CoH Issue 23 Overview Goodness

Word is out on City of Heroes Issue 23 and the changes it brings.

The Praetorian War comes to a dramatic conclusion in Issue 23: Where Shadows Lie! The Heroes and Villains of Paragon City, still reeling from the deaths of the legendary Statesman and Sister Psyche, must rise to stop the ruthless Emperor Cole of Praetoria before his mad plans can shatter the dimensions.

Night Ward Environment
Why is there ... a red ... police box ...?

New Zone: Night Ward

  • A Realm of Magic: Dark forces hide in Night Ward, threatening to destroy the world. Night Ward is a Level 30-35 co-op zone where characters encounter strange magical allies and foes. This Praetorian zone is connected to First Ward, and is a realm trapped between the land of the living and the world of the dead.

I have to confess, I’ve not completed the First Ward zone stuff yet.  I’m enjoying it with our “Cow & Chicken” team, but not wildly so.

  • New Mystical and Undead Enemies: Encounter the creatures of Night Ward: the Animus Arcana, sentient spells that crave power; Drudges, who seek to guide souls (living and dead) to the realm of the dead; and the Black Knights, who run the eternal prison that is the Night Ward. The powerful Arch-Villain Shadowhunter also prowls this realm with his deadly army of beasts.

Ooooh … I know what power set he took!

Blockbuster Conclusion to the Praetorian War

  • The Magisterium Incarnate Trial: The dimensional war against Emperor Cole comes to a climax in the new Magisterium Incarnate Trial. You’ve defeated all of Emperor’s Cole’s lieutenants and strongholds, and will now use knowledge gained in taking down Diabolique in an epic showdown against the Well’s Champion to determine the fate of two worlds!

So … how will this change how Praetoria (and the Praetoria story arcs) all behave?  It’s one thing to pull Statesman out of Paragon … it’s quite another to pull Tyrant out of Praetoria.

Quality of Life Upgrades

  • Improved Free Player Chat and Grouping: Now all players (VIP, premium, and free) can join a new serverwide Looking for Group chat channel that allows them to communicate freely with each other. Free and premium players can also now join Super Groups, regardless of their status in the Paragon Rewards program.

Yes. It’s about time.  Plus, they need to take the step off adding that channel to everyone’s coms.  Really.  Get the invite/LFT/LFM chat off of Broadcast and Help.

  • Easy Portal Travel: The new Interdimensional Tunnel System makes getting from one world to another quick and easy. Get to outlying areas like Praetoria and the Shadow Shard easily with a quick dimension jump through conveniently located portals.

Once again, the devs realize that nobody likes traveling anywhere for longer than they need to.

“I remember the old days, when you’d arrive in Steel Canyon and jog downtown to level up … uphill both ways! … past level 50 mobs! … and like it!”

Kids these days.

New VIP Content and Benefits

  • Signature Story Arc Series 2: “Pandora’s Box”: Both Heroes and Villains are being supercharged with new uncontrollable powers. Heroes team up with the remnants of the Freedom Phalanx to discover the secret menace behind the chaos, while Villains lay the groundwork for a new organization to rival the power of Arachnos.

The first SSA was pretty good. I look forward to more.

  • New Mecha Armor Tier 9 Costume Set: The Mecha Armor costume set turns you into the sleek giant robot or high-tech warrior you’ve always dreamed of. Select from a new sword, rifle, backpack, and wings offered in this latest free costume set available only to VIP players as part of the Paragon Rewards program.
  • New Chain Mail and Leather Armor Costume Set: All VIP players have access to the Chain Mail and Leather Armor costume set. Look the part of a crusading knight, yeoman archer, or a rowdy barbarian in this versatile set.

More costume pieces = good stuff.

  • New Incarnate Powers: Level 50 VIP players can now unlock the Hybrid Incarnate Tree, which grants them new powers based on the core Archetypes in City of Heroes®. You can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases your damage, the Control Tree raises your ability to lock down foes, the Melee Tree increases your defense and status protection, and the Support Tree grants bonuses to you and your teammates.

I … guess that’s good.  We’ve done a little bit of Incarnate play with Psy-clone and Amorpha, and, damn, I really have no great desire to learn a whole new advancement/purchase mechanic.

CoH: A fine Double-XP weekend. Plus, Death from Below!

Margie and I didn’t spend quite as much time on CoH over the weekend as we’d hoped, but we still took good advantage of the exercise — pushing a couple of our 30s duos into the higher 30s.

We also discovered the joys of “Death from Below,” the introductory trial / Sewer Mission that they’ve added in since Freedom came up.  For about an hour of time (including standing around and waiting for the team to gel), you can easily add several levels of experience to your intro characters, plus get a nice Hydra boost to your accuracy, damage, regeneration, or defense for a couple of weeks of game time.

(It’s not clear how much of the level jump was also due to the double-XP weekends. Okay, well, thinking about it, I’d guess about half of it. 😛 )

It does have a feel very much like the old Sewer Raids (which you can still do if you are so inclined), but somewhat safer and more organized.  It’s also a good intro to various low level mobs.

