Always interesting to see what’s being fixed in Beta … (My notes in italics.)
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General
- Fixed flickering of logo splash screen. — I’d noticed this before. Glad it’s being fixed.
- Fixed not being able to throw objects while in range of another type of interaction. — Esp. since it’s so easy to inadvertently pick up an object instead of interact with a contact. Glad this is being fixed.
- Fixed ability to hue shift some powers.
- Destroids was mis-typed in several places as Desdroids. This has been fixed.
User Interface and Chat
- Added long descriptions to the tooltips for buffs and debuffs, if available.
- Fixed a bug in the global UI scaling that was causing some elements to be larger or smaller than intended.
- Retcon UI can now be closed with the Esc key and has a close button.
- Fixed issue with incorrect icons showing on some interact prompt list rows.
- Improved layout of delete character dialog and inventory discard UI.
- Perk icon shows center screen when received.
- Can’t drag from empty bag slot anymore; bag slot stays looking disabled when bag moved out of it.
- Clicking an emote will no longer click through.
- Trainer UI will now display the Powers menu if you have an energy builder point.
Powers
- Invocation of Storm Calling debuffs now improve as you rank up.
- Sigils of Ebon Weakness now improve as you rank them up.
- Sigils of Radiant Sanctuary now use the same recharge rules as the other Sigils.
- Binding of Aratron custom advantage now drains energy from your target instead of restoring it.
- Arcane Vitality’s self heal now ranks up.
- Eldritch Blast – Sorcerer’s Whim advantage now works against all held targets.
- Eldritch Shield’s release effect now ranks up in effectiveness.
- General fixes to Fire and Gadgeteering powers.
Missions/Environments
- Fixed open missions: Burden of the Beastmen and Undead on Arrival.
Hero Games
- Moved items on the Hero Games vendors around; now one vendor sells all Primary upgrades, while the other sells only Secondary upgrades. This should make it easier to find the pieces you want.
- El Gato Rojo in Westside (next to Kountry Komics) now sells Hero Games action figures! Dominique Ducard outside of Renaissance Center still sells Hero Games costume unlocks.
- Fixed a bug where prices in the Hero Games store were 1/10 what they should be (sorry, PvPers!).
Key Known Issues
- The Powerhouse will allow retcon of up to the ten most recent powers changes to your character.
- When repurchasing abilities with your existing character you may need to pick up an endurance/free power (Sparks and Dark Bolts are examples from the electricity and darkness trees). These powers are labeled as “Auto” in the power description and do not cost any of your power points to purchase. Please note, you can only have one of these powers.
- If you do not see powers when you try to purchase them, make sure to click on the show available button and one of the orange boxes at the top of the screen.
- Some users with old AMD Athlon XP CPUs may encounter an “auto-runs not functioning” crash after starting the launcher.
Known Issues – Powers
- Due to changes made to how powers are constructed, many of the advantages for powers are currently broken. We will be making an effort to get these fixed as quickly as possible. Please bug any broken powers you come across to help us insure we get each and every one fixed.
- Powers descriptions are not showing the correct values from Rank 2 to Rank 3.
- Engaging a character’s travel power will increase the energy cost of all other powers. This might make some powers too expensive to use while the travel power is active. This is as designed. — This has always bugged me a bit in CoX, too. It’s a game balance mechanic, not something you see in comic books.
- Power House: Last window to be accessed for training opens and closes rapidly when selected.
Known Issues – Character Creation
- The UI does not update for the Ragdoll or the Portrait window. — Not sure I understand this.
- Female avatar has an unusual stance. — Huh. I’d agree, but assumed that was as designed.
Known Issues – UI
- UI is under construction. If you see anything that overlaps or is not viewable or accessible, bug it. — Ah! Bug it!
- When using Need/Greed loot mode, defeated mobs turn into shark models. — That’s ironic.
- Scoreboards are not appearing in PVP matches.
- Millennium City map art is not appearing.
- Task windows for the Crime Computer and Missions occasionally pulsate.
