- On Test … No more beaming to Stardock with your gun out, and away team holsters when you do. About time! http://bit.ly/bdp1xF #
Heroic Tweets for 2010-03-17
- CO State of the Game: 03/16/10 – Vibora Bay in 1 week, plus other coming news. http://bit.ly/aC8vD7 #champs #
- Vibora has only 16h of gameplay? OTOH, special CO deal of $30/3 mos is … mildly tempting. http://bit.ly/dCX5Ao #champs #
- And Bill Roper is "out" from Champions Online, on to cause some other Cryptic MMO grief. Please, not STO! http://bit.ly/cBNN2c #champs #
Heroic Tweets for 2010-03-16
- Ask Cryptic with various CO upcoming glimpses. More content at more levels is promised. http://bit.ly/bSxBFv #champs #
- Ask A Dev – Melissa "War Witch" Bianco – not a lot of CoX info, but enough to be worth reading. http://bit.ly/c4Kcpd #CoH #
- Quoth Margie: "The only thing cooler than the [Dual] Gun animation? The Gun animation while jumping off something." #CoH #
- Third-Party STO Add-ons – the Star Trek Online devs are open to it, but not going to actively support it. http://bit.ly/biSFDR #STO #
- Free Realms adds new pegasus, horse, ponies, and more! – Don't. Show. Kay. http://bit.ly/czQdu6 #
STO Lifetime Perks
I’ve never been so anticipatorially hung up on a game that I really felt the yen for a lifetime sub (which would have SO paid off with CoX, and been SUCH a waste with CO, so I guess it’s a wash).
STO just announced (or re-announced, or firmly established) the perks for lifetime members. It’s worth a comment or two on what works and what doesn’t. Of course, this is just for me — your ego-boo mileage will certainly vary.
Greetings Lifetime Members!
We just wanted to thank you again for purchasing a Lifetime Subscription from us. As you already know, this entitles you to play the game without paying a monthly fee. But, that’s not where it ends. Later this month, we’ll be releasing special perks for you, just to show our appreciation. Here’s some of what we’re working on, exclusive to Lifetime Subscribers:Exclusive In-Game Chat Channel:
Talk shop with other Lifetime Subscribers. Share thoughts and ideas about the game, or anything else.
Okay, this is pretty easy and straightforward to do — but are any folks (or any significant number) really going to take advantage of this? Is it worth all that and a bag of chips? The chance to chat with, well, other folks so obsessed about Star Trek and so willing to drop a chunk of money?
Folks who like chat will find this the sort of perk they like.
Front-of-Queue Support
Waiting isn’t fun, and we don’t think you should have to do it. Any time the server is queued, you’ll go to the front of it.
Now this is a very, very cool perk. It’s not life-changing, but it’s very appropriate for a lifetime sub.
In-Game Title
Visibly show off your support.
Some people will think this cool. Other people will find it abhorrent.
In-Game VIP Lounge
Spend time in an exclusive area inside the game. This social area is limited to Lifetime Subscribers only.
From what I was reading (and Tweeting) yesterday, this is the Captain’s Table (as in the ST book series). The question is, just like the chat channel, how many people will actually make use of this?
A Unique Costume Piece
Show off that fancy new title in style.
Without knowing what this is, it’s hard to say, but a very cool costume piece is an appropriate thing to have in this game.
So, some stuff that is pretty nice, some stuff mixed, some social stuff that I really don’t see being used all that much (social interaction is most likely to be based on common interests; the intersection of “social players” and “lifetime subscribers” and “folks who are going to want to socialize with other lifetime subscribers” is, I suspect, fairly small.
Queue-jumping is pretty damned cool, though. Getting high priority on support requests / bug reports would also be along those same lines.
I’m not a lifetime subscriber to STO, and am not likely to be, but I think those who are should get some measure of reward to make their lives easier or nicer without giving them an unfair advantage in the game. Most of these things provide just that. Nicely done, Cryptic.
