Fred-be-gone

Phantasms are great — until you don’t want them any more, and instead stand there appalled as they barge into the next group of Evil Bad Guys just as you were trying to set them up …
And with I5, Phantasms stay up (according to the release notes) effectively as long as you want (until you zone, die, etc.).
In a move that makes me feel slightly better, States has announced

I’ve seen many, many requests for an ability to unsummon pets…We’ll add more later, but for now we have a slash command:

/release_pets
Cool. Now Fred the Phantasm won’t be energy blasting past my shoulder that horde of Purples while I’m making my first Deceive attempt. Now all I need to do is reslot the Attack Rate so I can summon them quickly after I’ve banished them.
Now, to what “add more later” means … will this be a click option on pets? Or will there be other pet controls (someone on the board suggested “attack $target,” “stay,” “guard $target,” etc.)? Maybe, now that our AoE “control” powers are being so weakened, “controller” will represent our control of our pets …

2 thoughts on “Fred-be-gone”

  1. I will need to give it a try, I am assuming the it is only on test right now. If it works, it will be a little macro next to the summon button.

  2. Yes, just on Test (along with the perma-Phantasm). Some amusing keybinds were proposed in the succeeding thread.

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