Safeguard Missions (Heroes only)
Vandals are creating mayhem and destroying Paragon City while high profile villains are attempting major bank heists! Emergency broadcasts from the new Police Band scanners (see below) call Heroes to action, resulting in a frantic new twist on Mayhem Missions. Heroes must stop the mayhem (in massively destructive versions of Paragon City zones) and prevent the heists from occurring.
I still hope these are less annoying than the “protect the glowy” missions. Taking down villains (who are willing to fight you) before they can do something would be fun, but balance is going to be critical here.
Police Band (Heroes only)
Offering similar functionality to the Newspaper Missions in City of Villains®, new Police contacts throughout various Hero zones grant Heroes Police Band access, opening a plethora of new missions and rewards.
Good stuff. Will help people get “fresh” material.
One of the items that was tied to this, conceptually, was the idea of folks levelling past content. I’d think this would have to be tied to the (previously mentioned) skip-a-mission technology. Also, this was tied to people exhausting story content too quickly — so maybe this means that Shared Mission Credit will come to CoH. Huzzah!
Pocket D Arenas (Heroes and Villains)
For the first time, Heroes and Villains can officially battle each other using Arena kiosks set within the neutral ground of the Pocket D nightclub.
As Abe Lincoln said, “Those who like this sort of thing will find this the sort of thing they like.”
Hmmmm … Abe Lincoln as a tall, thin, bearded, top-hatted Axe tank. Hmmmm …
Faultline Reborn (Heroes only)
Faultline transforms from a hazard zone to a city zone! Paragon City’s Measure X has passed, reconstruction of Faultline has begun, and the effort has revealed some major surprises.
Excellent. We should get our teleport beacons set up for this now.
Which reminds me — what’s the explanation again why I can enter a base from any zone with a Base Portal in it, but can only exit out into the same zone? Weird.
Veteran Rewards Program (Heroes and Villains)
Launching together with Issue 8, the Veteran Rewards Program retroactively* rewards City of Heroes and City of Villains players for their past active playing time. Specifically, for each increment of three months played, players will unlock special costumes, powers, badges, and more! The program is retroactive by player account and rewards will be applicable to all characters within each respective account.
*This means time that players have already played counts towards their rewards!
Very, very cool (and in keeping with the “Keep the Installed Base Happy” rule they’re now following). And I hear trenchcoats are Item #1 …