Heroic Tweets for 2011-01-16
- Life on the Modoregon Trail – With a Banjo on my Knee http://bit.ly/h95VNg #lotro #
Heroic Tweets for 2011-01-16
Heroic Tweets for 2011-01-12
Heroic Tweets for 2010-12-22
Heroic Tweets for 2010-12-18
Heroic Tweets for 2010-12-15
Giving voice to the DC Universe
This is probably old news to many, but Sony got a pretty damned impressive lineup of voice talent for DCUO.
Sony Online Entertainment LLC (SOE) announced today that two of animation’s most well-known talents lead a triple-A cast of voice actors in providing their skills for the upcoming online action game, DC Universe™ Online. Mark Hamill (Batman: Arkham Asylum, Batman: The Animated Series) will once again voice The Joker, while Kevin Conroy (Batman: The Animated Series, Justice League Unlimited, Batman: Arkham Asylum) brings to life everyone’s favorite dark knight, Batman.
This is full of win, of course. Hamill is a splendid Joker, and Conroy is the modern voice of Batman (even Diedrich Bader emulates him in BBatB).
But equally cool are some of the other voices (which haven’t gotten as much publicity):
- Adam Baldwin as Superman: I’d prefer Tim Daly, but Baldwin’s pretty solid.
- Gina Torres as Wonder Woman: Good pick.
- James Marsters as Lex Luthor: Again, I’d prefer Clancy Brown, but Marsters works, too.
Wow. That makes it look like a Joss Whedon production doesn’t it?
- Michelle Forbes as Circe: And a bit of BSG goodness, too. She sould do a nice voice for Circe.
Good stuff.
Wherein Dave tries to demonstrate that he is, in fact, not just a Twitter bot
Yeah, Blog of Heroes hasn’t been getting a lot of love lately. But at least that annoying auto-playing CoH trailer got finally pushed off the front page …
Things have been uber-busy the last month or two. November was pretty much sucked up with NaNoWriMo — after hitting my 2K words, I had no energy for gaming. December, thus far, has been mostly holiday prep, but Margie and I did get some CoH in over the weekend — mostly taking some of our newly-arrived Praetorians through their low-20 adventures, evil twins, all of that.
I19 is out, of course, alas right about when I couldn’t talk about it at length (esp. having been in closed beta). There’s just a whole bunch of nice QoL improvements, from trains that run everywhere (and tell you about where you’re going) to being able to sign out without logging off (though it’s a kludgy implementation, and buggy to boot).
Over on the DCUO front, various beta keys are being given away, etc. and so forth. Not that I would, theoretically, have any time to be playing with that, either …
Heroic Tweets for 2010-12-12
- Funny hats are offputting … RT @doycet: The Road to Mordor: A conspiracy of hats (http://j.mp/hUcYEf) – Funny hats. Funnier commentary. #
Heroic Tweets for 2010-12-11
Heroic Tweets for 2010-12-06
- Heh. Real Life Comics – The Online Comic ©1999-2010 Greg Dean #
- Heh. On the impending changes in WoW … DORK TOWER, Monday, December 6, 2010 | Dork Tower #
Heroic Tweets for 2010-12-03
- Ars Technica on #DCUO now that it's in Open Beta. I have more to say on this later … Saving heroes from themselves: playing the DC Universe Online beta #
Heroic Tweets for 2010-11-30
- I19 is now live on #CoH … maybe with NaNoWriMo coming to an end, I'll get a chance to play! Introducing The Release Of Issue 19: Alpha Strike! | City of Heroes #
Heroic Tweets for 2010-11-23
- World of Warcraft changes forever. I don't do WoW, but I think this is dauntingly cool on Blizzard's part. The Patch That Changes World Of Warcraft Forever #
Heroic Tweets for 2010-11-12
- On the new #CoH incarnate system plans. Not thrilled about raids, but we'll see. Good to have a little Lvl50 love. City of Heroes developer diary: Challenging the gods – Massively #
CoX: Issue 19 goes into Open Beta
I actually got an invite to the Closed Beta (I presume the NDA on that is over), but only had limited time to play with it. Now that the beta is open, some highlights to look forward to (below abridged from the official I19 page):
* * *
The Alpha Slot
Issue 19 unveils the long-awaited Alpha Slot*, the first part of the new Incarnate* system that gives high-level characters access to new powers and challenges. Unlocking the Alpha Slot is no easy task. Players must first learn what it means to exceed the definition of Hero or Villain to become an Incarnate. Mender Ramiel in Ouroboros guides players on this journey.
Note: you gotta have Ouroboros access. If you don’t, you need to get it.
We did some of these missions (Psi-clone and Amorpha ride again!). They were fun enough, though it took me a while to get back into the Level 50 power set for him.
Two New Task Forces
Challenges already await new Incarnates. The Praetorians have begun their invasion of Primal Earth. Protecting Paragon City™ and the Rogue Isles™ from such overwhelming forces requires the greatest Heroes and Villains (as well as Rogues and Vigilantes) to work together. Two familiar faces will help in stopping the invasion: Apex and Tin Mage.
