We spent quite a bit of time gaming this weekend, which was just as well, since it meant we could spend quite a bit of time in cool basements …
Oriental Adventures: Due to chronic digressions (some of which were actually not even the GM’s fault), we ended up splitting the module between Friday and Sunday nights. Friday went as long as normal (which tells you the amount of digression); Sunday was a rump meeting, with the Big Final Battle at the end of the module coming surprisingly quickly.
Shishiko kicked butt, spotting then tracking the body-stealing bad guy, hiding away in his saddle bag (in cat form), witnessing horrific black magic sacrifices and conjurations, then taking out a couple of magic users lying in ambush for the rest of the party. Oh, and doing some pretty serious damage to a couple of oni. Yay, Shishiko!
Now, if only I could afford a magic-projectile-shooting bow, all would be well …
Nobilis: The plot thickens. Is Amaciel alive? Is he actually guilty, or being framed? Will Punishment bitch-slap Lust before Lust bitch-slaps Punishment?
Our memories are finally back (and how will that affect the previously low-affect Siân?). We’ve done some good work reestablishing ties with other Nobles, even in the wronged Chancel. We’ve got a lead on Amaciel, and how he set … well, something up. And we had some fine flashback sequences, too.
Doyce mentioned last night that, given the number of high-Aspect characters, he probably needs to do some more Aspect-related stuff, e.g., combat. Then he looked at me and chuckled about how that would be coming, real soon now.
I’m tempted to urge him to bring it on … but that would probably be a bad mistake …
Doyce also made the comment, during the game, that the journals/game log stuff didn’t need to be … well, competitive. As in, “Oh, X’s journal was so great, I can’t do anything that fine, so I won’t.” Or, “Oh, X’s journal was so great, so I have to wait until I can do at least as good a job, and that’s why I’m six games behind.”
It was a worthwhile comment, since I know that some folks in the game suffer from the former, and I certainly suffer from the latter. The fact is (as I recall from my own GMing days), any player journal, even a couple of badly spelled paragraphs, is better than nothing. It both helps the player remember what happened, and it shows the GM what’s going on in the player’s head (at the very least, what stood out in their memory and what didn’t).
So … maybe I’ll work on my journal tonight. Perhaps in sonnet form …
Bastard…
*grin*
A Sonnet should be fun… Or maybe for a real challange you might try a Haiku.
Heh.
“Shishiko knows how to write haiku. Shishiko has performed her poetry in contests, and won! Everyone laughs as Shishiko, but she thinks her poetry is very good.”
(Heh. Shishiko just put another point into Perform – Poetry as she’s leveled.)
But that’s the wrong campaign …
Actually, were Siân really inclined to do poetry, it would probably be something akin to Tennyson (who was all the rage, back in the day). Were I really inclined to do poetry for my journal, I would probably hit myself on the head several times until I came to my senses.