Heroic Tweets for 2010-03-15
- Oh noez! Lulzy figures out how to destroy the #LotRO Auction House! http://bit.ly/bdeep7 #
- Margie's been soloing a Dual Pistol / Energy blapper this weekend. Already up to 12, after the Traditional Lvl 10 Inaugural Faceplant. #
- I think it is Teh Awesome Star Trek Online has The Captain's Table bar. Just re-reading the New Frontiers volume. http://bit.ly/9ujI0b #STO #
- OTOH, it is Less Than Teh Awesome if The Captain's Table is, in fact, only available to lifetime subscribers. http://goo.gl/yKQF #STO #
- Spiffy new Star Trek Online "Expanding Universe" video, including … crikey, it's Q! http://bit.ly/bO3ZW3 #STO #
- The On Deck List – What's coming up in Champions Online. Good stuff, but very hostile comments. #champs http://bit.ly/cWRpk8 #
- How skirmishes have changed #LotRO provoding an alternative (to content) for leveling. Interesting. http://bit.ly/aSSfnh #
- The future of Champions Online per Roper – FREE CONTENT! WE PROMISE! PLUS FIXES! FOR FREE! http://bit.ly/dfmddw #champs #
- Champions Online … as a Facebook app? (Shudders.) #champs http://bit.ly/a37kvk #
- The Borg as the next Playable faction? Or the Romulans? Hmmm. How about more free character slots if and when? http://bit.ly/bbyYnH #STO #
Coming up in STO …
The STO Season One “Common Ground” update, sometime real soon now (“Mid-March”). Features:
PVP Updates
- Wargames – Federation players can now participate in PvP against one another to better prepare for the dangers of the battlefield.
Um … PvP meh. But new PvP map will likely mean a new PvE map to use, so that’s good.
Customization
- Off-Duty Uniforms – Experience DS9 in style! Starfleet officers will have the option to change into off-duty outfits to enjoy more casual attire.
On the presumption this will cost extra, meh. I can imagine that if I were doing more RPGing, this would be of value.
- New Stances and Hairstyles – Further customize your Captain by changing his or her hairstyle, or adopting two brand new stances: Stern and Relaxed.
New stances always good. Actually, the ability to dynamically change your stance would be welcome.
- The Captain’s Log – A web-based application to check in on you and your friends’ Captains and ships.
You mean, a website portal to our characters and their ships? Excellent!
Ships
- A New Klingon Battle Cruiser – The K’Tanco Battle Cruiser has been made available to Klingon Lieutenant Commanders.
- Klingon Ship Customization – Use the ship tailor to customize your Bird of Prey, Carrier or Raptor.
Fine, fine. When I finally roll up a Klingon, I’m sure I’ll find this cool.
Missions
- New Fleet Actions Everywhere!
- The Big Dig – Available in Romulan space.
- DS9 Under Siege – The True Way has attacked and boarded DS9. Repel the invasion to save the day.
- Klingons Can Play, Too – Klingon Captains may now access the Crystalline Entity, Big Dig and Breaking the Planet Fleet Actions
Skills
- Respec Is Here – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up. (Available both in-game and as a C-store item.)
Don’t see a personal need for this, but some folks do. Hopefully Cryptic will have learned some costing lessons here from CO.
- New Skill: Starship Attack Vectors – Improve your ship’s accuracy and critical hit chance.
- New Skill: Combat Maneuvers – Improve your ship’s evasion and turn rate.
- New Skill: Starship Battle Strategy – Improve your ship’s critical hit severity and damage resistance.
All good-sounding stuff, though I’m not sure we need more skills to split our skill points out onto.
In The C-Store
- New Bridge Variants – All new ways to update your Bridges’ look, available for a low price in the C-Store for both Federation and Klingon ships.
- Federation Ship Variants – New takes on your old favorites, available for a low price in the C-Store.
- Respec – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up.
- Character Slot – Purchase an additional character slot if you’d like to have more than three characters on your account.
- Rename – Changed your mind about the cool name you chose? Get it legally changed! Recognized across the Alpha Quadrant.
- New Federation Playable Species – Become a Tellarite, Pakled or Rigelian.
Well, no big surprises here, though it’s good to see some new stuff finally showing up in the C-Store. Holding out for the Caitian playable species, though …
This is only a bit of the changes, fixes and updates coming to Star Trek Online in March. Season One: Common Ground will be available in mid-March. For a full list of what will be available in Season One, please visit the Engineering Reports forum. Interested in checking things out early? Visit the Tribble test server forums for early release notes.