- Dragging a bag icon to a new slot leaves a copy of the icon; dragging it back leaves a “?” in its place.
- Tooltip: Secondary offense tooltip is showing up improperly.
Known Issues – Gameplay
- Not all sound effects are in the game. If you feel an element is missing sfx, bug it.
- Occasionally, after exiting water, a character will still appear to be swimming. Sometimes, if you move your character back into and out of the water, the “swimming on land” effect goes away.
- Sometimes, if a character breaks aggro with an enemy, that enemy will not re-aggro the character.
Known Issues – Chat
- Chat window freaks out when user tries to resize it.
- Clicking Reset All on chat options deletes user-created tabs.
Resolved Issues
- There is no icon for selecting a female character.
- When in the Powerhouse, spending all available points in a category closes the window instead of returning to category select window.
- Powers bar in Build choice window only displays for Build #1.
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The Top Issues list is here. An interesting note on how TP works — infinite uses outside of combat, but a 15 second cool-off while in. Clever.
I have the sense that what I *really* need is some kind of a basic instruction manual or walkthru – if you have any links I’d be beholden. There may be something in the box – friends picked up my copy at Gamestop and emailed me the code till we can get together.
You can get new powers? Really? I was wondering why I kept leveling but never improved… I wish something had told me that the way CoX tells you to go to the trainer.
I like the animation and the comic book look, but I’m not a console gamer, so the controls have been non-intuitive for me. (Yes, I played for 3 hours the first night because I hadn’t figured out where the menu dot was to log out…)
I was, honestly, very put off by the costume creator’s default female pose (commonly referred to as the f**k me stance), and was relieved when I found an alternate. I too wanted to find pants, a baggy shirt or jacket, and some other face. Different expressions (none really appealing) do not different faces make… I had an idea for a longcoat and fedora wearing shooter like the Shadow, but couldn’t manage to make that. At least, not as a female.
On the other hand, I did find it interesting enough that I’ve played it a couple of nights so far, and I impulsively bought the lifetime subscription. So I guess I’d *better* like it!
I did manage to rescue Foxbat, and I found that amusing, and I really liked the celebration with everyone saluting and cheering. That was nice. I also liked the speaking. I even ended up teamed briefly with someone else, though he dropped it as soon as we defeated the boss neither of us could take alone.
Not at all clear how I can find my friends online, and teams of 4 seems awfully small to me after my CoX experiences. I belong to a really vital SG in CoX, and I was hoping for something similar.
Onward!
I’m jaegamer, if they have anything like global names there.
That reminds me — I should get my receipts printed and swing past the local Gamestop to pick up the boxen.
I agree, though — the tutorial is good in some ways, but leaves a lot unexplained.
There’s no “trainer” until after level 5. When you end the Invasion storyline and talk to the contacts, you get a “mission” to upgrade your powers wherever you end up. I don’t recall if any of the info bits mention that.
Whereas the first things I did when zoning in by the baracades was click on everything and check out the options. But that’s just me. 🙂
“Vixen.” Appropriate in-genre for some characters, definitely not for others.
I like the idea of the different expressions from the same face template, rather than creating eleventy-dozen different “face” masks, but I’m not wowed by the result. Room for improvement.
Made one. Or, rather, most of one. I didn’t get the trenchcoat-closed matche with trenchcoat bottom. But I like the look. I’ll try to post something here.
Well, if that’s the worst impulse buy you ever make, count yourself fortunate. 🙂
I’ve managed to take down the boss solo, though I think I died once. Fortunately, he heals reallllllly slowly.
I thought the team cap was 5? Actually, I think that’s not a bad number, as it makes it easier to scale stuff. Not sure how SGs and global chat or zone announcements or the like are likely to work. I’d suggest the forums might be a good place to start for SG stuff.
Cool. Yes, they do. In fact, your tells and so forth have the global name as part of them (“Torcheille@three_star_dave”), which allows folks to have duplicate hero names (or, rather, not have a hero name rejected because someone else already has it).
Which reminds me — I need to update the sidebar info here to reflect CO, on the assumption I’m going to be playing more of it.