other personally catastrophic news.  I saw all of these in the CoH community since the word came down yesterday that the game was being shuttered — including all of these comments or variants thereof (well, not much of #5 yet).

  1. Denial — “NOOOOOOO!” “I don’t believe it!” “I feel numb.” “This makes no sense.” “It’s a fake to increase interest in the game.” “Someone else will buy the game and keep it running.”
  2. Anger — “It’s not fair!” “NCSoft is screwing us!” “I’ve put all this time and effort in and now they just take it away? Unacceptable!” “Why are they doing this? I demand an explanation!”
  3. Bargaining — “Isn’t there anything we can do?” “Petition NCSoft to keep the game running!” “Petition NCSoft to make the game open source so someone else can keep it running!” “Petition Sony to buy the game!” “Can’t they just let the servers run without any extra change or growth in the game?”
  4. Depression — “I’m never going to play a game again.” “”Nothing will ever be as good as CoH was.” The game will be over soon, so what’s the point of playing it with any of my characters?” “I’ll never be able to think of how I met my spouse in the game without being sad now.”
  5. Acceptance — “It’s going to be okay.” “There are other games out there — what is everyone else moving to?” “It’s had a good run and I’ve enjoyed it. Time to move on.”

On why NCSoft is killing off City of Heroes

It’s the money, stupid.  The game is doing okay, but in context, it’s not in NCSoft’s interest to keep it up and running.

Based on their Investor Relations report (PDF) of August 2012:

  1. NCSoft considers CoH an MMOG, which has a life cycle of 5-10 years.  Introduced in 2004, that makes CoH 8 years old, close to end-of-life. (p. 4)
  2. CoH revenues are a tiny fraction of NCSoft’s income, vs. Aion and Lineage 1 and 2 — about 2% of sales. (p. 7 and 13)
  3. North America and Europe sales are a tiny fraction of NCSoft’s revenue (p. 13)
  4. CoH saw a tiny increase in sales over the last year, but as  The Escapist notes, that with the change-over to the blended business model “City of Heroes Freedom,” which was meant to significantly increase revenues — which didn’t happen. (p. 13)
  5. NCSoft profit and net income is way down. (p. 20)
  6. Company focus is on two big launches this year, Blade and Soul and Guild Wars 2. (p. 16-18)

Bottom line (so to speak), City of Heroes and, more importantly, Paragon Studios, was a distraction for a company in financial trouble and focused on upcoming releases. The revenue stream was small and going nowhere.  From a purely business standpoint, it makes all the sense in the world for them to pull the plug.

But it still sucks big-time for the players.

The End of City of Heroes

Well … dammit.

This morning we announced that Paragon Studios will be taking to the skies of City of Heroes for the last time.

In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios. Effective immediately, all development on City of Heroes will cease and we will begin preparations to sunset the world’s first, and best, Super Hero MMORPG before the end of the year. As part of this, all recurring subscription billing and Paragon Market purchasing will be discontinued effective immediately. We will have more information regarding a detailed timeline for the cessation of services and what you can expect in game in the coming weeks.

That … just … SUCKS.

It’d hard to express in words how much City of Heroes has meant to me.  It was the first MMORPG I ever played.  I met folks there. I ran a supergroup of friends and acquiaintances.  I gave a sub to my wife for Valentines Day, and the two of us have logged weeks worth of  time over the years.

I came in at I3, when things were in a nascent stage.  I remember mad dashes through the Hollows … go-hunt-killing Skulls in Kings Row … endless jogs through Steel Canyon to the missions before hitting that magic Level 14 when you could get a travel power …

The expansion of content, of character types and powers, of Quality of Life features kept it all fresh and new, yet still familiar.

We had a stable of characters on different servers, spanning everything from toons in their teens (level-wise) to retired Level 50s, and in an array of powers and synergies that playing the same missions back to back (e.g., the Signature Story Arcs) never felt like a dull grind, but a series of wargames with differing conditions.

I wrote a novel. Well, half a novel.  That I still plan to get back to.

We tried different games — DC Universe Online, Champions Online, Star Trek Online, and (and Margie and Kay still play this, too), Lord oft the Rings Online.  But we always came back to CoH.

It made us feel super. Especially together.

And now … after, what, 8, 9 years? … it’s going away.

The team here at Paragon deserves special praise for all that we have accomplished over the last 5+ years. These developers are some of the most creative and talented people in the gaming industry. By now, we’ve all been given this news internally, but to anyone who may be reading this message after the fact; know that your hard work and dedication has not gone unappreciated or unnoticed. To any potential studios looking to grow your team; hire these people. You won’t regret it.

The Dev community on CoH, including their accessibility through the forums, was always one of the cool aspects of CoH.