Heroic Tweets for 2010-03-12
- STO Survey One Results – everyone loves ship combat, hates crafting / Memory Alpha. I concur. http://bit.ly/bYqRqj #STO #
Heroic Tweets for 2010-03-10
- Star Trek: The Animated Series in STO – but … but .. what about Caitians!? http://bit.ly/cfXdYv #STO #
Heroic Tweets for 2010-03-09
- Wizard 101 mysterious pet announcement. K has been on a real kick playing this lately. http://bit.ly/9cbs98 #
- Very cool unified macro / menu for Mastermind Pets in CoX. Must try this out. http://bit.ly/bvMymA #CoH #
Heroic Tweets for 2010-03-07
- Weapons and energy – some interesting numbers and practice in Star Trek Online http://bit.ly/aHOWLk #STO #
- Well, our free 30 days expired, so we re-upped Star Trek Online for 6 mo. Plan on letting Champions Online lapse, tho. #STO #champs #
Heroic Tweets for 2010-03-06
- Official update calendar for Star Trek Online. Nice! Wish evry game did this (caveated, even). http://bit.ly/af52MZ #STO #
- Sounds like the Klingons are getting plenty of upcoming love. Might actually roll one up once the PvE path is set. http://bit.ly/drWzTz #STO #
- Latest Star Trek Online Release Notes – yay for auto-stacking/slotting device drops! http://bit.ly/ch8BtT #STO #
Leveling up in Star Trek Online

I dinged from Lieutenant to Lieutenant Commander in STO yesterday with Bierzein, my Trill Science Officer. That’s my first LC — huzzah!
Since I haven’t talked about the leveling process in STO (and the rank promotion isn’t clearly laid out either) … let’s discuss it. If nothing else, it will give me some notes for when I do it with the next toon.
Leveling within a Rank
STO is kind of weird with the leveling bits. Each rank has 10 grades within it (tracked very efficiently across the top). But the grades (at least on the Lt level) don’t make that much difference — there are a couple of skills that come available mid-rank, but there’s no huge power ding.
(Actually, there is a “ding” — a visual effect, and a hearty “Well done, Lieutenant” from Leonard Nimoy. But it’s not a sudden massive and obvious empowering.)
Advancement in STO during a rank is through skills and skill points. The grades, in many ways, serve more to give a short-hand as to where you are. As it stands, every mission you get additional skill points for yourself and for your bridge officers (the latter share a pool). They can be applied at any time, but when they hit some sort of threshold a “Skill up!” small flasher appears in the upper left corner. Click on it and apply the skill points for yourself and for your bridge officers (one or more of them) and you’re done. (Be sure and click Apply!)
It’s very subtle in effect, but it’s a constant advancement, which is kind of nice. While the gaps between levels in CoX can drive one to despair sometimes, the constant application of skill points in STO gives you something regularly to do, even if you’re seeing more obvious changes from kits and drops and other externals.
Leveling between Ranks
It took me a bit of time to figure out what to do with leveling Bierzein between Lt and LC. It’s possible there are difference at other ranks, and, of course, Klingon (native) players will deal with something in parallel but with all the details different.
Actually Getting the Promotion: First off, I was on a mission chain when I got the big glowy-congrats. I decided to finish it up, just becauise of transit time. So I finished those missions as “Lt 11.” Right, until I actually get the promotion, I’m still a Lieutenant.
I knew I had to go back to Earth Spacedock for promotion (and picking up my New Ship!), so I transwarped back there.
No announcement.
I docked and went aboard.
Nada.
I trotted over to Admiral Quinn (putting away my phaser rifle into katana-space first, to be polite).
His tone of voice made it clear that he had no new missions for me and, in fact, was a bit peeved I hadn’t finished the ones still in progress.
I ran around a bit on Spacedock trying to figure out who I had to talk to. Despite the signs on the wall, the place is not as well organized as it might be (it would be handy if the map showed the various areas).
Finally I realized, “Hey, I never applied those last skill points I acquired. I wonder …”
Applied them to Bierzein, and, “Hey!” Admiral Quinn was suddenly hailing me, congratulating me, and summoning me “back to Stardock” (bugged) where I should meet with him personally and give me stuff.
Admiral Quinn has a short memory.
So I ran back to Quinn. Saluted. He congratulated me, and then handed me a plaque to turn in for One (1) Free Starship.
My New Ship: The gal I needed to do that with, Lt Laurel, was upstairs (up the ramp, up the turbolift) from the Shipyard section of Spacedock. I went up to her, got the lecture the different types of ships I could choose from …
… to make a long story short, Escorts are scrapper/blasters, high on lethality and speed and maneuverability, but glass cannons (to hear some) in prolonged combat. Cruisers are tanks/defenders, very tough, able to assist other ships, and pretty unmaneuverable. Science Vessels (Support Ships, some call them) have high shields, specialize in debuffing the bad guys, and are the controllers of the STO universe.
