- The F2P move for #LotRO has gained the game players and Turbine significantly higher revenue … win-win! Free Middle Earth: LOTRO loses subscription, gains players #
- A Halloween pic from (way) yesteryear. My Blog #
Heroic Tweets for 2010-10-28
- New #CoH Dev Diary – new Incarnate TFs and so forth for I19. Some cool stuff, even if chance of me TFing is small. City of Heroes dev diary: Dr. Aeon's Guide on How to Make a Proper Interdimensional Invasion – Massively #
- Oh, look — something else I can't talk about. 😉 #
Nicer links
I use Bit.ly and Twitter a lot to post content here (as you well know). Kelson has come up with a nice Twitter Tools add-in that will take the Bit.ly links that get passed back in from Twitter for the daily archives and expand them into their original links (with original link titles).
That has the dual advantage of both expanding the link into something more visually meaningful, and of fixing the link to that original site. One of the philosophical drawbacks of Bit.ly is that if they ever go under (or, heck, even just have an outage), their mapping service between the the various Bit.ly links and what underlies them goes away, too. This solve that.
I’d like a few more options added in, but I’m sure that will come over time. So far (one day) it seems to be working.
Heroic Tweets for 2010-10-26
- Champions Online goes free-to-play. Interesting! Free-to-Play FAQ | Champions Online Official Site #champs #
- For #Champs F2P, only two toons, and limited pre-defined power sets, costume parts. That's not gonna drive play. Free-to-Play Features Matrix | Champions Online Official Site #
- Some nice stuff coming up with #LotRO next patches. LotRO barters, gallops and tasks with advance patch notes – Massively #
Heroic Tweets for 2010-10-25
- The #CoH Load Screen Contest winners are announced. Um … well, better than the old stuff, but not much. http://bit.ly/c4q4d2 #
- Maybe we can get the Rikti and the Zombies fighting each other. #CoH http://bit.ly/dhX205 #
- Sony's getting some pretty good voice talent for #DCUO … here's some more. http://aol.it/c4cf11 #
- Producer's Letter for #LotRO Sounds like they're thinking things out well, both low-level and advancing the Big Story. http://bit.ly/9n3PEp #
Heroic Tweets for 2010-10-21
- Dev Diary for #CoH – mostly GR info (though interesting at that). http://bit.ly/b5F4ao #
Heroic Tweets for 2010-10-20
- The #CoH Origins Pack has many cool auras and capes. Unlikely I will spend money on it, though. http://bit.ly/9dYB0i #
Heroic Tweets for 2010-10-19
- Okay, so I'm not a WoW player, but this Cataclysm Cinematic Intro was pretty cool. http://bit.ly/bxNGvv #
- Interview with Poz on #Champs humor, early-level changes, and power balancing. http://bit.ly/9m77Pn #
Heroic Tweets for 2010-10-18
- Interesting #DCUO an "action game" not an "RPG," will have secret identities. http://bit.ly/cFTBoX #
Heroic Tweets for 2010-10-16
- Not a lot of gaming going on this weekend – parents in tow, various distractions, and, of course, REDACTED. Maybe next week? #
- Some new #DCUO screen shots. Their player character costume choices, tho, continue to suck. http://bit.ly/bsRaHa #
Heroic Tweets for 2010-10-10
- Can't talk … NDAs will eat me … #
Heroic Tweets for 2010-10-08
- Layoffs Hit Paragon Studios. That's unfortunate, esp. since it sounds like Back-Alley Brawler was one of them. http://bit.ly/9Pa1GZ #CoH #
- "Who Do You Trust?" #DCUO cinematic with commentary track. (It's whoM, dagnabbit!) http://bit.ly/9qgCC4 #
- Were I allowed to disclose something about something about which I'm not allowed to disclose anything, I certainly would, but I'm not. #
Heroic Tweets for 2010-10-07
- Not quite sure why, but free-to-play is loadbalancing #LotRO #039;s server usage. Interesting. http://bit.ly/9KeRxx #
CoX: I19 Overview
While not quite as whiz-bang as some expansions, I19 for CoX looks like it will have some fine features:
From the official overview page (abridged):
The Alpha Slot
Issue 19 unveils the long-awaited Alpha Slot*, the first part of the new Incarnate* system that gives high-level characters access to new powers and challenges.
