Out of control

Statesman on various Controller issues:

We reduced AOE hold durations and increased the recharge times in order to prevent perma-holds in large groups. The single target holds remain quick, however, and with slotting, allows a Controller to hit one target, recharge, hit another, before the first one wakes up.
Well, hopefully more than one. To that extent, PC’s actually not in bad shape. Most of my holds are singletons — I never took Flash or Flare or whatever the multi-blind is. Indeed, my main “holds” are Blind and Deceive — which, it sounds like, have not been screwed with.

We decreased the # of pets because of their overwhelming power compared to some others. However, we added new pet functionality – permanence and going into elevators – to make the pets a little more Controller friendly.
Elevators? Elevators?! They can go through elevators, too!? Cool!
Hmmm. How about portals, too?
The number of pets isn’t such a concern to me, since I just got my first Phantasm and haven’t been trying to summon more than one. Indeed, one is sometimes more than enough. And, oh, yeah, Fred rocks.

Some Control powers in other sets were overlooked and still had the original values. We’ve been fixing those one at a time. A Controller should still be the best at holding!
Unless that holding is large group holds for too long a period.

AE limits on the # of targets – that’s something I’m still analyzing.
If the duration is going to be reduced and the recharge increased, don’t also reduce the number of targets. IMO.

Definition of the Controller’s role: that’s straightforward enough. Hold! I posted descriptions of my own Grav/Kin tactics. I’d fire off either Wormhole or Gravity Distortion Field to take some of the group out of the battle from the start. Then I’d selectively aim at others that were outlying. Note that I let the Tankers and Scrappers go in a few moments before hand to take the brunt of the initial aggro.
Always a good idea. Unless you can Deceive.
Now, let’s talk about Invis …

8 thoughts on “Out of control”

  1. Ok…..
    My group hold already has a long recharge time that is double the amount of time of the hold.
    So, can I hold an entire 20 baddie mob on an eight person team? Yeppers! Can I hold the one after that? Only if we takes some time and I can allow the hold to recharge, otherwise no.
    On the Pets I keep hearing 1 or 3 as the number, currently I only get the one. Three mini-me’s would be scary. Perma-pets will only be good if you could dismiss them (as we learned draging them while we were invisible through the caves).

  2. ok…good news…I5 just hit.
    the bad news is I know this because I am waiting for some repaire shops to open due to massive warning light blinkage this morning on the truck.

  3. ok…so…
    Who knows.
    All the servers are down and I was force kicked (which it now looks like triggered the auto-download upon exit feature.

  4. The content pre-download was working last night. Haven’t seen word/announcement that it’s actually gone Live. (I’d expect some scheduled downtime for that.)
    We should have (as noted) a /release_pet command in I5. Which, as noted, would be a very handy thing.

  5. The CoH site shows everything up and there is no mention of I5 going live, only the pre-loads.

  6. Actually, it was kind of interesting (with only a minor segue) soloing with PC last night. That’s always been painful in the past, but …
    Well, between Air Superiority (so that I can actually deal, y’know, some *damage*) and, most importantly, Fred the Phantasm … I was able to actually make pretty steady progress when I decided the hell with stealthing the search through Orumbega. The energy blast/knockback bits are annoying at times in groups, but soloing it worked just spiffy-fine.
    And it also worked pretty well that Fred (and his Phantom Army of sidekicks) were better than I am in spotting things, since they spotted the guards (and the final hostage they were guarding) where I’d missed them.
    Nothing like the speed of watching Amorpha blast through a mish, but, then Amorpha doesn’t provide the entertainment value of Deceive, either, so it all works out.

  7. [Considers, then rejects, an even dozen humorous retorts, and decides that silence is the least worst answer … 🙂 ]

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