To our Community,

Thank you. Thank you for your years of support. You’ve been with us every step of the way, sharing in our challenges, encouraging us to make City of Heroes better, more than everyone else thought it could be. We couldn’t have come this far without you. I implore you all, focus on the good things of CoH and Paragon Studios. Don’t dwell on the “how” or the “why”, but rather join us in celebrating the legacy of an amazing partnership between the players and the development team.

Thank you, and I’ll see you in the skies, one last time.

I don’t blame the Paragon Studios folks. The direction for this is clearly about NCSoft. I’ll be curious as to what news comes out about what’s driving this decision.

Regardless, it’s sad. Depressing. Grief-making. Like finding out the restaurant you liked so much, where you go every few weeks, where you know the staff’s names, where you proposed to your wife … is not only closing, but being torn down for a WalMart.

Ugh.

CoH: Hangout

I had a chance to hop on one of the Google Hangouts that Paragon does periodically.  I was pretty much the only one on with Zwillinger, which meant we got to chat on a bunch of items.  Specifically:

  1. Though the retro space gear given in the user selection poll is all on male models, there will be versions for all three body types.  There are also specific female costume bits that have already bee selected.
  2. More signature arcs are on the way, dealing with “different sorts of stories” than before, and also with the repercussions of Statesman’s death.
  3. The premature “spoiling” of Statemen’s death was driven at least in part by the need for formal publicity set up with various gaming sites and mags, and because of concerns of spoiling  by others.  Zwillinger did note that it was a concern Paragon had heard of from a number of sources.

In discussing stuff, I came to realize that I’d been playing since Issue 3 (!), which makes some seven years now.  Crikey!

It’s a shame there weren’t more people in on the Hangout.  It’s a fun way to discuss things with the Paragon folks.

Number one question I forgot to ask: When are leveling pacts coming back? Margie and I were just starting some new toons last evening, and I hated that we were dinging at separate times (esp. since it now brings up the level sidekick dialog).

Has it only been 7 years?

Friday was my 7-year anniversary with City of Heroes — 28 January 2006.  I don’t have a “first post” here on Blog of Heroes because …  well … I was a bit reluctant to let on about it publicly.

Margie started playing in February (I gave her a subscription for Valentines Day).

On the one hand, that seems like a huuuuuge chunk of time — seven years, OMG!  On the other hand, so much has happened in my life during that tenure on the game, and so much has changed, it seems like it’s been much, much longer.

I started in Issue 3, by the by.  And when I think back to the game at that time — no crafting, no “no use slotting more than three of anything into a power” (ah, the days of Perma-Haste), the introduction of so many zones and other game mechanics …

I’ve drifted to and from the game over the years.  And pretty much nobody I know who played it — with the exception of Margie, of course — still does.  But it remains fun, new content keeps being added, and new alts and powers keep things pretty darned fresh.

Don’t know if I’ll be playing it in another seven years, but don’t feel any particular itch at the moment to stray.

(As a personal trip down memory lane, this listing of alts I had in late February is fun — two of them (Psi-clone and Torchielle) eventually dinged 50; one (Velvet) stalled in the low 30s; the rest got deleted at one point or another …)

Wherein Dave tries to demonstrate that he is, in fact, not just a Twitter bot

Yeah, Blog of Heroes hasn’t been getting a lot of love lately.  But at least that annoying auto-playing CoH trailer got finally pushed off the front page …

Things have been uber-busy the last month or two.  November was pretty much sucked up with NaNoWriMo — after hitting my 2K words, I had no energy for gaming.  December, thus far, has been mostly holiday prep, but Margie and I did get some CoH in over the weekend — mostly taking some of our newly-arrived Praetorians through their low-20 adventures, evil twins, all of that.

I19 is out, of course, alas right about when I couldn’t talk about it at length (esp. having been in closed beta).  There’s just a whole bunch of nice QoL improvements, from trains that run everywhere (and tell you about where you’re going) to being able to sign out without logging off (though it’s a kludgy implementation, and buggy to boot).

Over on the DCUO front, various beta keys are being given away, etc. and so forth.  Not that I would, theoretically, have any time to be playing with that, either …

MMOs, the San Diego Comic-Con, and I

City of Heroes

We sat in on the City of Heroes “Going Rogue” panel, which was mostly interesting for being able to actually see what the various people looked like.  Panelists were Matt Miller (Positron), Melissa Bianco (War Witch), Jesse Caceres (Ghost Falcon), and David Nakayama (Noble Savage)

They went through all the various new features of Going Rogue. They spent a fair amount of time discussing the alignment cycle (Hero becomes Vigilante; Vigilante can become Villain or return to Hero; Villain becomes Rogue; Rogue can become Hero or return to Villain).

Vigilantes or Rogues can visit either Paragon or Rogue Isles, but the intent is not that people “stay” in these transitional forms (even though that means you can GET ALL THE BADGES, except for those that flip between Hero/Villain already).  The incentive to stay (or be) pure is access to custom lounges and extra merits  that give you access to Purple stuff.

It all looked pretty darned cool, and the idea of a new starting zone is very attractive.