[All the asterisked items require Going Rogue. Which is kind of interesting, though I understand it from the perspective of the Praetorian activity they have tied into it. Still, saying that you need GR in order to enhance your Level 50 will probably draw some fire.]
Unlocking the Alpha Slot is no easy task. Players must first learn what it means to exceed the definition of Hero or Villain to become an Incarnate. Mender Ramiel in Ouroboros guides players on this journey.
[From what I’ve read on the boards, there will be opportunities for soloists and small-groups (vs TF-sized groups) to do this.]
Two New Task Forces
Challenges already await new Incarnates. The Praetorians have begun their invasion of Primal Earth. Protecting Paragon City™ and the Rogue Isles™ from such overwhelming forces requires the greatest Heroes and Villains (as well as Rogues and Vigilantes) to work together. Two familiar faces will help in stopping the invasion: Apex and Tin Mage.
[It’s using the Praetorian invasion (great idea) that drives the GR requirement.]
New Auras
Issue 19 includes two free auras for all City of Heroes players. These auras are customizable.
Fireflies – Your character can be surrounded by glowing, tintable fireflies.
Snow – Celebrate winter and be showered by snow.
[Auras are always nice.]
Praetoria Zone Events*
Live events in Praetoria in which your Resistance or Loyalist character can participate:
[Okay, it took me a minute to realize that these are like the Events on the Hero and Villain side — Rikti invasions and Zombies and Ghost Ship and so forth. Good — Praetoria needed these.]
The Protest (Nova Praetoria): The angry citizens of Praetoria are staging a protest in Nova Praetoria. Will you join them or shut them down?
Syndicate Takedown (Imperial City): The PPD has found a cell of the Syndicate in the Agilecorp building. The two forces are at a standoff at the base of the building. If you hurry you can capture one of the Syndicate’s leaders.
The Great Escape (Neutropolis): One of the Failed Experiments has remained lucid and sane, and appears to have the ability to influence other Ghouls. Informants say he is eager to aid the Resistance in its war against the regime. Will you aid him in his escape? Or will you hunt him down now that he has escaped?
[And now for the announcement everyone’s been waiting for …]
Fitness Pool Powers are Inherent
Fitness Pool powers are now inherent powers granted to all new and existing characters starting from Level 2. All characters will be granted Swift, Hurdle, Health, and Stamina. These powers can be slotted and will accept the appropriate Enhancements.
Existing characters with these powers selected via Pool Powers will be able to gain the powers they have not previously taken via the normal leveling process. They will not gain access to any of the Inherent fitness powers until they Respec.
Upon using a Respec, the Fitness pool will not be selectable by the character and all 4 powers will be granted as Inherent Powers at level 2. This prevents issues with lost enhancements or slot allocation errors.
[I am guessing, of course, that everyone will get a Freespec with I19, just for this reason.
By the way, every Guide and Power Tracking Tool just shattered into a zillion pieces.
By the way, this is now TEH AWESOME. Unless they scale back dramatically what the powers do without slotting (or maybe for level) to make up for the fact that everyone now is regenning Health and Endurance faster, running faster, and jumping further.]
Alternate Power Animations
Now players can customize the animation for some characters’ powers. Shoot a Psychic Blast or even launch a Fire Breath from your character’s hands. Hurl an attack from one or both hands. Select the animations and customize how a character fires off its powers at any Tailor.
[Another “minor” change, but still very cool. Except for my dragon character, the whole “fire breath” thing always seemed stupid.]
The following powers have alternate animation choices:
Primary Sets: Dark Blast, Electric Blast, Energy Blast, Fire Blast, Radiation Blast, Ice Blast, Psychic Blast, Sonic Attack, Mind Control.
Secondary Sets or Powers: Psionic Assault, Sonic Resonance, Icy Assault, Fiery Assault, Mental Manipulation, Energy Assault, Electricity Manipulation, Integration.
[If only we could get alternate forms for the various blades. Never have liked the Fire blade powers.]
Primal Earth Characters Can Enter Praetoria
Non-Praetorians can journey to Praetoria* through Pocket D.
[Interesting. I wonder how the locals react. And I guess this means that Praetorians can return. Also, aside from touring, why would anyone go there — will there be missions that non-Praetorians can hook into, even if they are not immediately Resistance or Loyalist? And how do they get out again (and is that route available to Praetorians)?]