Any type of captain (tactical, science, engineering) can operate any type of vessel (indeed, if you strike it rich, you can actually buy additional ships to swap between, or so they say). The differentiator is less with the captain (who lends some skills to whatever ship they are on) than on intrinsic powers of the vessel class plus the bridge crew (different ships allow added bridge officers off the appropriate type).
Since Bierzein was going to be soloing, I decided to play it safe with a cruiser. (Margie and I have a couple of duos we’re running, and will likely be doing more mixed mini-fleets.)
All that Laurel gave me was a requisition slip for the ship of my choice. The rest of the room is full of educational displays about the ship types, plus guys who could sell me all sorts of ship goodies, but only if you had Yet Another Specialty Currency (one of my minor peeves with STO), or maybe vastly more of a currency I actually had.
From there I had to run downstairs and find the guy who does ship requisitions, Ensign Obin. There I actually received the new ship of my dreams …
… which I immediately renamed (both ship name and registration number) — once, for free. I’d now be commanding the USS Ad Astra, successor to the USS Per Aspera. (The renaming button comes up in the normal window that shows you and your bridge crew.)
I then turned around and talk to the guys (Golos Vell and Dirz Raxx) who let me design what my ship looks like. I love this particular STO feature.
Finally, I went over to Ensign Shalah to buy stuff for my ship. Her selection wasn’t very good, so I took the opportunity to run over to the Auction House Exchange to buy (or sell) some swag. I decided, though, before screwing around with changing the default weapons config on my cruiser (phaser array and photon torpedoes fore and aft), I’d see how she flew.
My New Bridge Officers: My new ship came with some new bridge officer slots. You can requisition officers with Elsa Morel over in Personnel, or check to see if you have some still pending to fill in. With my cruiser, I got an additional engineering station for a lieutenant, so I promoted my existing Engineering officer to LT, and brought in a new ensign who’d been made available to me in the past.
My New Dress Whites: I also get a free costume token when I got promoted. That’s nice, too. I could get the new costume from Ghemik Telur (a simple tailor) in Requisitions, but decided to stick with what I had. Bierzein is not much of a clothes horse.
The Ceremony: After all the above (though you can do it at any time after the promotion, if you want), I ran over the Stateroom (auditorium) and talked to Commander Menn Hilo, the guy at the podium who’s usually droning on and on about astrophysics. He offered me formal congratulations and give a nice salute, as did other folks in the room. Pictureworthy (hence the picture at the top of the post).
And that’s it! I was now a Lieutenant Commander, and when I next beamed up to my ship — it was my new ship, but with all the familiar faces (and one more) around me. Ready for the next adventure! Huzzah!
Heroic Tweets for 2010-03-05
Heroic Tweets for 2010-03-04
- Infected task force now available in #STO Looks pretty cool. http://bit.ly/bEudcr #
- Farmville could kill WoW? Kill me now … first … http://bit.ly/98AOPg #
- Engineering Report – New feature showing what's under development or being worked for patches. Nice! http://bit.ly/diuyHY #STO #
Heroic Tweets for 2010-03-03
- This Brasse comic captures a lot of the criticism to date of STO, not completely unfairly. http://bit.ly/azIux5 #STO #
- I usually minimize the breast sliders in character creation most games – because they just don't render well. – http://bit.ly/cpclIX #STO #
- Dual Pistols FTW! http://bit.ly/9aJ0DQ #CoH #
Transitions
I just came the the realization that I have next to zero interest in ever playing Champions Online again. Which ticks me off to no end since (as I’ve said a dozen times) there are so many things about the game I like. I just find the overall experience an awful, not-terribly-fun grind.
On the other hand, we put in our pre-orders for City of Heroes‘ “Going Rogue” expansion, which in theory means we immediately get Dual Pistols to play with. Woot!
(Interestingly enough, as I was watching the DP trailer, it occurred to me that the power just looks a bit goofy, given that in CoX animation, the bad guys aren’t being immediately knocked back / down / dead in in all directions due to the shooting. I’m not sure why that feels more wrong for pistols than for, say, fireballs, but it does.
So I still need to get onto CoX and do my server transfers before they (finally) stop extending the free server transfer service.
On the gripping hand, I’m still busy playing Star Trek Online whenever time permits, so no time for supers.