The panel was asked by the moderator — Bryan Clayton, the head honcho at Paragon — if they had any comments on the news that NCSoft had registered a trademark for “City of Heroes II”. The panel read off in unison a nicely legalistic disclaimer that said they had no comment but that NCSoft was very proud of the game they had. It was amusing.

One interesting comment  was that Paragon Studios has grown significantly in bodies and funding (such that they are running out of room in their new digs), which is letting them do a lot more stuff than they were able to do in the past.

Margie also hung out multiple times at the NCSoft booth. We submitted some hero screen-caps (Torchielle and Kazima) into a raffle in the hope that they’d be rendered by David Nakayama, who’s the art director on CoX. Alas, they were not drawn (or, thus, drawn), but we had some nice chats with him anyway.

We never did make it to the big NCSoft party the evening it was running; we had Prime Invitations, but since Michelle and Mary were not all that much (or at all) into CoH, it would have been kind of rude to drag them to it (since we were using Mary’s car).

dcuoDC Universe Online

We had a couple of exposures to DCUO over the weekend.  The “big” one was the, well, DCUO panel, which featured a cinematic of the “backstory” for the game universe (as written by Geoff Johns).  Marv Wolfman (who’s doing mission writing) and Mark Hamill (who’s doing the voice of the Joker, natch) were there, too.

I didn’t sit through the full panel, as I had to run off to another line (Margie maybe can relate more).

We also played the game out on the dealer floor — a PvP training scenario in “icon mode” (where you play actual DCU characters), in this case, a battle in the Batcave between Batman and Nightwing vs the Joker and Harley.  It was a bit difficult, mostly because the X-axis on the mouse was reversed (we were promised it would be fixed by release), but I ended up (as Harley) defeating Margie (as Nightwing). Go, me!

The game looked pretty decent, but it was hard to judge too much from the limited exposure.

We did pick up cards for beta keys, though …

Marvel Super-Hero Squad

This is a newly-announced MMO, based on the super-deformed Super-Hero Squad figures.  Margie and Katherine played a bit at the Marvel booth — it looks to be very kid-oriented (think Wizard 101) in design.

The game is all browser-based — no client.

Here’s a trailer:

Overall, a pretty good MMO time at the Con. Not what I went there expecting to focus on, but …

“So what did you do at the San Diego Comic-Con, Dave?”

Well, I did a whole bunch, and some of it I’ll try to blog here tomorrow (being finally home).  But in the interim, I’ll offer up this cinematic, which premiered at the Con panel on the DC Universe Online panel.

I would so pay for a full-length movie …

I have no idea whether the game will live up to the cinematic (but some comments on our quick experience on it … well, as I said, tomorrow) — but the idea that they have folks like Geoff Johns and Marv Wolfman writing bible and content is … encouraging from that standpoint.

(Cross-posted from DDtB …)

Anyone got any video card knowledge out there?

hand shadow elephantMargie’s been having regular fits with her current Nvidia GT 220 video card — or, more properly, the drivers thereof. As she is a regular reader of the Nvidia forums, she’s well aware of all the ins and outs of what’s going on, and can remove and reload drivers (including the latest-greatest beta ones) at the drop of a hat.

Basically, her machine just keeps black-screening in the middle of games, esp. video-intensive scenes, in LotRO and CoX (she hasn’t bothered with STO of late). Driver changes and settings tweaks and following up on all the hairbrained suggestions from the forums hasn’t solved it, but it has given her a lot of extra gray hair (which, I hasten to point out, looks quite distinguished on her).

Sooooo … she’s looking at buying something new, and, disgusted with Nvidia driver-craft, she’s shifting over to ATI.

The current front-runners are in the ATI Radeon 5770 (maybe the 5850, if she can justify the price differential).

Two basic questions — three, maybe.

First, given that she only runs one monitor, and the nature of the games she plays, is anything over the 5770 really overkill?

Second, the three brands she’s looking at with the Radeon 5770 are the XFX, Sapphire, and MSI. Anyone have any particular personal opinions on those brands?

Finally, how the heck can you tell the difference between the versions of the same card from a given manufacturer? Even going to the manufacturer’s site — e.g., the XFX site at their various 5770 offerings — they all look different but the functional difference is unclear.

Any suggestions, guidance, or 1337 skillz advice would be more than welcome.

Not a good Friday evening over in Cryptic-land..


From CO:

Currently, the Champions Online Server is down. We are aware of this issue and are currently working to bring the server back online as soon as possible. Please keep an eye on this page for updates, and notification when Champions Online is available again. Thank you, The Champions Online Team

From STO:

Currently, the Star Trek Online server is down. We are aware of this issue and are currently working to bring the server back online as soon as possible. Please keep an eye on this page for updates, and notification when Star Trek Online is available again. Thank you, The Star Trek Online Team

Man, someone’s weekend just went in the crapper.