More Tip and Morality Missions
All City of Heroes characters can play and enjoy more Tip missions, while City of Heroes Going Rogue™ characters can choose from more missions* that impact a character’s alignment.
Other Enhancements
New Badges: We’ve added new Exploration badges for hazard zones.
Merged Monorails and Ferries: The Transit Authorities in Paragon City and the Rogue Isles have made major improvements to the monorail and ferry system by merging their respective routes. All monorails can now travel to every monorail station on the Green and Yellow Line, while all ferries can now travel to every ferry station in the Rogue Isles.
[That’s … I think that’s very cool. Certainly, once, I would have thought it fabulous. As it is now, though, it sort of makes any sort of street activity even less necessary than it once was, especially coupled with all the teleporting powers (Pocket D, Base Teleport, Action House teleport, the O, etc.).]
[Overall, a nice set of QoLs for I19, unless you’re dying for Level 50 TFs. Not a lot for non-GR owners. Not a huge amount of there there, but I’ll take it with a smile.]
Heroic Tweets for 2010-10-05
- Ask Cryptic on #STO Tholians, crew members, end game, and other plans. Some cool stuff. http://bit.ly/9bB76A #
Heroic Tweets for 2010-10-04
- Delay in #DCUO to "early 2011" – not a big surprise, and probably just as well. Better right than fast. http://go.ign.com/b2i6K6 #
Heroic Tweets for 2010-10-01
- The @boobiethon is on! Bare All for Breast Cancer Research and (um) Support, http://bit.ly/bESDTa #
CoX: Signs that Cole is a Tyrant
For all that I’ve waxed lyrical about the Going Rogue expansion, two things stand out as serious errors by the Cole Regime.
First off … doors on the subway? Really? The ferries and train stations of Primal Earth get by just fine without an additional click to go between zones.
(On the other hand, kudos to the Emperor for designing a city that is actually usable by Super-Speed.)
Secondly, power suppression sucks. It especially sucks at the Trading House. It especially sucks when you have a football field or two to slowly lope across at the Trading House to get to the traders and you can’t even Sprint. (C’mon — a suppression field that recognizes Sprint, Hover and Swift would be just fine and serve the purpose of keeping the TH aura-free while not driving folks mad.)
(I note with my current MasterMind that my pets get a “Stay” override at the Trading House door when I get there. They follow me inside, but stay at the entrance. Which is fine. I note that they do not lose the Stay when they exit with me, so they just hang out there until I come back. Which is weird.)
This is especially annoying because the Resistance setup has it made — trading house + bank + vendors + contacts + level-up all in one area … and it’s just down the freaking street from the crafting tables. And no suppression! Compare that to the Loyalists, where the trading house has the suppression field, the bank’s across the street, the nearest vendor’s a good 30 seconds of travel power away, the crafting tables are twice that and in the opposite direction ….
C’mon, Cole … throw us a bone.
(The Resistance setup demonstrates that it is possible to have all these things a trivial distance away — even more convenient than Steel Canyon or Talos with a Base — without somehow unbalancing the game. Slogging about building up money in trading, or even making use of trading, is a PitA for Loyalists, and a joy for the Resistance.)
Heroic Tweets for 2010-09-30
- The official "player-generated propaganda" info for Praetoria. #CoH http://bit.ly/bGYZAf #
Heroic Tweets for 2010-09-29
- Free-to-play Star Trek MMO due 2011 – Interesting. Also interesting the Okudas are involved. http://bit.ly/aaJCBA #
- Xview with Shannon Posniewski, #Champs exec. Not sure about look forward, but he pegs the launch problems. http://bit.ly/cSVA3C #
- Intriguing summary of various changes to the low-levl experiences in #LotRO http://bit.ly/avwnb0 #
- Commentary edition of the cool #DCUO trailer. Sweet. http://bit.ly/ctk6hH #
- They've introduced a plugin system to #LotRO An excellent idea. Wouldn't mind seeing one on #CoH http://bit.ly/8XLKH3 #
- Vampire: The Masquerade: the MMO, focusing on "player politics and social interaction"? I'll be watching this. http://bit.ly/aLkkyI #
- State of the Game for #STO It all reads well, but I'm just not feeling personally interested. http://bit.ly/dhxNVB #