Heroic Tweets for 2010-03-02
- Prepurchase CoX Going Rogue expansion today, get dual pistols now, demon summoning w I17. Tempting … http://bit.ly/aQIowc #CoH #
- Main problem with Dual Pistols, I realize, is that it looks silly if everyone doesn't immediately fall down. http://bit.ly/9Rq8Qt #CoH #
- Atari's removed the controversial money-off, extended-time Star Trek Online offer that had all ticked off. http://bit.ly/daVVjv #STO #
- Lord Of The Rings Online: Vol. III, Book I Released. http://bit.ly/a7rYRs #STO #
- DC Universe: Power Girl – nice … wireframes on that lady. http://bit.ly/bndrSU #
- Now you can have your Lord of the Rings Online activities and status fed to Facebook. Um … yippee? http://bit.ly/cg06Og #lotro #
Heroic Tweets for 2010-02-28
- Emailing stuff in CoX – very keen you can now (or as of I17) mail inf, enh, salvage, recipes … M will use this. http://bit.ly/9YeDft #CoH #
- I17 animated tails will be their own costume piece, so they can co-exist with belts. Yay! http://bit.ly/d8pbgi #CoH #
- Sounds like the new #LotRO update going live will be pretty cool. http://bit.ly/c9reGy #
- An interesting review of #STO from a muckymuck at MMORPG.COM – a bit too critical and expectation-ridden. http://bit.ly/axtPQ5 #
STO: State of the game and upcoming awesomeness
Some very cool stuff upcoming in Star Trek Online, beyond just “We’re doing a lot in customer support and stabilizing bugs”:
Now that the game is out and in your loving hands, we’re taking long, hard looks at everything each and every one of you is interested in seeing changed. Cruiser turn rates? Death penalties? More open auto-fire? All those topics and more are being scrutinized by the all-seeing eye of… um, us!Some of the few things on the way:
- Respec
- Death Penalty
- Difficulty Slider
- More open auto-fire
- Replayable missions
- Improving Memory Alpha
Some good stuff there, though, honestly, not enthused about the whole Death Penalty thing …
We’re in the final stages of testing the first STF (the five-man raids we internally referred to as “Raidisodes”). STF: Infected is just about ready to release.You know, I might actually record one of our internal play sessions. The excited cries for more shielding and healing get the blood pumping. Although, once our testers reach the end room and the action really heats up… Well, it’s not exactly “family friendly” in there. Definitely going to be an exciting, thrilling mission for our players, though.
After Infected, we’ll roll out more STFs. “The Cure”, “The Khitomer Accord” and “Into the Hive” are all coming along nicely. We look forward to regularly releasing these and seeing what everyone thinks.
Given that I’m pretty much content in my duo-ness, this part isn’t nearly as exciting … though, y’know, y’never know …
We haven’t set the future of STO’s content into stone because so much of it will be determined by you, but we’re laying out what we’d like to focus on for the next 6 to 12 months.
- Who are the Undine and what drives them?
- How can we better exploit the Genesis System to create even more compelling content?
- Where can we boldly go next? Where shall we take exploratory missions, as there’s so much potential there?
- Which faction should be playable next? Romulan? Cardassian? Pakled? Dominion? Horta? Okay, not so much the Pakleds.
And that’s not even the start of it! Ship interiors, more bridges, crew quarters, First Officers, Fleet advancement… You have subscribed to a service that delivers a universe unending, and we shall see that universe populated with compelling content or, by the Prophets, we will die trying.
Some people get that. Some people don’t. We’re here for those that do.
Interesting idea, that future development might be (at least partially) focused on more playable factions. That might provide some frontiers in playability over time.
RTWT.
STO: No retreat, no surrender
Why is every battle in Star Trek Online to the death?
That’s not quite true — there are (in my up-to-LT9 experience) a couple of canned cases where folks surrender (rescue the scientists from the Gorn ship, for example). But 99% of the guys you encounter fight a Bitter Battle to the Death. Klingons, Gorn, Undine, Orions … they’re all totally into fighting until you blast them into a flaming hulk whose warp core shortly goes boom.
Why?
I think it would be interesting if at least some of the “Bad Guys” were willing to try and flee. Yeah, the Klingons are all about honor and that, but even there, “Only a fool fights in a burning house.” Some of these guys should be willing to wild-weasel their way out of combat, to live and fight another day. Even moreso Orion pirates, and Undine with added info about the Federation.
And, in some cases, people should be willing to surrender. And then the Feds have to decide whether they can afford to just leave the shattered hulk behind (to perhaps escape), send over a prize crew (reducing overall ship efficiency), or blow the bad guys to anti-matter flinders.
But every fight to the death (except when the Fed ship manages to break away)? Not quite believable.