The DfB missions can be run by any level, though you get exemplared down to level 2 to start with.  They are also re-runnable, so we were able to fairly easily advance a couple of our beginner toons into the low/mid-teens with relative ease.  (Though CoH has added some nice low level material, it’s also nice to be able to advance relatively quickly to Steel Canyon … and, honestly, a “can’t we start off around level 15?” has been a long-time lament from many in the player base).

There are also trainers stationed along the way of the trial, to let you level up as you go if you’re so inclined. Ironically, not all of your leveling will immediately take, since your exemplared level is dependent on the team leader’s leveling, not your own. Thus you can take a new power, have it showed up as grayed out, then have it appear later in the trial. Also, there’s a certain time pressure (aka “everyone’s running pell-mell ahead”), so standing around pondering power choices for too long is a bit impolite.  Do it a couple of times, but save most of it for Ms. Liberty at the end.  Slot in haste, respec at leisure.

One slightly irksome note: While the DfB missions are supposedly doable via the “LFG” functionality they’ve added in (click on the LFG button, join the queue, get automatically added into a mission once 4-8 other folks have joined in), few people seem to be using it, meaning that we were dependent on folks pulling together DfB team, or pulling one together ourself, semi-manually.

How to pull together your own DfB run (since the instructions are not readily apparent):

  1. Join the queue, noting that you want to reserve it for your own group.
  2. Broadcast/invite people to your team. This may take 30 seconds or 15 minutes depending on competition, time of day, etc.  People can be anywhere, so a lot of folks use the Help message queue for this.
  3. When you get 4-8 players, go back to the queue, click on it again, and once everyone on the team accepts, you’ll be teleported in.

It’s not for everyone, but, as I said, it’s a nice, non-tedious way to get past the first several-to-dozen levels in a short period of time … especially during double-XP weekend.

CoH: And I Want to Paint It Black

You would never have guessed that I22 came out yesterday, with the new Darkness Controller/Dominator power set.

I mean, there I was, standing in front of Ms. Liberty, and around me were:

  • Dark Mistress
  • Battle Shade
  • Sorceress of Shadows
  • Dark Spirit
  • Dark Wanderer

Of course, I was there with my new (well, re-rolled) toon, the Grey Haunt, so I have no basis for complaint.  But at least I color shifted the power a bit …

CoH: Who Will Die? (Part 6 of 7)

The latest installment in the signature arc, “Who Will Die?” came out this week, and last night Margie and I ran a couple of our 50s (blue) through it.

(The arc is designated for level 40+.  Paragon decided to have the earlier episodes available in the 20s, and then ramp up to the 30s and now 40s.  Which makes it a bit tough to run a low level toon through the whole contiguous story, to be honest.)

The illustration for this ep has a skull-faced Manticore drawing back his bow, and, yes, Manticore does something that will shock, shock, shock you.  Or maybe not, since Manticore is the go-to guy for bad decision-making in the Freedom Phalanx.  (What is it about archers, anyway?)

But here’s the thing — it’s a cool adventure, full of drama and all that, but … it just didn’t click. No spoilers here, but while I could see that there was a connection with the previous eps, I didn’t go, “Ah, of course, there’s the problem.”  The episode and it’s climactic problem just felt sort of pulled out of a hat.

The adventure, at least, is pretty good, with minimal cut-scene constipation as the previous couple of eps had.  It’s centered in Peregrine Island, and was doable by both our duos in about 35-40 minutes.  Travel powers are optional, unless you have problems with the mobs in PI.  The mission sites are all within a reasonably close jog (esp. if you start at the mission-giver).

The individual missions are pretty decent and of good length.  Mobs include Carnies, Malta, Nemmies, Circle of Thorns, and Rularuu troops.  There’s also a pretty decent ally that comes along with you and is only mildly annoying in her over-aggression against the baddies. The final boss in the final mission was not all that big a deal.

Overall, a good mission arc, even if the Big Event at the end felt like it was coming out of left field (and with no sense that you could have done anything about it).

CoH: Hangout

I had a chance to hop on one of the Google Hangouts that Paragon does periodically.  I was pretty much the only one on with Zwillinger, which meant we got to chat on a bunch of items.  Specifically:

  1. Though the retro space gear given in the user selection poll is all on male models, there will be versions for all three body types.  There are also specific female costume bits that have already bee selected.
  2. More signature arcs are on the way, dealing with “different sorts of stories” than before, and also with the repercussions of Statesman’s death.
  3. The premature “spoiling” of Statemen’s death was driven at least in part by the need for formal publicity set up with various gaming sites and mags, and because of concerns of spoiling  by others.  Zwillinger did note that it was a concern Paragon had heard of from a number of sources.

In discussing stuff, I came to realize that I’d been playing since Issue 3 (!), which makes some seven years now.  Crikey!

It’s a shame there weren’t more people in on the Hangout.  It’s a fun way to discuss things with the Paragon folks.

Number one question I forgot to ask: When are leveling pacts coming back? Margie and I were just starting some new toons last evening, and I hated that we were dinging at separate times (esp. since it now brings up the level sidekick dialog).