Didn’t play these, but they looked fun.
Praetoria Zone Events*
Live events in Praetoria in which your Resistance or Loyalist character can participate:
Good to add more content to Praetoria.
Fitness Pool Powers are Inherent
Fitness Pool powers are now inherent powers granted to all new and existing characters starting from Level 2. All characters will be granted Swift, Hurdle, Health, and Stamina. These powers can be slotted and will accept the appropriate Enhancements.
Existing characters with these powers selected via Pool Powers will be able to gain the powers they have not previously taken via the normal leveling process. They will not gain access to any of the Inherent fitness powers until they Respec.
Upon using a Respec, the Fitness pool will not be selectable by the character and all 4 powers will be granted as Inherent Powers at level 2. This prevents issues with lost enhancements or slot allocation errors.
I didn’t roll up any new toons under the Beta, so I don’t have a sense yet as to how much difference these inherents make. I suspect they will scale down significantly, which will must mean a faster improvement curve up to where they were previously available. Which is fine — convenient without being game-breaking.
Alternate Power Animations
Now players can customize the animation for some characters’ powers. Shoot a Psychic Blast or even launch a Fire Breath from your character’s hands. Hurl an attack from one or both hands. Select the animations and customize how a character fires off its powers at any Tailor.
The following powers have alternate animation choices:
Primary Sets: Dark Blast, Electric Blast, Energy Blast, Fire Blast, Radiation Blast, Ice Blast, Psychic Blast, Sonic Attack, Mind Control.
Secondary Sets or Powers: Psionic Assault, Sonic Resonance, Icy Assault, Fiery Assault, Mental Manipulation, Energy Assault, Electricity Manipulation, Integration.
I’d love to see some alternatives to the Fire and Ice blades, personally, but these are all nice features. I’ve never liked Fire Breath — except for the one toon (Torchielle) that used it a lot and for whom it made some sense.
Merged Monorails and Ferries: The Transit Authorities in Paragon City and the Rogue Isles have made major improvements to the monorail and ferry system by merging their respective routes. All monorails can now travel to every monorail station on the Green and Yellow Line, while all ferries can now travel to every ferry station in the Rogue Isles.
This is very nice. Being able to get to either end of Steel, regardless of where you are, or even to Atlas, even if you’ve already fired off one of the teleport powers (or if you’re not near a base) is all good.
One thing I really like about CoX (at least as a vet — I might feel different as a newbie) is that over time they have really gotten rid of the movement problem. I remember the old days of jogging everywhere, at least until sometime in Steel. Now, between jet packs and veteran teleports and auction house teleports and earlier access to travel powers and the enhanced trains and base teleports and Ouroborous … you can get to anywhere pretty darned quickly, pretty darned soon.
(Except the back corners of IP. Lordy, I hate that zone.)
The other thing not mentioned here is that the trains all give you a zone level for each of the stops. Looking for action in your level, or not sure if it’s safe yet to bop around in Talos? The trains are your guide.
* * *
A few other patch note items not included above:
- Taking a cue from Praetoria, Nurses have been brought in to hospitals across Paragon City and the Rogue Isles to provide low-level inspiration to recently defeated players
Yes! Stock up on rezzes (or heals, or break-frees, or whatever) after that darned defeat without having to find a contact to run back to. Huzzah!
- Mobile hospital areas (similar the Hollows) have been added to Hazard and Trial zones across Paragon City and the Rogue Isles so that defeated players will respawn within the same zone
Task Force players will be infinitely grateful.
Players may now log out to character select.
- Menu -> Quit will now give the option to quit to Login Screen, Character Select, or Desktop.
Yes! Having to login all the time to swap between toons was always silly.
Further on the monorails, etc.:
- Paragon City
- Green and Yellow Line are now one monorail line. Players can access any zone with a monorail station from any other station. Steel Canyon and Skyway City have two stops.
- Container ships to Striga Isle will now also connect between Talos Island and Independence Port.
A minor convenience on the container ship, but still nice.
The monorail window will now provide a notification next to a stop name if you have an available missions in that zone The monorail line will now place missions that require players to board a train at the top of the window and sets these mission destinations off from all other stops
Both handy.
Overall, good stuff here. I’m accumulating some stuff I want to play, esp. once NaNoWriMo is over. I19 isn’t as huge a deal as some issues, but it’s a worthwhile enhancement to the game.
Info on the Test server here.
Heroic Tweets for 2010-11-10
- With I19, #CoH users will get two Respec tokens. Nice. Issue 19 Respec Tokens – City of Heroes Forums #
Heroic Tweets for 2010-11-09
- Mommy!!! I want Utopios!!! Buy me Utopios pleeeeeeeazze! There's a Full Serving Of City Of Heroes In Every Box Of Utopios #
Heroic Tweets for 2010-11-03
- I WANT: Critical Hit LED D20 Die ThinkGeek :: Critical Hit LED D20 Die (Not really, but so-way-very cool.) #